Mission mining
This page is based on Jen Loo's sticky post in the IVY forums(Dead link). (Please ask questions in that thread or make the edits directly.) Also see the EVE-Survival's Mining in Missions page for information that may be missing from here.
Mission mining is defined as harvesting the asteroids that are commonly found in deadspace combat/encounter missions. Different missions have different amounts of ore, often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after downtime. This means avoiding killing key structures that will trigger completion of the mission. In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket. So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
Note: Please list missions in alphabetical order with titles as close to how they appear in-game as possible.
Career Agents missions
Explorer
Gas Site Scanning
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Azure Mykoserocin | 1 | 2 | 20 m3 |
Notes | The gas cloud is next to the target container, behind a locked acceleration gate. |
Enforcer
Cash Flow for Capsuleers
Part 1 of 10
Room | Asteroid | Quantity | Total Ore | |
---|---|---|---|---|
1 | Veldspar | 15 | 672,923 | 67,292 m3 |
1 | Dense Veldspar | 1 | 90,000 | 9,000 m3 |
Notes | The asteroids are spread out across four clumps, with two of the "clumps" having only a single asteroid each. All rats in this mission are basic rookie-ship rats, and do very little damage. A Venture is capable of tanking them. |
Part 2 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 10 | 700,000 | 70,000 m3 |
Notes | This mission should continue so long as you don't loot the civilians from the final container. |
Part 3 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 10 | 700,000 | 70,000 m3 |
1 | Dense Veldspar | 1 | 90,000 | 9,000 m3 |
Notes | This mission contains a Stasis Webbifier Drone, which has a 90% web. As the asteroids are spread out across a ~100km area, this drone can be a problem. |
Part 5 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 40 | 2,414,255 | 241,425.5 m3 |
Notes | There is a single rat in this room. All 40 asteroids are arranged in a circle approximately 50km from the center of the arena. |
Soldier of Fortune
Part 1 of 10 (The Swap)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 17 | 2,600,000 | 260,000 m3 |
Notes | The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate. |
Industrialist (Entrepreneur)
Balancing the Books
Part 2 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 6 | 200,000 | 20,000 m3 |
Notes | All of the asteroids are within a few km of the objective container, between 15 and 20 km from the warp-in. |
Part 3 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 40,000 | 4,000 m3 |
Notes | You have to kill the pirate for the mission to be marked complete. The damage is easily tanked using a small shield booster. |
Part 7 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 27 | 1,330,000 | 133,000 m3 |
Notes | There are two rooms to this mission, after the entry acceleration gate, and the ore is in the first room clustered around the acceleration gate, along with two pirates. The pirates are easily dispatched by a Rookie Ship with Civilian weaponry. The second room is empty. |
Industrialist (Producer)
Making Mountains of Molehills
Part 1 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 40,000 | 4,000 m3 |
Notes | You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Industrialist (Entrepreneur) agent before the Industrialist (Producer) Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain. |
Part 4 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 3 | 90,000 | 9,000 m3 |
Notes | There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium. |
Part 9 of 10
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Kernite | 11 | 6,000 | 7,200 m3 |
Notes | You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture. |
Level 1 Missions
A Case of Kidnapping (Storyline, pt 1-3)
Stage 1-3: Veldspar (multiple ??)
A Case of Kidnapping (Storyline, pt 4)
Stage 4: Omber (3 x 61k)[Verify] Not verified after quantum rise patch.
After the Seven (3 of 5) "Idiot"
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 41 | 2,171,674 | 217,167.4 m3 |
1 | Pyroxeres | 15 | 715,399 | 214,619.7 m3 |
Notes | There are no acceleration gates, but the asteroids are spread out across a 100km half-circle. The site is Deadspace, so bookmarking an asteroid to warp to will not allow you to warp to it; you will always land at the normal warp-in point. There is only a single hostile NPC in the room, and killing it is the objective. It's a destroyer-class NPC, and hits fairly hard for a Level 1 mission. A Retriever fit for max yield may not be able to handle the incoming damage. |
After the Seven (4 of 5) "Ruse"
Warning! The acceleration gate in this mission does not allow mining barges! |
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 31 | Unknown | Unknown.4 m3 |
1 | Scordite | 27 | Unknown | Unknown m3 |
1 | Plagioclase | 26 | Unknown | Unknown m3 |
Notes | The acceleration gate only accepts shuttles, so any barges will have to be brought in through slowboating to the edge of the Deadspace pocket, warping in outside of it, then slowboating into the asteroid field. Considering the speed of barges, mining this mission is not worth the effort. However, it has been posted here for completion's sake. |
After the Seven (5 of 5) "Decision"
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 64 | 1,493,922 | 149,392.2 m3 |
Notes | All of the asteroids are in a cluster approximately 25km across. There are no acceleration gates, and as long as you don't try to shoot anyone but the asteroids, the single NPC just sits there, waiting for a "decision" to be made. As long as you stay out of looting distance of the can (2500 meters), he won't disappear. |
Athran Exigency (pt 5 of 5)
About 35-40 roids half Veld/half Scord about 65k units each. Be careful, there are proximity mines within the belt. You should take these out before mining.
Blockade, The
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 83 | 3,122,143 | 312,214.3 m3 |
Notes | There is no acceleration gate in this mission. All of the asteroids are in a circle approximately 25k from the Merchant Stargate. There have been reports that the asteroids have smartbombs when being mined, but at the time of this writing, when mining with an Ibis and a Civilian Mining Laser, the effect did not occur even after several cycles. |
Break Their Will
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 40 | 2,800,0008 | 280,000.00 m3 |
1 | Scordite | 21 | 1,365,000 | 204,750.00 m3 |
Notes | There are no gates. The asteroids are roughly shaped into two rings approximately 100km wide, one vertical and one horizontal. Hostiles won't spawn until you engage the repair station, allowing you to mine this mission without harassment from rats. |
Cargo Delivery
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 60 | 2,270,238 | 227,023.80 m3 |
Notes | There are no gates, and the asteroids are all in a ring approximately 25km from the central point. So long as you don't touch the Warehouse to make the pick-up, the hostiles won't spawn and you'll be able to mine in this mission for the full seven days. |
Corporate Records
Warning! The acceleration gate in this mission does not allow mining barges! |
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
2 | Veldspar | 9 | 268,168 | 26,816.80 m3 |
2 | Scordite | 9 | 259,017 | 38,852.55 m3 |
2 | Pyroxeres | 9 | 349,752 | 104,925.60 m3 |
Notes | Six frigates spawn in the first room after getting near the acceleration gate. Four frigates and two destroyers are in the second room. All asteroids are in the second room in a single belt approximately 30km long. However, as the acceleration gate does not allow for Mining Barges and Exhumers, this mission is not advised for mining and is only included for the sake of completion. |
Drone Infestation, The
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 19 | 1,310,000 | 393,000.00 m3 |
Notes | The asteroids are spread out over a sphere with a 50km radius. |
Escaped Spy
30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).
Greater Good / Distastful Matters (pt 2 of 5)
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount
Guristas Spies, The
4 Veldspar asteroids in room 2, acceleration gate accepts barges, exhumers, freighters, and Orcas. Did not have a survey scanner available to check the ore quantities.
Hidden Stash, The (Serpentis)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 35 | 549,059 | 54,892 m3 |
Notes | 35 Veldspar asteroids, from 1k to 12k, with three 90k asteroids all within 15km of each other in quarter of a circle. Rats do appear sometimes. |
Lost Records
Warning! The acceleration gate in this mission does not allow mining barges! |
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
2 | Veldspar | 9 | 268,168 | 26,816.8 m3 |
2 | Scordite | 9 | 259,017 | 38,852.55 m3 |
2 | Pyroxeres | 9 | 349,752 | 104,925.6 m3 |
Notes | The asteroids are in a second room, behind an acceleration gate 35km from the initial warp-in. This gate does not allow mining barges to pass. As long as you don't loot the Records from the container in the second room, the mission should respawn daily at downtime, but without a mining barge to use, the process is not entirely worth it. |
Lost that Bet (pt 5 of 5)
32 roids half Veld/half Scord No gates Unknown quantity, but the asteroids are HUGE
Major - Conspiracy, The (pt 4 of 5)
32 roids half Veld/Half Scord unknown amount , large roids though no gates
Onslaught
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 45 | 1,522,846 | 152,284.6 m3 |
1 | Pyroxeres | 16 | 479,979 | 143,993.7 m3 |
1 | Plagioclase | 30 | 813,864 | 284,852.4 m3 |
Notes | There is no acceleration gate on this mission. There are three waves of rogue drones that can be cleared out, and very occasional minor damage from the debris field. This mission should reset at downtime as long as you don't rescue the scientists. |
Rogue Drone Harassment
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 17 | 508,126 | 50,812.6 m3 |
2 | Veldspar | 19 | 180,275 | 18,027.50 m3 |
Notes | All asteroids are behind acceleration gates. In the second room, you land within 10km of all asteroids. A single additional drone spawned approximately 5 minutes after clearing the first room, but no additional spawns appeared to occur in the second room. Several of the asteroids in the second room are smaller than a single cycle of a Retriever's mining lasers. |
Search and Rescue (Storyline)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Arkonor | 1 | 3,000 | 48,000 m3 |
1 | Veldspar | 11 | 846,642 | 84,664.20 m3 |
Notes | To farm this mission for its full run, kill all of the rats and then don't touch the Disabled Badger. As long as you don't loot the Badger, the asteroids will reset at downtime, allowing 21,000 units of Arkonor to be mined over the course of the 7 days.
Regular belt rats do spawn occasionally, so make sure that you have a way to protect yourself while mining in this mission. |
Smuggler Interception (Serpentis)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 1 | 95,000 | 9,500 m3 |
Notes | The asteroid is behind an acceleration gate, and is about 25km from the warp-in point. As long as you don't destroy the two Personnel Transports, the mission will reset at downtime. Though the two transports will lock you, they will not engage you. |
Rogue Drone Infestation, The
Deadspace 1 Gate, no apparent ship restriction took a retiriever and bestower in. 1.2 million+ Veldspar, asteroids spaced apart
Roving Rogue Drones, The
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 8 | 560,000 | 56,000.00 m3 |
Notes | Several rogue drones start about 50 km from the warp-in point. The objective of the mission is to clear out all of the drones. Leaving a single drone will allow you to harvest this mission until it expires. |
Location: Otela Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to scan. Warning: Stay away from infested roid.
They, Robots (pt 5 of 5)
0.99M Scordite and 0.89M Veldspar No Jumpgate Repeatable if you don't blow up the drone control transmitter
Unauthorized Military Presence (Mordu's Angels)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 45 | 1,522,846 | 152,284.6 m3 |
1 | Pyroxeres | 16 | 479,979 | 143,993.7 m3 |
1 | Plagioclase | 30 | 813,864 | 284,852.4 m3 |
1 | Kernite | 1 | 10 | 12.0 m3 |
2 | Veldspar | 37 | 1,310,107 | 131,010.7 m3 |
2 | Pyroxeres | 13 | 411,033 | 123,309.9 m3 |
2 | Plagioclase | 23 | 566,657 | 198,329.95 m3 |
2 | Omber | 1 | 10 | 6.0 m3 |
Notes | A significant amount of ore is available in both rooms. The belts in both rooms are 30-50km from the warp-in points, and are in half-circles approximately 40km wide. Both rooms are can be accessed using Mining Barges, Exhumers, Orcas, and Freighters. This mission should be farmable as long as you don't kill and loot the Personnel Transport. |
Level 2 Missions
Artifact Recovery
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 17 | 975,122 | 97,512.2 m3 |
1 | Scordite | 15 | 929,811 | 139,471.65 m3 |
1 | Omber | 1 | 4,000 | 2,400 m3 |
Notes | All ships are generic hostiles using Amarr resist profiles. The belt is about 50km from end to end, arranged in a slightly-curved line. Warning! The Omber does not always appear. Mining the Omber causes seven additional "Miner" cruisers to spawn when the mining cycle ends. The Veldspar and Scordite do not trigger the spawns. It's rumored that this site can produce an Arkonor asteroid, but due to the mechanics of the Omber asteroid, it's possible that the Arkonor has been replaced. This post will be updated in the future if this information is confirmed.
Update: After running this mission 20 times, I have not encountered any Arkonor. It is very likely that the Arkonor asteroid has been replaced with an Omber asteroid. |
Blockade, The
- ~625K Veldspar
- ~240K Plagioclase
- ~150K Pyroxeres in a bunch of smallish asteroids.
Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 every few seconds.)
Resisting the smart-bomb with a venture: It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the mining hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
Break Their Will
Scordite (multiple 70k) + Veldspar (multiple 70k) - daily farmable without clearing the mission room
Cargo Delivery (Angel Cartel)
- Veldspar x60 15k-65k (2,270,238 units ~227,000 m3).
No gate, fixed warp-in point. Asteroids are arranged in a flat circle about 50km in diameter starting around 15km from the warp-in point.
Cargo Delivery (Blood Raider)
50 veld 35k-60k (2,350,000 est). no gate, fixed warpin point
Delving into the Past (pt 1 of 3)
1.3mil veld and small bits of others Don't loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
Drone Infestation
The jumpgate doesn't seem to have a size limit (took a Hulk). The asteroids in this vary from a single 10K Scordite 'roid to a field of 11 (10k-90k, 500k total est) laid out between 35-80km from the warp-in point.
Drug Bust, The
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 16 | 895,122 | 89,506 m3 |
1 | Scordite | 16 | 990,202 | 148,524 m3 |
Notes | Asteroids arranged in half-circle with diameter of 70km, with middle of circle around 40km from warp-in point. Scordite asteroids on average 9,200 m3, Velspar on average 5,500 m3. |
Hidden Stash (Angel Cartel)
Room | Asteroid | Quantity | Total Ore | Total m3 |
---|---|---|---|---|
1 | Veldspar | 35 | 549,059 | 54,905.90 m3 |
Notes | All asteroids are around 20km from the central Cargo Rig LCO. Most asteroids are fairly small, and will be wiped out in one cycle, with around a third taking two cycles. Three asteroids contain 90k units each. |
Human Cattle (pt 5 of 5)
Need to clear room 1 and room 2, DO NOT ENTER ROOM 3 if you want to mine this till the mission expires. As soon as you use the gate to room 3 the mission completes. Room 1: 5x veld 50k 4x veld 90k 8x scord 70k
No Honor
Kill the mercs and keep the Haule alive, destroying it would complete the mission.
- Veldspar: 13 asteroids (352,973 units, ~35000m3)
Pirate Intrusion (Guristas)
- Veldspar: 42 asteroids (2,365,010 units, ~236,000 m3)
This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km.
(Old notes indicated 6x50k Veld, 4x90k Veld, 7x70k Scord, 1x90k Omber. However, the Guristas version of this mission does not match up with that.)
Pirate Intrusion (Serpentis)
- Veldspar: 42 asteroids (2,365,010 units?, ~236,000 m3)
This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km. Note: Number of asteroids is the same as the Gurista version, but ore volume was not verified.
Recon, (pt 1 of 3)
Ore is located in the 2nd pocket Yield: 6,268,494 units Revenue around 68 mil ISK. Can take in hulks and haulers.
Silence the Informant
3 Pockets, 6 Veldspar roids and 4 Scordite roids in 2nd pocket, haven't surveyed it.
Smuggler Interception (Sansha)
- Veldspar: 45 Asteroids (1,522,846 units, ~152,000 m3)
- Plagioclase: 30 Asteroids (813,864 units, ~285,000 m3)
- Pyroxeres: 16 Asteroids = (479,979 units, ~144,000 m3)
Single pocket mission, asteroids are 45-65km from warp-in point from the first acceleration gate. Total ore volume of around 581,000 m3.
Technological Secrets (pt 1 of 3)
1 omber - 50k units, 4 scordite -100jk total, X number of veld - 835k units
Unauthorized Military Presence (Angel Cartel)
- Plagioclase x30 (813,864 units, ~285,000 m3)
- Pyroxeres x16 (479,979 units, ~144,000 m3)
- Veldspar x45 (1,552,420 units, ~155,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 584,000 m3.
Unauthorized Military Presence (Blood Raiders)
- Plagioclase x12 (311,909 units, ~109,000 m3)
- Pyroxeres x7 (222,273 units, ~66,700 m3)
- Veldspar x5 (209,982 units, ~21,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 197,000 m3.
Whispers in the Dark (pt 1)
1,710,000 Veldspar
Level 3 Missions
Blockade, The
126 veldspar asteroids so far im not very far through them and have 2mil in ore so far refined into over 10mil trit so far.
Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 at random intervals of every few seconds up through a few times per minute.)
Break their Will
This is a not a deadspace area, although the amount of ore is nice the asteroids are pretty far away from each other so that especially for the outer ring it is hard to get more than two if at all asteroids within 21k (due to orca boni). It might be faster to warp out and warp in on an asteroid. Limited Recommendable
- roughly 1.4 million units of Scordite - the veld was probably equal to the level 1 mission (so 2.8 million units) - approx 19m ISK in Scordite and 20m ISK in Veld currently
Cargo Delivery
about 2.25 million units of veld in 60 asteroids, same as in the level 1 . I strongly suspect ore content is the same at all levels.
Downing the Slavers (pt 2)
540,000 Veldspar, 250,000 Scordite, 400,000 Omber (confirmed by TRECI) Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up. Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
Duo of Death (Angel Cartel)
Veldspar - 16 asteroids
Guristas Strike, The Kidnappping (pt 3 of 10)
- Veldspar, Scordite, Omber
Once you jump into the first Acceleration Gate the Ore is scattered all over the place. Starts at 14km from warp in point to approx 45km. I counted 11 Omber roids, 11 Scordite and 9 Veldspar. Didnt mine them, so no further details
Intercept the Saboteurs (Amarr)
3.5 Mi Veld. The rocks are close so you can keep continiously mining not needing to move more than in a normal belt. The room warp in is about 50k away from the first rock. Recommendable
Kidnappers Strike - The Kidnapping (Storyline, pt 3 of 10)
- 11 Omber, 165,000 units (99,000 m3)
- 11 Scordite, 550,000 units (82,500 m3)
- 9 Veldspar, 810,000 units (81,000 m3)
All of the ore is in the first pocket, the key to the second pocket drops from Drazin's Habitat. Avoid destroying and looting the Habitat until you are done mining the first pocket. Asteroids are in a large, loose cluster 10-15km from each other, so you'll have to mine 2-3 asteroids then move to the next spot. Orca support is recommended but not required. It will take about 3.25 hours with a T2 Hulk and a dedicated hauler to mine this mission.
Kidnappers Strike (Storyline, pt 7 of 10)
650.000 Scordite and 1.860.000 Veldspar.
Kidnappers Strike (Storyline, pt 8 of 10)
575.000 Veldspar
Massive Attack (Sansha)
2 'roids of Omber in Room 3 ?
New Frontiers - Raw Materials (pt 1 of 7)
- Gneiss x6 (1995 units, 9975 m3)
- Omber x8 (16433 units, ~9860 m3)
- Veldspar x16 (505907 units, ~50,600 m3)
Single mission room without a gate. After fighting off multiple waves of mercenaries, your job is to mine 47 units of Green Arisite. The majority of the ore is within 15km of the center point of the belt, except for 3-4 outlying veldspar asteroids. Total ore volume is only about 70k m3.
Pirate Invasion (Guristas)
- Roughly 2.8M Veldspar
Pirate Invasion (Serpentis)
- Roughly 2.8M Veldspar
Ore is located in the 3rd mission room. Gate distance in room 1 is under 5km after warp-in, gate distance in room 2 is about 65km. In the 3rd room, asteroids are 30-80km from the warp-in point.
Portal to War (pt 1 of 5)
Stage 1: Scordite (multiple 50k) Stage 2: Veldspar
Rogue Slave Trader, The (pt 1 of 2)
9 veldspar asteroids = 89,089
Smuggler Interception (Guristas)
First Room: Veldspar x 33 (size unknown) at 11 to 45km from warp in Second Room: Veldspar x 85 (size unknown) at 14 to 25km from warp in
Smuggler Interception (Serpentis)
Pocket 1: Asteroids are 40-50km from warp-in in the first room, individual rocks range from 30-80k units.
- Veldspar x33 (~2,000,000 units, ~200,000 m3)
Pocket 2: Asteroids are 45-65km from warp-in in the second room, individual rocks range from 30-80k units.
- Veldspar x60 (~2.5 to 3.0 million units, ~250k to 300k m3)
Score, The (Gurista)
- Veldspar: 45 asteroids (1,522,846 units, ~152,000 m3)
- Plagioclase: 30 asteroids (813,864 units, ~285,000 m3)
- Pyroxeres: 16 asteroids (479,979 units, ~144,000 m3)
Confirmed: the one listed here is the Guristas version. The Angel version (Gallente Space) does not contain any ore.
To reach the ore you need to slowboat 25km to the center of the belt at the structure (Asteroid Colony Refinery) in the first room. With a Covetor I was then able to reach almost all roids, only had to move 1 time to get the remaining roids (approx 1 jetcan).
Unauthorized Military Presence (Guristas)
- Plagioclase x?? (790,944 units, ~277,000 m3)
- Pyroxeres x?? (139,470 units, ~42,000 m3)
- Veldspar x?? (2,987,067 units, ~299,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 617,378 m3.
Unauthorized Military Presence (Serpentis)
- Plagioclase x?? (967,003 units, ~338,500 m3)
- Pyroxeres x?? (165,944 units, ~49,800 m3)
- Veldspar x?? (3,702,375 units, ~370,000 m3)
Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 758,472 m3.
Level 4 Missions
Downing the Slavers (pt 1)
The Rogue Slave Trader part 1 there's 279K of veldspar - 32 10K to 75K asteroids
Downing the Slavers (pt 2)
Warp in/accel gate space. Bookmarkable/warp-to-able 14 x Veldspar @ 940,000 10 x Scordite @ 250,000
Duo of Death (Angel Cartel, unconfirmed)
(Awaiting more info/confirmation) Angel Cartel version 7x Omber (175K Units Total) 17x Scordite (1.17M Units Total)
Duo of Death (Guristas)
Guristas version 38 Veldspar Asteroids averaging 45k each
Enemies Abound
1,260,000 Omber (14x 90k-roids) 800,000 Scordite (16x 50k-roids) 350,000 Kernite (14x 25k-roids)
Gone Berserk
There are about 3.1 M units of Veldspar to mine.
Kidnapping
First pocket has veldspar, second pocket has veld + scor. 3rd pocket veldspar, 4th pocket omber + veld
Massive Attack
Pocket 2: 8 x Pyroxeres roids 11 x Placioglase 21 x Veldspar Pocket 3: 35 x Veldspar
Pirate Invasion
Veldspar
Rogue Drone Harassment
pocket 1 900K veldspar pocket 2 280K veldspar
The Score (Serpentis)
- Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
This mission has 3 pockets, all of the ore is in the 1st room. After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room. The field is arranged in a loose pattern starting at 27km and extending to about 60km. If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
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