User:Hirmuolio Pine/sandbox3
Overview tab presets
Types
The types tab is where you select what you want to see on your overview. You can use this tab to select specific things (entities) - if you’re a veldspar miner, you might only want veldspar asteroids and NPC rats. If you’re a PvPer, you might only want ships on your overview, or maybe even just specific types of ships.
- Asteroid: Pretty self explanatory - all your different types of asteroids.
- Celestial: All your large celestial objects - planets, moons, wormholes, and so on. Also contains beacons (cynosural fields), biomass (corpses), stargates, wrecks and containers.
- Charge: Contains bombs, which can now be deployed by stealth bombers, but only in 0.0 space. These are very dangerous - always good to have them on your overview. It also includes probes, which are usually good to have checked, as having them on overview makes seeing them on d-scan easier.
- Deployable: Mobile warp disruptors, otherwise known as bubbles. These are the deployable type that get anchored in space. The other type are used by interdictors and heavy interdictors, and don’t show up on your overview.
- Drone: All your various types of drones. Useful if you want to target drones of any kind, especially fighter drones.
- Entity: Some of your mission rats (NPC enemies), as well as a few useless things like billboards.
- NPC: CONCORD, some npc faction ships, and some rats.
- Orbitals: Orbital infrastructure, such as customs office.
- Planetary Interaction: Capsuler and Mercenary bases. Related to dust514.
- Ship: Player-owned ships. Usually you’ll have all of these selected, unless you want to target specific types of ships.
- Sovereignty Structures: Sovereignty related structures.
- Starbase: POS structures and modules - you might use these if you were attacking one, or living in one.
- Station: Pretty self-explanatory.
- Structure: Citadel - player created and owned station. This is added to the game at April 2016 via The Citadel Expension.
There is a "Filter" text box which makes it easy to locate a specific thing(s) (entities) thus saving you from open and scrolling through the various sub-type categories.
States
In the States tab, you can further define what you want to see in the overview. Whilst the Types tab is pretty straightforward, some care has to be taken with the States tab.
States are selected by toggling one of three radio buttons, each one corresponding to the three conditions located on the right of the States window.
- Always show (column on the left) - Entities with this state will always be shown regardless of the display setting of additional states they may have.
- Filter out (column in the center)- Entities with this state will be filtered out unless they have additional states that are set to always show.
- Show by default (column on the right) - Entities with this state will be shown unless they have additional states that are filtered out.
IMPORTANT: States selection doesn't let you say what you want to see, rather it lets you say what you don’t want to see.
If a player has an attribute that you haven’t selected, they won’t show up on your overview.
Example: You want to see a war target, so you select Pilot is at war with your corporation/alliance. You would think this would give you war targets on your overview, but it’s a bit more complicated than that.
Suppose that player also has a bounty on him. Since you haven’t got bounty checked, he won’t show up. You need to select all the attributes that a war target could possibly have in order to see war targets.
Additionally, the States tab and the Types tab interact which often leads to problems and confusion for newer players. For example, if you are setting up a drone preset where all you want to see are drones and nothing else [i.e. no ships, no rats etc.], many newer players will deselect everything in Types except for Drones and then deselect everything in States thinking that those attributes deal only with showing pilots - which is what you don't want in your Drones preset. The problem with this is that you will not see your Drones in the Overview because Drones belong TO pilots; in order to see your own drones, you must select "pilot is in your alliance" in the States tab. If you want to see the drones of your enemies, then you will also have to select "pilot is at war with your corporation/alliance" etc. Feel free to test this out with your own drones, you will be pleasantly surprised. The same principle applies if you're mining with jetcans, if you only select "Cargo Container" under Celestial in Types and deselect everything in States, nobody's cans will show up in your overview because by deselecting everything in States, you are not allowing your Overview to show cans that belong to pilots - and since all cans invariably belong to a pilot, none will thus show. This same principle applies to other objects like wrecks etc. because the States tab doesn't just show pilots, but it shows what those pilots own.
This is the trick to the overview, and (apart from bugs) the most common reason why players can’t see all the things they want to see.
Save Button
The Save button allows you to save the preset you currently have in the selected tab. It opens a dialogue box that reads "Type in label for the preset". In the text field you can enter the name you want for the preset. The field will auto populate the current name of the preset, which makes for quicker updating and editing of a preset. Note that this only saves the preset loaded to the currently selected tab for recall later and doesn't save the rest of your overview settings.
The Appearance Tab
Colortag
Colortags allow you to set which tags appear or do not appear, and which tags have priority. Setting colortags correctly is important because they dictate which state you see. For example, if you have Pilot has a bounty on him set higher than Pilot is at war with your corporation/alliance, you will only see the black skull bounty colortag rather than the red star war target colortag. The consequences of this could obviously be very bad.
Also note that colortag settings also affect chat channels and brackets in space. Colortags can be set to blink; this is a good idea to make wartargets in local much more obvious, for example.
Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space.
The outlaw tag will not display for a pilot with -5 or lower security status in the local chat window. A pilot will only show as outlaw in local if he has gained that tag for reasons other than -5 or lower security status; such as a criminal or suspect flag, or if he is flagged for aggression against yourself, or flagged for theft against your corp.
Background
The Background tab allows you to change the background of items in your overview, as well as the background of icons in space. It doesn’t affect things in chat.
You can change the colour of the background of any pilot state. Generally, as backgrounds are quite distracting, many players keep them unchecked except for outlaws and war targets. In a situation where you want to be able to see neutrals or hostiles very clearly, such as in nullsec or wormhole space, it can be handy to keep all backgrounds checked.
You can also toggle flashing backgrounds. This is where the term “red flashy” comes from - players generally have war targets and outlaws set to a flashing red background. This is useful for highlighting certain pilots in your overview.
Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority.