User:Erwin Madelung/Sandbox
Test page for fits
references
Balance Report T1 Frigates January 2018 https://drive.google.com/file/d/1SV_sWWIinoheBaGZgL2nUVJGYwnsNJqJ/view Fightclub link: https://forum.eveuniversity.org/viewtopic.php?f=104&t=97636&hilit=fight+club
Fits
The idea is to create better fits than the forum post. The fits there only use T1 modules while meta are allowed and often even cheaper at the same time. The presentation that is linked above is meant as a starting point for that.
General Notes
Make sure you have enough and the right ammunition. Not only for the guns and missile launchers but also for ancilliary repairs and cap boosters. It may happen that the amounts in the fits are wrong and it would be a lot of work to ensure it for every fit.
Many fits use a Damage Control. As the T2 Damage Control is not allowed the IFFA Compact Damage Control is the second best choice. But it is relatively expensive compared to the overall price of those fits. If you want to save some isk you might downgrade to T1.
Many fits use ancillary rapairs. For nearly all fits auto reload should be turned off for those modules. In the time they reload you will otherwise most likely die.
Tristan
According to the report the Tristan is the most popular T1 frigate for solo FW PvP. Thus I start with it. It can be very fitted for kiting, brawling, and last but not least neuting. This amount different roles the Tristan can take makes it probably so popular. If you are in the according counter you can take it. But you won't know before. Thus more people in FW will try to engage.
Besides the Nano Tristan all fits are with armor repairers. Most of them might be changed to armor or hull buffer. But because I already gave so many Tristan fitsI won't add them. Their obvious advantage is that they do not need any cap (for the tank). If the fight is short they are superior to an armor repper. You might calculate yourself how many rep circles are necessary so that the armor repair fit has more tank.
Scram kiting Tristan
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
AE-K Compact Drone Damage Amplifier
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Anti-Thermal Pump I
Warrior I x8
Nanite Repair Paste x1
Antimatter Charge S x1001
Plutonium Charge S x1000
How to fly it:
As the name already suggests, the fit is a scram kiter. So keep your opponent just under scram range. The web and AB should make sure that you are able to do so. The Warriors are chosen because they are the fastest and thus easiest to recall if the opponent tries to defang. Remember to turn off auto reload on the ancilliarry repper and overheat it as this does not only result in shorter circles but also in 10% more repair per circle.
Possible changes to the fit: If you want to be frugal you might change the compact damage control to the T1 version. Fitting space is probably no issue here but if so chose compact versions for everything. The warp scrambler is the last module you want to change to compact. If you have spare fitting space on the other hand you can add a Small Infectious Scoped Energy Neutralizer to the high. Note that you should usually not be in an engagement range where it is helpful. And be careful not to cap yourself out.
Brawling Tristan
Modal Light Neutron Particle Accelerator I, Antimatter Charge S
Modal Light Neutron Particle Accelerator I, Antimatter Charge S
Small Infectious Scoped Energy Neutralizer
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
AE-K Compact Drone Damage Amplifier
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
Hobgoblin I x8
Nanite Repair Paste x17
Antimatter Charge S x1001
Plutonium Charge S x1000
How to fly it:
Go in close and orbit close. Your optimal even with perfect skills is only 1.12 km. Remember to turn off auto reload on the ancilliarry repper and overheat it as this does not only result in shorter circles but also in 10% more repair per circle.
Possible changes to the fit: As the neut is already fitted the fit relatively tight on fitting space. If necessary drop the neut maybe change some more modules to compact. If you want to be frugal you might change the compact damage control to the T1 version.
Neuting Tristan
Small Infectious Scoped Energy Neutralizer
Small Infectious Scoped Energy Neutralizer
Small Infectious Scoped Energy Neutralizer
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler
Small Electrochemical Capacitor Booster I, Cap Booster 200
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
Prototype Energized Adaptive Nano Membrane I
Small Ancillary Current Router I
Small Anti-Explosive Pump I
Small Egress Port Maximizer I
Hobgoblin I x8
Nanite Repair Paste x1
Cap Booster 200 x18
How to fly it: You have to go in close enough to neut the opponent. Turn in the beginning all three neuts on with heat for 3 circles. This will neut 3*3*50 GJ = 450 GJ which should be enough to significantly neut any frigate. After that keep one neut running. Use the cap booster when you run low on cap. As always turn auto reload on the acnillary repper off. Many think that fits with capless tank and guns are the counter to this. But as the prop mod and the warp control (warp scrambler or disruptor) always use cap you should at least be able to disengage those opponents. The real threat lies in kiting opponents when you start out of neut range. Another threat are opponents who have a cap booster fitted too because you will have trouble to neut them out.
Possible changes to the fit: As always, if you don't have enough fitting space change to compact variants.
Nano Tristan
Faint Scoped Warp Disruptor
Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
Type-D Restrained Nanofiber Structure
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warrior I x8
How to fly it: The nano Tristan is a kiter. Stay outsite of scram range. As only meta modules are allowed the scram with the longest range is the Faint Epsilon Scoped Warp Scrambler wich has a range of 8.25 km pre heat and just under 10 km with heat. Thus make sure you always stay at least 10 km away. If you fight a brawling fit and you cannot leave scram range before you are targeted you can expect to die. Besides range control managing your drones is important. Your opponent will most likely try to defang you. For that reason Warriors were chosen because they are the fastest. Acolytes might be a viable option too. Possible changes to the fit: Choice of drones pretty much as you wish. Other things should proabably be kept the same.
Tormentor
The Tormentor has a hull bonus to energy turrets damage and activation cost. With those bonuses it is the obvious choice to to fit it with energy turrets. Because of the activation cost bonus it is kind of important to have good Amarr frigate skills. As the Tormentor relies heavily on cap it is very vulnerable to neuting.
Small Focused Modulated Energy Beam I, Multifrequency S
Small Focused Modulated Energy Beam I, Multifrequency S
Small Focused Modulated Energy Beam I, Multifrequency S
Faint Epsilon Scoped Warp Scrambler
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
'Refuge' Adaptive Nano Plating I
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
Extruded Compact Heat Sink
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Energy Collision Accelerator I
Acolyte I x1
Nanite Repair Paste x17
Multifrequency S x4
Radio S x3
Microwave S x3
Infrared S x3
Standard S x3
Ultraviolet S x3
Xray S x3
Gamma S x3
How to fly it: As the name already suggests, the fit is a scram kiter. So keep your opponent just under scram range. The web and AB should make sure that you are able to do so. Multifrequency has the highest dps (and lowest range). Its optimal range is still the same of the scram thus you would usually only use that. Nevertheless all ammunitions are in the cargo so that you can switch to the optimal ammunition for you range. (Ammunition switches are very fast for energy turrets.) In case a opponent can successfully kite you, you could then still apply good damage to him and maybe at least get him to warp off thus achieveing a draw.
Possible changes to the fit: The meta 4 guns on this fit are relatively expensive. If you want to save isk change to meta 3. Same for the DC as always. And as always change modules to compact if you do not have enough fitting space.
Small Focused Modulated Pulse Energy Beam I, Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Multifrequency S
Faint Epsilon Scoped Warp Scrambler
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
'Refuge' Adaptive Nano Plating I
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Crystalline Carbonide Restrained Plates
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Energy Collision Accelerator I
Acolyte I x1
Nanite Repair Paste x16
Multifrequency S x4
Radio S x3
Microwave S x3
Infrared S x3
Standard S x3
Ultraviolet S x3
Xray S x3
Gamma S x3
How to fly it: This fit is very similar to the above. The guns are changed for the lower range better tracking guns. This means you should make more use of your different ammunitions. If you fight a brawler keep him at scram range to minimize his applied dps. If you fight a kiter or scram kiter try to orbit close. The other change is the plate in the low slot. This gives a nice buffer bonus. Usually buffer and active should not be mixed and I am not too sure about it; but in the frigate balancing report suggests it like this. So I guess this is the exception from the rule? :shrug:
Kestrel
For a change a ship that uses missiles. As missiles can chose one specific damage type think what might be the weakest resist of your opponent and load the appropiate ammunition.
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
Faint Epsilon Scoped Warp Scrambler
Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
Ballistic Control System I
Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
Inferno Rocket x1001
Scourge Rocket x1000
Mjolnir Rocket x1000
Nova Rocket x1000
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
Faint Epsilon Scoped Warp Scrambler
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Small Ancillary Armor Repairer, Nanite Repair Paste
400mm Crystalline Carbonide Restrained Plates
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Ancillary Current Router I
Nanite Repair Paste x16
Inferno Rocket x541
Scourge Rocket x720
Mjolnir Rocket x540
Nova Rocket x540
Slasher
Slasher uses projectile weapon. As projectiles have a pretty big fall off it is common to fight outsite of optimal but below optimal + fall off. Further you can choose your damage type within limits. So think about the best ammo against your opponent beforehand.
200mm Light 'Scout' Autocannon I, Phased Plasma S
200mm Light 'Scout' Autocannon I, Phased Plasma S
200mm Light 'Scout' Autocannon I, Phased Plasma S
Small Infectious Scoped Energy Neutralizer
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Balmer Series Compact Tracking Disruptor I, Tracking Speed Disruption Script
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Projectile Collision Accelerator I
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Nanite Repair Paste x16
Tracking Speed Disruption Script x2
Phased Plasma S x1001
Carbonized Lead S x1000
Nuclear S x1000
Proton S x1000
Depleted Uranium S x1000
Titanium Sabot S x1000
Fusion S x1000
EMP S x1000
Your relatively big speed in scram range should enable you to control range. If your opponent is short ranged scram kite him. And use the Optimal Range Disruption Script. If your oppenent is longer range go in and orbit close and unse the Tracking Speed Disruption Script. Note that the tracking disruptor does not work on missiles though.
280mm 'Scout' Artillery I, Phased Plasma S
280mm 'Scout' Artillery I, Phased Plasma S
280mm 'Scout' Artillery I, Phased Plasma S
5MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Small Azeotropic Restrained Shield Extender
Micro Auxiliary Power Core I
Counterbalanced Compact Gyrostabilizer
Small Projectile Ambit Extension I
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Phased Plasma S x1001
Carbonized Lead S x1000
Nuclear S x1000
Proton S x1000
Depleted Uranium S x1000
Titanium Sabot S x1000
Fusion S x1000
EMP S x1000
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1
This is pure kiting fit. Stay out of scram range. Use the web defensively to keep the opponent away if he ever comes close. Alternatively you could fit a tracking disruptor instead of the web.
Possible changes to the fit: The meta 4 guns are very expensive for a T1 frigate. Consider to meta down to meta 3. If you do not have enough CPU change the Small Polycarbon Engine Housing I rig to Small Processor Overclocking Unit I.
Small Knave Scoped Energy Nosferatu
150mm Light 'Scout' Autocannon I, Phased Plasma S
150mm Light 'Scout' Autocannon I, Phased Plasma S
150mm Light 'Scout' Autocannon I, Phased Plasma S
Faint Epsilon Scoped Warp Scrambler
Medium Ancillary Shield Booster, Cap Booster 50
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Nanite Repair Paste x41
Cap Booster 50 x36
Phased Plasma S x1001
Carbonized Lead S x1000
Nuclear S x1000
Proton S x1000
Depleted Uranium S x1000
Titanium Sabot S x1000
Fusion S x1000
EMP S x1000
An unusual fit intended to brawl. (Usually you do not mix armor and shield repairs.) With the two ancillary reppers the repair amount is relatively high. Pay attention that you do not reload both ancillary at the same time. The fitting room is relatively tight and you don't have a lot of options to make the fit work for lower skills.
Breacher
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Medium Ancillary Shield Booster, Cap Booster 50
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste
Crosslink Compact Ballistic Control System
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters I
Small Warhead Calefaction Catalyst I
Hobgoblin I x2
Nanite Repair Paste x1
Cap Booster 50 x76
Inferno Rocket x1001
Scourge Rocket x1000
Mjolnir Rocket x1000
Nova Rocket x1000
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
'Arbalest' Rocket Launcher I, Inferno Rocket
5MN Quad LiF Restrained Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
Medium Ancillary Shield Booster, Cap Booster 50
Medium Ancillary Shield Booster, Cap Booster 50
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters I
Small Warhead Calefaction Catalyst I
Hobgoblin I x2
Cap Booster 50 x76
Inferno Rocket x1001
Scourge Rocket x1000
Mjolnir Rocket x1000
Nova Rocket x1000