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Revision as of 13:57, 31 March 2022 by Evon R'al (talk | contribs) (Create doc page)
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Description
Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
Syntax
{{Damage to resist|<Faction>}}
Faction - Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel
blood raider covenant - blood raiders
Caldari State - Caldari
CONCORD
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries
Minmatar Republic - Minmatar
Mordu's Legion - Mordu's
Rogue Drones
Sansha Nation - Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Sample output
{{Damage to resist|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to resist|Barbarians}} gives...
Damage to resist not defined for Barbarians
See also
NPC damage types