Save The Slaves
Save The Slaves | |
Type | Expedition |
Rating | Unrated |
Found in | P1- P3 Low, P4 Null |
Max ship size | Unverified |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | Escalate from Blood Raider Outpost |
Save the Slaves is an expedition found by completing Blood Raider Outpost combat sites. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in low-sec space, while the fourth will usually be in null-sec.
First Escalation
You land at an acceleration gate.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage | ||||
0-1 x Commander Cruiser Dark Blood Arch Priest/Arch Sage | ||||
3-4 x Battlecruiser Corpatis Fanatic/Seer/Shade |
First Pocket
The first pocket is optional. Killing the Faction Cruiser has the possibility of triggering the next mission on the escalation. If not, take the gate. Simple warp-in may trigger escalation.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Corpii Reaver/Engraver | ||||
3-4 x Elite Frigate Elder Corpii Collector/Seeker | ||||
3-4 x Elite Cruiser Elder Corpum Arch Templar/Revenant |
Escalation dead-end |
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This seems to have been a distribution and holding center for slaves, run by a medical division of the Blood Raider Covenant. All of the slaves held there seem to have lost their lives in the attack. |
Escalation trigger |
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This seems to have been a distribution and holding center for slaves run by a medical division of the Blood Raider Covenant. No slaves survived the attack, but one of them did manage to send you a few different coordinates to similar locations before perishing. |
Second Escalation
Again you land at another acceleration gate. Take it if no escalation triggers from the Dark Blood commander.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corpior Devoter/Friar | ||||
3 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage | ||||
0-1 x Commander Cruiser Dark Blood Shadow Sage | ||||
4 x Battlecruiser Corpatis Exorcist/Phantom |
First Pocket
No enemies present, only the abandoned ruins of an Amarr station. Escalation may trigger upon warp-in.
Escalation trigger |
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This station seems to have been recently deserted, but you can't find any indication as to why. You feel that the trail is quickly growing cold, except for some sketchy description of a place from the slave in the previous encounter. |
Third Escalation
Ungated pocket.
Escalation trigger |
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It looks as the Blood had some idea they were about to be raided and were trying to evacuate in time. Luckily you managed to get track on the ships that got away and have exact co-ordinates to their location. |
Fourth Escalation
First Room (Gateless Entry)
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Corpii Reaver/Engraver | ||||
3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper | ||||
4 x Cruiser Corpum Arch Priest/Arch Sage | ||||
2 x Battlecruiser Corpatis Seer/Bishop |
Kill all rats to activate the acceleration gate.
Second Room (Gated)
Escalation Completion Message |
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From the look of their faces, the slaves don't mind what happens to them after this. Frail and drawn, they are just happy to get away from this place and not ending their days as blood-cows, satisfying the Blood Covenants twisted needs. |
Rewards
Getting all four escalations gives the possibility of an Ashimmu BPC or Corpum A-Type module drops in the final escalation site.