FCC Hurricanes

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FCC Hurricanes

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Hurricane.jpg
The Artillery Hurricane has been a staple of EVE for almost as long as the game has existed, and continues to shine even now, as a mainline doctrine for groups such as Pandemic Horde. The Doctrine is essentially the Artillery Ruptures taken to their highest degree, focusing on Alpha strike to remove ships from the field even in the face of overwhelming Logistics support

The Uni’s own FCC Hurricanes were designed and chosen as a FCC Doctrine by the FCC candidates of 2017

Implementation

Like Ruptures and Thrashers, Artillery Hurricanes are all about the alpha strike. A good Hurricane pilot can reach 3.7k damage in a single volley at close range (22km + 38km falloff), or 2k with a range of up to 80km (+38km falloff) using T2 Tremor ammunition. This lets you delete ships at range before their logistics wing can apply their repairs to a targeted ship. This is particularly useful when facing a fleet with an overwhelming Logistics support wing, which you would be unable to break through with more sustained damage doctrines such as FCC Feroxes

Naturally however, to reach this stage, Hurricanes rely on numbers to achieve a large enough alpha strike. Rough numbers would be 20 Hurricanes to safely volley off enemy T1 Cruisers, and around 50 to volley off similar Battlecruisers or T3 Cruisers. Bear in mind as well that you will lose ships through the fight as well, and some additional buffer of ships is needed to maintain a sufficiently high alpha strike through a fight

In a sustained battle, your tank and DPS is comparably weak versus equivalent doctrines such as Feroxes, so if you do not have the ships to volley opponents off the grid quickly, then skirmish tactics become the order of the day. Try to pick off smaller, weaker support ships in the enemy comp without fully committing to a fight, potentially weakening them for a full on assault, or alternatively just satisfying yourself with these harassment tactics

For the Uni, while fleets of 50+ is achievable for special events, 20-30 is your usual roaming fleet size, so FCC Hurricanes for the Uni are unlikely to be picking fights with other Battlecruiser fleets. Instead they can be used to devastate smaller ships. Fleets of T1 Cruisers such as Rail Moas or Caracals or T3 Destroyers such as Jackdaws, are good targets for a fleet such as this

Having said this, while your tank and sustained DPS may be lacking, if you have a numbers or tactical advantage, then you can still successfully fight a pitched battle, particularly with sufficient logistics support, albeit the Hurricanes do not shine in such an engagement

Like most long range doctrines, anchoring on the FC or a designated DD Anchor is optimal, and given the awful tracking of Artillery, the anchor will want to work to minimize transversal to let the volleys delivery the most damage possible. As always, aligning out and letting an opponent chase you is a very viable tactic for skirmish doctrines, letting you warp out quickly if you find yourself unable to volley off any targets, or if they are closing range on you

Fleet Composition and Fits

Primary DD Fit

The primary focus is on maximizing your volley damage at range. 3 Gyrostabilizers maximize damage, while the tracking enhancer helps maximise application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets

Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than placing a pilot into a dedicated command destroyer, which while useful, doesn't add much to your damage output. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is information boosts for lock range, with Skirmish boosts secondary for speed and reduced signature radius, with shield tanking boosts as a final priority

FCC Hurricane T2
Hurricane: FCC Hurricane T2
EFT
[Hurricane, FCC Hurricane T2]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Tremor M x600
Republic Fleet EMP M x600
Republic Fleet Fusion M x600
Republic Fleet Nuclear M x600
Republic Fleet Phased Plasma M x600
Republic Fleet Proton M x600
Republic Fleet Titanium Sabot M x600
Republic Fleet Carbonized Lead M x600
Republic Fleet Depleted Uranium M x600
Nanite Repair Paste x150

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
FCC Hurricane
Hurricane: FCC Hurricane
EFT
[Hurricane, FCC Hurricane]
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Mark I Compact Reactor Control Unit
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior I x5

Republic Fleet EMP M x600
Republic Fleet Fusion M x600
Republic Fleet Nuclear M x600
Republic Fleet Phased Plasma M x600
Republic Fleet Proton M x600
Republic Fleet Titanium Sabot M x600
Republic Fleet Carbonized Lead M x600
Republic Fleet Depleted Uranium M x600
Nanite Repair Paste x150

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


FCC Hurricane Command Burst
Hurricane: FCC Hurricane Command Burst
EFT
[Hurricane, FCC Hurricane Command Burst]
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
Information Command Burst II

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior I x5

Republic Fleet EMP M x600
Republic Fleet Fusion M x600
Republic Fleet Nuclear M x600
Republic Fleet Phased Plasma M x600
Republic Fleet Proton M x600
Republic Fleet Titanium Sabot M x600
Republic Fleet Carbonized Lead M x600
Republic Fleet Depleted Uranium M x600
Nanite Repair Paste x150
Sensor Optimization Charge x300

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Logi

Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi

E-UNI BLAP Osprey T2
Osprey: E-UNI BLAP Osprey T2
EFT
[Osprey, E-UNI BLAP Osprey T2]
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster

Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive
Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Signal Amplifier II
Signal Amplifier II
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Light Shield Maintenance Bot I x3
Warrior II x1

Targeting Range Script x1
Scan Resolution Script x1
Nanite Repair Paste x40
ECCM Script x1

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
E-UNI BLAP Osprey
Osprey: E-UNI BLAP Osprey
EFT
[Osprey, E-UNI BLAP Osprey]
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Murky Compact Remote Shield Booster

Limited Adaptive Invulnerability Field I
Alumel-Wired Enduring Sensor Booster
50MN Y-T8 Compact Microwarpdrive
Limited Adaptive Invulnerability Field I
Large Azeotropic Restrained Shield Extender

Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I


Warrior I x1
Light Shield Maintenance Bot I x3

Targeting Range Script x1
Scan Resolution Script x1
ECCM Script x1
Nanite Repair Paste x40

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If only training the base BLAP Logistics plan, Drones may not be usable.
  • If both BLAP plans have been trained, Repair Drone Operation should be a minimal training investment.

Support Ships

Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles

Target painters are very useful in a fleet such as this, to maximize the alpha strike, so a valuable role, especially for lower skilled pilots, is to fly a ship such as the Bellicose, which helps the entire fleet perform better

Support Belli
Bellicose: Support Belli
EFT
[Bellicose, Support Belli]
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
50MN Cold-Gas Enduring Microwarpdrive
Parallel Enduring Target Painter
Parallel Enduring Target Painter

IFFA Compact Damage Control
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie I x4

Caldari Navy Scourge Light Missile x304
Caldari Navy Inferno Light Missile x304
Caldari Navy Nova Light Missile x304
Caldari Navy Mjolnir Light Missile x304

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LATEST
ALPHA CAN USE
NO
EFT
SKILLS
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RECOMMENDED SKILLS
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Should you wish to add a dedicated Command Burst ship rather than using the Hurricanes themselves, a Command Ship is the optimum choice, with the Sleipnir the natural fit given its bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer such as the Stork

Support Stork
Stork: Support Stork
EFT
[Stork, Support Stork]
Shield Command Burst II
'Arbalest' Rocket Launcher I
Information Command Burst II

5MN Y-T8 Compact Microwarpdrive
Micro Jump Field Generator
Adaptive Invulnerability Field II
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Initiated Compact Warp Scrambler

Damage Control II
Co-Processor II

Small Command Processor I
Small Anti-EM Screen Reinforcer II



Caldari Navy Scourge Rocket x645
Shield Harmonizing Charge x300
Shield Extension Charge x300
Sensor Optimization Charge x300

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FITTING DIFFICULTY
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RECOMMENDED SKILLS
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