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Sansha Surveillance Squad

From EVE University Wiki
Revision as of 21:06, 4 July 2020 by Max Tsero (talk | contribs)
Site Details
Sansha Surveillance Squad
Type Expedition
Rating Unrated
Found in Low, Null
Max ship size Unknown
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

Sansha Surveillance Squad is an Expedition that can escalate from Provisional Sansha Outpost.

Walkthrough

Escalation
It seemed for a while you would manage to get all of the Sansha ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination.

First Location

If the True Sansha ship does not spawn, take the acceleration gate.

WD EWAR L


  3-4 x Cruiser Centum Mutilator/Torturer
  1 x Commander Cruiser True Sansha's Juggernaut      
  3-4 x Battlecruiser Centatis Behemoth/Daemon
Structures
WD EWAR L


  1 x Newly Constructed Acceleration Gate  

First Pocket

There is a large group of rats at initial warp-in. Several of them will warp off. Destroy the Sansha Security Station to trigger escalation.

WD EWAR L


  2-3 x Elite Frigate Centii Loyal Savage/Slavehunter  
  2 x Cruiser Centum Execrator/Slaughterer  
  3 x Elite Cruiser Centum Loyal Fiend/Hellhound
  3 x Battlecruiser Centatis Phantasm/Specter
Structures
WD EWAR L


  1 x Sansha Security Outpost  
Escalation trigger
The station databanks contain information on the local True Power security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone.

Second Location

Once again, take the acceleration gate if commander cruiser does not spawn.

WD EWAR L


  4 x Elite Cruiser Centum Loyal Fiend/Hellhound
  1 x Commander Cruiser True Sansha's Execrator/Slaughterer      
  3 x Battlecruiser Centatis Phantasm/Specter
Structures
WD EWAR L


  1 x Newly Constructed Acceleration Gate  

First Pocket

Two groups of rats are initially present. One will warp away when you warp in.

WD EWAR L


  1 x Sansha Security Outpost  
  4-5 x Elite Frigate Centii Loyal Savage/Slavehunter  
  3 x Cruiser Centum Execrator/Slaughterer  
  2 x Elite Cruiser Centum Loyal Fiend/Hellhound
  2-3 x Battlecruiser Centatis Phantasm/Specter
Escalation trigger
To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped.

Third Location

Similar number of rats. Warp disrupting rats should be killed first so you can initiate a safe warp-out if the need arises.

WD EWAR L


  1-2 x Elite Frigate Centii Loyal Minion/Servant    
  1 x Destroyer Centior Abomination
  3-4 x Elite Cruiser Centum Loyal Hellhound/Torturer
  1 x Commander Cruiser True Sansha's Execrator/Slaughterer      
  3-4 x Battlecruiser Centatis Behemoth/Daemon
Structures
WD EWAR L


  1 x Newly Constructed Acceleration Gate  

First Pocket

Simple warp-in may trigger escalation. There are no notable structures in this room.

WD EWAR L


  3-4 x Destroyer Centior Abomination/Horror
  2 x Cruiser Centum Ravager/Ravisher
  3 x Battlecruiser Centatis Phantasm/Specter
Escalation trigger
It looks like the most interesting of these True Power ships got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sleezy elevator muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom.

Fourth Location

Ungated pocket. You land on a colorful mixture of ruins, structures, and rocks. No rats initially present.

WD EWAR L


  1 x Jeroon    
Wave 1 (triggered by approaching Jeroon)
WD EWAR L


  2-3 x Destroyer Centior Abomination/Monster
  7 x Cruiser Centum Fiend/Hellhound
In local (smartbomb trigger)
The pirate station has activated a smartbomb, damaging all hostile ships within its range!
Wave 2 (triggered by Jeroon aggression)
WD EWAR L


  6 x Sentry Sansha Heavy Missile Battery
In local (wave 3)
The pirate station has called on reinforcements from a nearby deadspace pocket.

More pirate reinforcements have arrived. The pirate station has called on reinforcements from a nearby deadspace pocket. More pirate reinforcements have arrived.

Wave 3 (Jeroon 50% armor)
WD EWAR L


  3-4 x Elite Frigate Centii Loyal Butcher/Manslayer
  5 x Destroyer Centior Abomination/Devourer
  4 x Cruiser Centum Fiend/Mutilator/Torturer
  2 x Elite Cruiser Centum Loyal Execrator/Slaughterer  
  10 x Battlecruiser Centatis Devil/Behemoth/Daemon/Wraith/...
In local (wave 4)
More pirate reinforcements have arrived.

More pirate reinforcements have arrived.

Wave 4 (Jeroon structure damage)
WD EWAR L


  2-3 x Elite Frigate Centii Loyal Minion/Servant    
  2 x Destroyer Centior Horror/Monster
  3 x Elite Cruiser Centum Loyal Execrator/Slaughterer  
  4 x Battlecruiser Centatis Behemoth/Daemon
In local (Jeroon destroyed)
Kazah Durn: Noooo! You've just ruined years of research. I can't believe it. You will PAY for that, mongrel!

The Sansha's Berserkers/Demons should be destroyed first, they deal high damage compared to normal rats and have more tank, though not as much as normal elite frigates.

Overseer wave (Jeroon destruction)
WD EWAR L


  5 x Elite Frigate Sansha's Berserker/Demon    
  1 x Storyline Mission Cruiser Kazah Durn      
  4 x Battlecruiser Centatis Specter/Wraith
Expedition end
For a while there, you almost wished you had brought more friends with you and you are relieved you managed to blow the station before more could scramble against you. You are also relieved you managed to kill off that blasted gurgle sound. Permanently.

See also