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This is a guide to E-UNI fleet command. Your contributions to this page are most welcomed to help make it comprehensive. Please place your personal "Fight" preferences / strategies in the bottom section on "Fleet Commanders".
Pre-Command
- Read the following:
* http://www.eveonline.com/pnp/terms.asp * http://wiki.eveuniversity.org/Ivy_League_Policies * http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures * http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops * http://wiki.eveuniversity.org/FC_Guide * http://wiki.eveuniversity.org/Scouting) * http://wiki.eveuniversity.org/Tackling_101_Guide * http://wiki.eveuniversity.org/EWar_101_Guide
- Add Dotlan to your OOG we browser favorites (http://evemaps.dotlan.net)
- Install the Teams speak overlay utility (http://www.projecttint.com/teamspeakoverlay.php).
- Add the following to your in-game Address book
* Student Relations Manager
* Director of Personnel
* Director of Education
* Director of Logistics
* Director of Public Relations
* Current Diplomats
* Current War Targets
- Scout your hunting grounds and create safe spots and gate observation warps-ins / mirror points
- Learn to fly a covert cloaking ship
- Know how to scout for an E-UNI fleet
- Train the fleet command skill to level 2
Command
- Create overview filters to sort ships by type / size
- Remember to notify a Diplomat of hostile neutrals
- Remember to notify the student relations manager of problematic fleet members
- Remember to correct all your / fleet mistakes
- Avoid singling out fleet members for mistakes or praise
- Do Maintain a tranquil demeanor (EVE Fleet command is a lot like Online Poker)
- Don't allow your self to be identified as FC of the fleet
- Remember to feed your scouts and fleet bookmarks
- Do Maintain comms discipline
- Don't let the fleet channel become a chat box
- Remember to provide BIO breaks
Pre-Fleet
- Remember to ask scouts to convo you
* Be sure to ask how much experience they have in scouting
* How long it takes for them to scan down a signature (if at all)
- Be Prepared to scout and run a wolf-pack if no scouts convo you
- Remember to create a fleet with yourself
- Remember to disable Self Invite
- Remember to disable free move
- Remember to enable loot logging
- Do Change the fleet view to hierarchy
- Do Disable the fleet finder advert
- Do Create a separate wing for the scout
- Do Check the forums, corp and alliance bulletin board, Corp / Alliance mail, Corporation war status, the kill board, in-game map statistics, and corporation calendar for mitigating circumstances
- Remember to check for war targets online and use locator agents, if you have them.
- Do have predetermined routes laid out.
- Do know how long the op will take including setup time and travel times
- Do announce the fleet before role call in the: TS combat lounge, Alliance and Chat.e-Uni channels (asking scouts to convo you).
- Do convey the general nature and length of the fleet when announcing it (who, what, when, where, why, and How)
- Remember to have a pad of scratch paper and a pen handy
Fleet
- Don't accept tacklers larger than a frigate
- Don't accept EWAR larger than a cruiser, or DD smaller than a cruiser / larger than a BC; unless forming a BS fleet
- Remember to send your scouts ahead to probe and hunt down prey
- Remember to restrict Low-sec PVP fleets to E-UNI Members
- Do select your Squad and Wing Commanders wisely and choose leaders that you can work with.
- Remember to request role and ship type when requesting leadership (a working mic is implied)
- Remember to check age, employment history and titles when appointing leadership
- Remember to invite your commanders to squad chat and instruct them which TS wing to join as channel commander
- Do delegate tasks to your leaders (command broadcasting, second in command, Command re-invites, etc..)
- Remember to instruct squad commanders to create squad channels that specify the Wing and Squad number (W#S#)
- Don't let the SCs create 16 character channel names
- Remember to instruct and let Squad Commanders build their own squads with 4 Ewar, 4 Tackle, and 2 DD
- Remember to call for roles in alliance channel requesting ship class (EAF, Recon, Cruiser, Frigate, etc)
- Do Invite EW first, Tacklers Second, and DD Third
- Don't accept or make role calls with ship class (Blackbird, Rifter, Scorpion, etc)
- Remember to Global announce in TS to all Channel commanders that you're taking out a fleet (If at war)
- Do let your SCs invite members to fleet
- Do designate a primary and secondary (bait) squad and give those SCs priority selection in role call (T2 ships)
Pre-Flight
- Remember to Instruct fleet members to join the appropriate TS Wing Channel
- Remember to check improper command channel key ups with fleet
- Remember to instruct fleet members and commanders who they should have in their watchlist
- Do:
* Remind members not to fly anything they can't afford to lose
* Remind members to Zoom out as far as possible, to see the entire fleet and battlefield
* Remind the fleet that weapons are not free, they'll attack only when ordered
* Remind members that their is no talking in Teamspeak without permission
* Instruct the fleet on your comm rules for Fleet Channel, local, and TS
* Keep general chatter confined to squad chat
* No talking in local
* No talking to neutrals or hostiles while in fleet (post in fleet channel if convo'd)
* X up in fleet Channel: if you're fired on by a neutral, warp scrambled, ship / pod destroyed, need RR, have loot to transfer, or currently docked in system
* Remind fleet members to ask in squad chat for a re-invite and SCS / WCs in command chat
* Remind squad commanders to echo commands in squad chat if members desire
* Instruct the fleet to keep general chatter confined to their squad channel
* Remind members to dock and remained stationed if their ship is destroyed and / or purchase a new clone if they are podded.
* Remind members to check that:
* Their clone is up-to date, no implants plugged-in they don't want to lose, ship is insured, in Aldrat / at the POS, renamed their ship, set auto target back to 0, checked their cargo bay for a minimum of 5 ammo reloads, drones in drone bay, guns / missiles are grouped, and all needed modules are online.
- Remember to check your T2 fleet composition and move members around if needed
- Remind Fleet members to mute their microphones if they're not in command channel
- Remember to review fleet rules and maneuvers for any new members
* JOC, HOC, JJJ, JOC, OGC, DGC, A, Break, Break, Break, Hold Cloak, Check Check
* T2 tanks and T1 frigate / cruiser rigging rules (if wartime)
- Do review Fleet member broadcast settings (superiors)
- Do review highlights of Varius Arcturus's Overview
* Good Standing / Excellent Standing / Alliance Member above Outlaw
- Remember to give members a flight destination and test align times
- Remember to specify autopilot and security status penalty settings for destinations
- Do Ask for volunteer +1 and -1 pickets
- Do remember to rotate your pickets in and out if possible after breaks and fights
- Do clarify your engagement rules for each role in the fleet
* DD
* All on the primary, secondary locked
* Ewar
* Squad 1/2 stay off grid till point is called
* 1 racial module spread around on targets that have characters name that starts with the same letter as your own character name, or as close as possible
* Target Painters' primary is FC called primary
* Tracking Disruptors' primary is Short Range Damage Dealers
* Remote Sensor Dampeners' primary is Long Range Snipers / ECM
* ECMs' primary is ECM and Missile / Drone Boats
* Tacklers
* All Orbit at minimum 7.5km,
* All attack drones, excluding interceptors
* Non-Squad 1/2 interceptors on T1 Cruisers, and T1 / T2 Frigates
* Squad 1 members on the primary
* Squad 2 members on the secondary
* Non-squad 1/2 tacklers on a target that has a character name that starts with the same letter as your own, or as close as possible in the alphabet
* Long range damage (Jam Only), Close range damage (disrupt), Long Range ewar (damp)
- Don't forget your personal disclaimer before departing
* You shall defend, indemnify and hold harmless Masao Battousai and his alts, ILN superiors, and corporation; and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable bounty fees, arising out of:
* Your obedience or disobedience to fleet commands
* Your access to sensitive fleet intel
* Your engagement of ship modules
* CCP's Coding of the Game
Flight
- Have your +/- 1 pickets to initiate their Warp / Jump when a fleet align is issued.
* +1s should orbit and -1s align at the end of their movement
- Have your +/- 1 pickets to Jump / Warp to reposition themselves when the JJJ or JOC command is issued.
* -1s should orbit and +1s align at the end of their movement
- Here are a few optimized low sec pirate haven pipelines I built around Aldrat
* Decon makes for a nice 12 point high sec jump-in from Aldrat
* Pipes can be joined with common hubs: Ingunn and Goinard (instead of Decon)
* Set auto pilot to prefer less secure - stay in 0.0 to 0.4 where possible
* set Security Penalty to 100
* Add the following way points
* Pipe A - 62 Jumps
* 1. Akora
* 2. Messoya
* 3. Tasti
* 4. Ingunn
* 5. Frulegur
* 6. Illamur
* 7. Atlar
* 8. Oddeluf
* 9. Bosena
* 10. Sedaya
* 11. Mifrata
* Pipe B - 61 Jumps
* 1. Ingunn
* 2. Rancer
* 3. Hagilur
* 4. Hadozeko
* 5. Resbroko
* 6. Amamake
* 7. Eggheland
* 8. Goinard
* Pipe C - 54 Jumps
* 1. Decon
* 2. Old Man Star
* 3. Goinard
* 4. Naguton
* 5. Vecamia
* Pipe D - 46 Jumps
* 1. Decon
* 2. Old Man Star
* 3. Tama
* 4. Jan
* 5. Otsela
* 6. Ihkana
* Pipe E - 44 Jumps
* 1. Decon
* 2. Old Man Star
* 3. Tama
* 4. Aunen
Pre-Fight
- Remember to keep eyes on the target and system local count
- Remember to have scouts or bait position themselves behind the target(s) for the fleet warp-in
- Do have a strategy and know when and how to get out if need-be
- Remember to review target selection for each role
- Do keep commands to 6-7 words or seven words and detailed with who, what, when, and where
- Remember to keep your composure
Fight
- Remember to speak clearly, moderately, and confidently
- Don't loose your composure for even a second
- Remember to stay and warp-in with the fleet
- Remember to repeat calls of primary, secondary, and tertiary
- Do call targets according to threat assessment based on your current fleet EWAR composition
Post-Fight
- Remind members to post kill mails and loss mails with a comment
- Do designate a squad to stay behind and loot, salvage, and destroy wrecks (Move the rest of the fleet to a safe spot)
- Remind looters to note and trade / contract loot from wrecks back to corp mates
- Do have tacklers transfer loot to a tanked DD
- Do have your tackles loot while the rest of your fleet aligns for a fast get away (if need be)
Post-Fleet
- Remind members to:
* Deposit all war target loot to ILN Hangar, and fleet loot to the sorting hangar
* Set auto pilot settings back
* Remove avoidance system settings
* Leave the fleet only after docking
* Leave their squad chat
* Remove channel commander from TS
* Leave the Teamspeak Wing channel
* Un-mute their microphones
* Comment your AAR (provide a estimated post time)
- Remember to download your fleet log
- Write an After Action Report, including the:
* Objective of your fleet and the operational area
* An explanation of what happened during the fleet operation
* What you learned during this experience
* A link to your ILN Patrol Log (if relevant)
Fleet Commanders
Masao Battousai
- Who: PVP Unistas for Low Sec Pirate Roams
- What: Wolpacks
- When: 12:00 -17:00
- Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge
- Why: LoSec Pacification
--For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. 02:39, 8 October 2010 (UTC)