User:Uryence/Gate camps
A gate camp or gatecamp occurs when pilots gather to stay at or near ("camp") a gate, in the hope that potential targets will jump in through the gate and be unable to escape. Gatecamps vary in scale from a handful of pilots to relatively large fleets, and in duration from a minute's pause during a small gang roam to rolling, multi-day, cross-timezone lockdowns imposed by large nullsec alliances for strategic reasons.
The exact mechanics and tactics involved in gatecamping depend on whether the camp is in highsec, lowsec, or nullsec. Wormholes can also be camped using techniques similar to those used for nullsec gates.
Purposes
Groups gate camp for a variety of reasons.
A group being attacked in their own space by a roaming PvP pilot or gang might form a gate camp specifically to block or catch their attackers. Or a group might camp simply to generate Content for pilots with nothing better to do. EVE University sometimes gate camps because the format is a good way to introduce new pilots to some key PvP mechanics without the full complication of a roaming fleet.
Some players gate camp as a profession, to earn money. Given the risks involved, this must be done with care, weighing up how to achieve the most cost-effective ship and fit choices.
In player warfare, groups camp gates for strategic reasons: to close off access to a region to the enemy, for instance, or to plug a wormhole so that its defenders cannot bring in more pilots.
Mechanics and techniques
- fast-locking - webs - bubbles - decloaking
Camps by type of space
Highsec
Lowsec
Nullsec
Pochven
Wormholes
Avoiding camps
Routefinding
Aligning fast
- include MWD-cloak trick