User:Uryence/Gate camps
A gate camp or gatecamp occurs when pilots gather to stay at or near ("camp") a gate, in the hope that potential targets will jump in through the gate and be unable to escape. Gatecamps vary in scale from a handful of pilots to relatively large fleets, and in duration from a minute's pause during a small gang roam to rolling, multi-day, cross-timezone lockdowns imposed by large nullsec alliances for strategic reasons.
The exact mechanics and tactics involved in gatecamping depend on whether the camp is in highsec, lowsec, or nullsec. Wormholes can also be camped using techniques similar to those used for nullsec gates.
Purposes
Groups gatecamp for a variety of reasons: sometimes to trap particular targets, sometimes in the hope that a particular bottleneck gate will deliver lucrative kills, and sometimes to generate Content for pilots with nothing better to do.
Mechanics and techniques
- fast-locking - webs - bubbles - decloaking
Camps by type of space
Highsec
Lowsec
Nullsec
Pochven
Wormholes
Avoiding camps
Routefinding
Aligning fast
- include MWD-cloak trick