Corporation diplomacy

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Corporations generally build up relationships with other corporations, whether good or bad. A corporation will generally have one or more Diplomats whose job is to deal eith third parties on behalf of the corporation and to come to diplomatic agreements.

E-UNI Emblem.png See Diplomacy Department for information on our Diplomats and non-aggression pacts with EVE University


Standings

Generally diplomatic agreements involve corporations (or alliances) setting "standings" towards one another. Standings can be set either on a personal level (so only you can see them), a corporation level or at an alliance level. Standing can be set for individual players, for corporations and for alliances.

Standings are a way of indicating to your corporation members how a third party is viewed by the corporation. The standings will show up in the overview of members of the corporation as follows:

Icon Status Standing
ColorTag-PlusDarkBlue9.gif Excellent +10
ColorTag-PlusLightBlue9.gif Good +5
ColorTag-Neutral.gif Neutral 0
ColorTag-MinusOrange9.gif Bad -5
ColorTag-MinusRed9.gif Terrible -10

In terms of rules of engagement, most corporations fall into one of two categories:

NRDS - Not red, don't shoot: This means that members can only aggress other players who have 'red' standing (i.e. -5 or -10).
NBSI - Not blue, shoot it: This means that members can aggress any other players aside from those who has 'blue' standing (i.e. +5 or +10).


E-UNI Emblem.png For EVE University's rules of engagement see EVE University Rules

Checking standings

You can view corporation standings under CorporationIcon.pngCorporation window, Standings tab, Corporate Contacts tab. There is a search box that allows you to search for a person or corporation:

Corpstandings1.png

You can view alliance standings under CorporationIcon.pngCorporation window, Alliances tab, Alliance Contacts tab. Again there is a search bar to allow you to filter the results:

Alliancestandings.png

Setting standings

To set corporation or alliance standings towards a player, corporation or alliance, either right click their name in chat or a mail, and choose Add Corporation Contact or Add Alliance Contact. You can also open their information sheet, click the four bars the the top left and choose the same options.

Corpstandings2.png You will then get a pop up window which enables you to set the standings, either by selecting one of the statuses set out in the table above, or by using the sliding scale to select values in between. You can also add a label, which may be useful in informing your corporation members why a particular standing has been set.

Once you have set standings, you can edit or remove them by right clicking their name in chat or a mail, and choose Edit Corporation Contact or Remove Corporation Contact. You can also open their information sheet, click the four bars the the top left and choose the same options.

Note: Standings are one-way only. The player, corporation or alliance will not see what standings you have set for them, and will not automatically set your corporation at the same standings. If you have come to an agreement with another corporation or alliance it is important to ensure that they have also set the appropriate standings towards your corporation or alliance, to avoid any misunderstandings later on.

Wars

War is a game mechanic which allows corporations and/or alliances to fight in high or low security space without CONCORD intervention or security status loss.

Declaring war

To initiate a war, a corporation/alliance must pay a fee to CONCORD. To declare war on another corporation/alliance you must have the director or CEO role in your current corporation. Note that NPC corporations cannot initiate or receive a war declaration.

The CEO or a director of the corporation (which must be the executor corporation is the corporation is part of an alliance) must go to the CorporationIcon.pngCorporation window, Alliances tab (if the corporation is part of an alliance), then the Home tab. At the bottom of the window is button labelled Declare War. The CEO must push the button and enter the name of the target corporation or alliance, then press search. Once he or she has confirmed the selected alliance is the correct one, war is immediately declared with no confirmation of the fee.

Once war is declared, there is a 24 hour startup period in which fighting cannot occur, to give both sides a chance to get ready for the war. Once the war is active, there will be a period of one week where any aggression can occur between the two sides without CONCORD intervention.

Costs of war declarations

It costs at least 50 million ISK for a corporation to declare war on another corporation or alliance. The war declaration fee is taken from the Master Wallet of the corporation wallet. The formula for calculating wardec cost is:

(log(N) / log(1.675))^2 * 300000 * N^0.26815 ... where 'N' is the number of members in the target corporation or alliance

The cost increase is in effect with numbers between 51 and 2000, where, for the latter, it reaches an upper limit of 500 million ISK.

If the receiver of the war declaration chooses, they can make the war mutual. Mutual wars do not cost the aggressor the usual weekly fee and won't expire unless the war is manually retracted or the mutual status is revoked. Any allies in a war that has been made mutual will be dropped from the war and no side in a mutual war is able to accept or receive allies.

Ending a war

Wars can end in one of several ways:

  • If the week ends without a renewal fee paid for the war, then CONCORD will declare the war invalid. This notification looks like this:

Warinvalidation.png

  • War can be surrendered by the either corporation's CEO or a Director. The other side is given the option to accept or decline it. The surrender option can involve a payment of ISK in return for acceptance. It also means these entities cannot declare war on each other for the following two weeks.
  • In the case where a defender has made the war mutual, the original aggressor can retract the war and it will end after the 24 hour cool down.

However a war ends, there will be a 24 hour cooldown period where fighting can still occur. This prevents ending a war to avoid a particular engagement. After this cooldown, normal CONCORD services will resume.

Checking the status of a war

Go to CorporationIcon.pngCorporation window, select the Wars tab and then the Our Wars tab. This tells you when the war started. You can also use the "Show Info" on any given corporation or alliance and go to the War tab and you can see the history of finished wars, current wars, and pending wars.

The Our Wars tab allows the CEO or director to do the following:

  • Open for Allies
  • View Allies (if there are any)
  • Declare Mutual
  • Send Surrender Offer
  • Open War Report

Allies

(Section to be completed)