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The Spy Stash (Angel Cartel)

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Revision as of 04:08, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=The Spy Stash, level 3 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Exp, Kin<br> Recommended ...")
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name=The Spy Stash, level 3 Template:Survival copy

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane
Video: http://youtu.be/3oIEAcxMGbM

No hostiles at the initial gate

Pocket 1

Shooting the Light Missile Batteries aggroes all groups Gate not locked @ 30km

Group 1 (automatic aggro):
(11km) 2x Destroyers (Gistior Defiler)

Group 2 (automatic aggro):
(60-80km) 3x Angel Light Missile Battery

Group 3 (automatic aggro):
(40-70km) 5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)

Group 4:
(100km) 2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
3x Cruisers (Gistum Centurion/Phalanx)

Structures:
Structures have no loot

Pocket 2

Attacking Group 1 aggroes Group 2 as well Killing Group 2 completes the mission The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)

Group 1 (automatic aggro):
2x Angel Sentry Gun
2x Angel Heavy Missile Battery

Group 2:
(40km) 2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher/Smasher) Painter
2x Battlecruisers (Gistatis Tribuni)

Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn

Blitz:
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.

Video:
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM