Syndication/Chapter 2 - Eagle Grip

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Main article: Syndication

Eagle Grip is the high sec choice for second chapter of Inertia. It contains three encounter missions and is slower than the low sec path. The elite battleships found in these missions are much stronger than any battleships found in normal L4 missions. They deal very high short range dps and approach with MWD. The best way to handle them is to warp in at range/bounce to range and snipe before they can apply damage on you.

These missions will each reward you with a bit over 5% Federal Intelligence Office corporation standing gain.

Mission 8 - Into the Black

Level 4
Type Security
Objective Report to Mourmarie Mone
Rewards 1M ISK + 1M ISK (6h)
Mission briefing
Due to the serious nature of this situation, our Regional Director greatly suggests contacting the authorities for further assistance. The FIO have a very strong presence in the area, and the Black Eagles have been extremely helpful to us in the past. I recommend talking to Mourmarie Mone, the Constellation Director for the Black Eagles. She is located in Noghere. Here are the coordinates of her office. Good luck, and thank you for your continued business with Impetus.

Report to Mourmarie Mone eight jumps away in Noghere at the Unmarked Operation Beacon.

Tips:

  • Noghere and adjacent System are where you will be doing the next several Missions


Mission 9 - Poor Man's Shakedown

Level 4
Type Security
Objective Enter the colony and track down any information you can about the Pator 6
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Rewards 7M ISK + 1M ISK (6h)
Extra No Standing loss
Mission briefing
No time for small talk. We have a very serious situation on our hands, and I need the utmost discretion from you. That kid may be a goner if we don't act fast. Unfortunately, we don't know much about this “Pator 6” gang except for a few rumblings here and there. A lot of pirates use this area as a haven. Most of them are small-time criminals, no more than thugs looking for an easy mark. The Serpentis have some hold in this area, though I doubt we're looking at any sort of leech on the underbelly of the booster industry. No, this looks suspicious, and not like Serpentis at all. This sounds personal, or at least desperate.

Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.

Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that.

Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.

Blitz: destroy the furthest Asteroid Micro-Colony Minor Structure, destroy only the Defender Battleships. Last one will drop the Shanty Town Gate Clearance in a Cargo Container, take the Gate while ignoring the Cruisers, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.

Tips:

  • You only need to destroy the farthest Asteroid Micro-Colony Minor Structure in each room
  • Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1. Allies can follow you through the gate for a short time after activating it.
  • The Elder's lowest Shield and Armour resistance is 72% Explosive

Warp-in

Shanty Town
Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it.
Agent Conversation at landing
These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate.


Structures (25 km)
WD EWAR L


Structure 3 x Asteroid Micro-Colony Minor Spawns Defenders
Structures (45 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders Shanty Town Gate Clearance


Defenders
WD EWAR L


Cruiser 2-3 x Cruiser Independent Green-crewed Bellicose
Battleship 2-3 x Battleship Independent Green-crewed Typhoon
Defenders begging
Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.


Structures (40 km)
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Requires Shanty Town Gate Clearance

Room 1

Agent Conversation on landing
It looks like the Elder is also hiding. Destroy some of those structures to smoke him out.


Structures (20 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 1
Structures (31 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 2
Structures (32 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Elder


Defenders 1
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Independent Veteran Scythe/... Energy Neutralizer
Elite Battleship 1 x Elite Battleship Independent Veteran Tempest


Defenders 2
WD EWAR L


Cruiser 2 x Cruiser Independent Rupture
Battleship 3 x Battleship Independent Typhoon/Maelstrom


Elder
WD EWAR L


Cruiser 1 x Cruiser The Elder Destroy to complete the Mission
Battleship 4 x Battleship Independent Green-crewed Tempest
Mercy, Please!
I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours.


Mission 10 - Underground Circus

Level 4
Type Security
Objective Retrieve the Ringmaster (1.0 m3) from her pleasure hub, and bring her back to Mourmarie Mone.
Factions SerpentisAngel
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage Kin
EWAR Powerful Target Painters and Sensor Dampeners
Rewards 5M ISK + 1M ISK (6h)
Extra 10M ISK in Bounties
Mission briefing
The Underground Circus represents everything wrong with our Federation, the exploitation of personal liberties for the sick desires of depraved “citizens.” True Gallente have respect for themselves and treat their freedom with dignity, respect, and class. I should have known that the Circus would have something to do with this kidnapping business: Children are commodities in a dump like that.

Looks like it's time for us to bring in the Ringmaster, the owner/operator of the Underground Circus. Don't let her name fool you: She's ruthless, cunning, and manipulative. I've worked with her before, back when she was a legit businesswoman. She's degraded into a broker of sin and filth, a mockery of what she once was. Find her and bring her to me. With a bit of heavy questioning, we'll get the right information from her.

The Underground Circus
“Guilt is unknown in the Gallente Federation. Pleasure, desire, lust, avarice: These are the rights of all people, laws be damned. Our economy is built not upon currency or scarcity, but on the supply and demand of needs, wants, and yearnings. A guilty pleasure is the highest right of the Gallente; my Circus is here to satisfy and fulfill this right. Let us redefine what it is to be guilty.”

-The Ringmaster, on the opening of the Underground Circus, YC 108

Gated deadspace pocket one jump away in Caslemon.

Blitz: clear Room 1, take the Gate, destroy The Ringmaster's Pleasure Hub Structure, kill the The Ringmaster and pick up the Ringmaster from their ship wreck.

Tips:

  • You cannot warp inside the Rooms
  • There are three different Factions that you need to destroy
  • The Ringmaster's Pleasure Hub has a lot of Structure Hitpoints
  • Clear both Rooms if you are unsure about surviving
  • Destroy the Sensor Dampening ships first
  • The Ringmaster's smallest resistance is 74% Kinetic

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

The Undergound Circus
Depravity, consumption, and the pleasures of the flesh are big business throughout New Eden. These desires are even more profitable in society's fringe: the gutters and ghettoes of the Empires, the borderlands, and the dark pockets of empty space. When law, ethics, and customs are of little concern, any service can be provided, any object bought, though often at a very steep cost. Even the underground has an economy: the supply and demand of desire.

The Underground Circus is home to just such decadence, straddling the boundary between the legal and illicit. The Ringmaster runs this operation, and she is shrewd enough to know how to keep herself under the radar. Or maybe her circus remains open at the whim of some greater authority, in order to fulfill the desires of a corrupt law enforcement agency.


Defenders
WD EWAR L
Group 1 (30 km)
Cruiser 4 x Cruiser Sinful Saints
Battlecruiser 3 x Battlecruiser Consumption Junkies Remote Sensor Dampener
Battleship 3 x Battleship Consumption Junkies
Battleship 4 x Battleship Sinful Saints Target Painter
Group 2 (50 km)
Elite Cruiser 4 x Elite Cruiser Lustadores Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Lustadores


Structures (50 km)
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until the Defenders are destroyed

Room 2

The Ringmaster
I am a Gallente citizen, and I have done nothing wrong. Why are the FIO punishing their own people? They frequent my Circus as much as any other patron. You can tell those Black Eagle bastards that if they want their cut, they'll have to call you off.



I don't know anything about the Pator 6, or any kidnapping. Even if I did, you'll never get it out of me. I'll never give anything back to those hypocrites.


Defenders (spread out in several groups)
WD EWAR L


Cruiser 3 x Cruiser Sinful Saints
Elite Cruiser 3 x Elite Cruiser Consumption Junkies Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Lustadores
Battlecruiser 3 x Battlecruiser Consumption Junkies Remote Sensor Dampener
Battleship 3 x Battleship Consumption Junkies
Battleship 3 x Battleship Sinful Saints Target Painter
Battleship 3 x Battleship Lustadores Remote Sensor Dampener


Structures (60 km)
WD EWAR L


Structure 1 x The Ringmaster's Pleasure Hub Spawns The Ringmaster


The Ringmaster
WD EWAR L


Cruiser 1 x Cruiser The Ringmaster Remote Sensor Dampener The Ringmaster (1.0 m3)


Mission 11 - Intaki Chase

Level 4
Type Security
Objective Investigate the lead on the Pator 6. Destroy everything in sight.
Factions SyndicateMinmatar
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Ship suggestion Long range battleship
Rewards 8M ISK + 1M ISK (6h)
Extra 3% The Syndicate Faction Standing loss
Mission briefing
After a bit of interrogation, the Ringmaster gave us the information we're looking for. Funny, we barely put any effort into it: She succumbed pretty quickly. Oh well. Since we have her in custody, we'll use her for more questioning later, just as soon as she's rested up and ready for another round.

Anyway, based on her information, we've learned of a nearby Intaki settlement that has some loose association with the Pator 6. You know what the Intaki are like — one big mess of criminals. I don't believe the lies they tell us in the media: All Intaki are a part of the Syndicate, directly or not. If it were up to me, I'd lock all the Intaki up for good, or maybe just send them all back to their cesspool of a home planet.

Go to Pemene and find those Intaki. Keep an eye out for the Pator 6, and report back with any information you receive about the senator's son. You may have to open fire on their settlement in order to get them to talk. If you run into any opposition, use force. You have the authorities on your side.

Ungated semi-deadspace pocket three jumps away in Pemene. Destroy everything in sight.

Complete the Mission remotely.

Blitz: kill tower, then only the Syndicate Veteran Battleships. Be prepared to tank well and kill the neuting Cruisers if needed.

Tips:

  • Intaki Settlement Control Tower has about 45000 hitpoints
  • You will lose 3% The Syndicate Faction Standing for destroying the Intaki Settlement Control Tower
  • All enemies spawn at the location of the Control Tower
  • Syndicate Veteran Battleship deals 300 DPS 20 km away and approach at 1000 m/s
  • Syndicate Veteran Battleships attack and destroy Drones very quickly
  • Keep an eye on your Drones; at very high speeds, they will give up attacking the target

Warp-in

Mercy
Please, what more do you want from us? The Black Eagles have harassed us enough since we've moved in here. We're not criminals. We're just poor folk struggling to survive. Even though we're Intaki, we are still Federation citizens. Why would they insist on treating us like we're not? Mercy, please. We beg for mercy.


Structures (65 km)
WD EWAR L


Structure 1 x Intaki Settlement Control Tower Spawn Group 1
Warning
If you want the kid to live, you will not pursue us any further. Tell the Eagles to call off their guards, or they will pay dearly for interfering with our business. You have been warned.


Group 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Syndicate Veteran Frigate
Cruiser 3 x Cruiser Syndicate Cruiser
Elite Cruiser 2 x Elite Cruiser Syndicate Veteran Cruiser Energy Neutralizer
Battleship 3 x Battleship Pator 6 Delegate
Battleship 2 x Battleship Syndicate Battleship
Elite Battleship 1 x Elite Battleship Syndicate Veteran Battleship Triggers next wave


Group 2
WD EWAR L


Elite Battleship 3 x Elite Battleship Syndicate Veteran Battleship Triggers next wave


Group 3
WD EWAR L


Elite Battleship 4 x Elite Battleship Syndicate Veteran Battleship


Mission 12 - Rat in a Corner

Level 4
Type Security
Objective Report to Ascain Adeset
Rewards 1M ISK + 1M ISK (6h)
Mission briefing
If we're going to get to the Syndicate, then you'll have to go undercover for us, <Character>. Otherwise, they would see us coming from an AU away.

Not to worry, though. I have a person in mind who can help: Ascain Adeset. We nabbed her a few years back for human trafficking. She was on some crazy booster as well, and took out four of our cruisers before we brought her down. We lost a lot of good officers in that raid. After serving a few years in prison, she saw the light and joined our side. Now she's one of our best informants in the area.

I planted her in TransStellar to ensure that she keeps that company legit. We have a very close eye on her in case she decides to change sides again. If she does, she'll be lucky to make it back to prison at all.

You can find her in Mesybier.

Report to Ascain Adeset two jumps away in Mesybier.


Navigation

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Next Chapter: Chapter 3 - Inertia