| Table name |
Content
|
| agtAgents.csv.bz2 |
Contains information regarding agents in NPC stations such as location, corporation, type, level, and locator (boolean)
agentID - defined ID for this table
divisionID -
corporationID - the ID of the agent's NPC corporation. Corresponds to itemID in invNames
locationID - the ID of the agent's NPC station. Corresponds to itemID in invNames
level - agent's level (1-5)
quality - not used
agentTypeID - the ID of agent's type. Corresponds to agentTypeID in agtAgentTypes
isLocator - 1 if the agent is a Locator agent, 0 otherwise
|
| agtAgentsInSpace.csv.bz2 |
Contains information regarding agents in space
agentID - defined ID for this table
dungeonID -
solarSystemID - the ID of the agent's solar system. Corresponds to solarSystemID in mapSolarSystems
spawnPointID -
typeID - the ID of the agent's ship. Corresponds to typeID in invTypes
|
| agtAgentTypes.csv.bz2 |
Defines agent types
agentTypeID - defined ID for this table
agentType - defined agent type
|
| agtResearchAgents.csv.bz2 |
Defines skills for each Research Agent
agentID - the ID of the agent. Corresponds to itemID in invNames
typeID - the ID of a skill of the agent. Corresponds to typeID in invTypes
|
| certCerts.csv.bz2 |
Defines in-game certificates
certID - defined ID for this table
description - description of the certificate
groupID - the ID of the skill group for the certificate. Corresponds to groupID in invGroups
name - the name of the group the certificate applies to
|
| certMasteries.csv.bz2 |
Defines the level of Mastery for flying ships
typeID - the ID of the ship. Corresponds to typeID in invTypes
masteryLevel - defines each mastery level
certID - the ID of each certificate required for this mastery level. Corresponds to certID in certCerts
|
| certSkills.csv.bz2 |
Defines skills and skill levels needed to receive certificates
certID - the ID of the certificate. Corresponds to certID in certCerts
skillID - the ID of the skill needed for the certificate. Corresponds to typeID in invTypes
skillLevel - the level of the skill in skillID needed for the certificate
certLevelText - the level of the certificate
|
| charFactions.csv.bz2 |
Empty file
|
| chrAttributes.csv.bz2 |
Defines character attributes
attributeID - defined ID for this table
attributeName - defines the names of the attributes
description - the description of attributes
iconID - the ID of the icon for the attribute. Corresponds to iconID in eveIcons
|
| chrBloodlines.csv.bz2 |
Contains information on what race each bloodline belongs to, descriptions.
bloodlineID - defined ID for this table
bloodlineName - defines the name of the bloodline
raceID - the ID of the race the bloodline belongs to. Corresponds to raceID in chrRaces
description - the description of the bloodline
maleDescription, femaleDescription, shipTypeID - not used in game
corporationID - the ID of the default NPC corporation to join when not in player corporation. Corresponds to itemID in invNames
perception, willpower, charisma, memory, intelligence - the initial values of character attributes on character creation
iconID - the ID of the icon for the bloodline. Corresponds to iconID in eveIcons
shortDescription, shortMaleDescription, shortFemaleDescription - not used in game
|
| chrFactions.csv.bz2 |
Faction IDs, name, and description. Also what race each faction belongs to, and some other misc. information.
factionID - defined ID for this table
factionName - defines names of factions
description - the description of factions
raceID - the ID of the race the faction belongs to. Corresponds to raceID in chrRaces
solarSystemID - the ID of the home solar system of factions. Corresponds to solarSystemID in mapSolarSystems
corporationID - the ID of the military corporations of factions. Corresponds to itemID in invNames
sizeFactor -
stationCount, stationSystemCount - not used in game
militiaCorporationID - the ID of the militia corporations of factions. Corresponds to itemID in invNames
iconID - the ID of the icon for factions. Corresponds to iconID in eveIcons
|
| chrRaces.csv.bz2 |
Description of Races
raceID - defined ID for this table
raceName - defines names of races
description - the description of races
iconID - the ID of the icon for races. Corresponds to iconID in eveIcons
shortDescription - short description of races
|
| crpActivities.csv.bz2 |
Description of activities of NPC corporations
activityID - defined ID for this table
activityName - defines names of activities
description - not used
|
| crpNPCCorporationDivisions.csv.bz2 |
Description of divisions of NPC corporations
corporationID - ID of NPC corporations. Corresponds to itemID in invNames
divisionID -
size -
|
| crpNPCCorporationResearchFields.csv.bz2 |
Skills available to Research Agents in NPC corporations
skillID - the ID of skills. Corresponds to typeID in invTypes
corporationID - ID of NPC corporations. Corresponds to itemID in invNames
|
| crpNPCCorporations.csv.bz2 |
Describes NPC corporations
corporationID - ID of NPC corporations. Corresponds to itemID in invNames
size -
extent -
solarSystemID - the ID of the home solar system of corporations. Corresponds to solarSystemID in mapSolarSystems
investorID1, investorShares1, investorID2, investorShares2, investorID3, investorShares3, investorID4, investorShares4 - not used in game
friendID - ID of a friendly corporation. Corresponds to itemID in invNames
enemyID - ID of an enemy corporation. Corresponds to itemID in invNames
publicShares - not used in game
initialPrice -
minSecurity -
scattered, fringe, corridor, hub, border - not used in game
factionID - ID of the faction corporation belongs to. Corresponds to factionID in chrFactions
sizeFactor, stationCount, stationSystemCount - not used in game
description - description of corporations
iconID - the ID of the icon for factions. Corresponds to iconID in eveIcons
|
| crpNPCCorporationTrades.csv.bz2 |
Items sold by NPC corporations
corporationID - ID of NPC corporations. Corresponds to itemID in invNames
typeID - the ID of the traded items. Corresponds to typeID in invTypes
|
| crpNPCDivisions.csv.bz2 |
Empty file
|
| dgmAttributeCategories.csv.bz2 |
Categories of dogma attributes
categoryID - defined ID for this table
categoryName - defines names of dogma categories
categoryDescription - description of dogma categories
|
| dgmAttributeTypes.csv.bz2 |
Types of dogma attributes
attributeID - defined ID for this table
attributeName - defines names of dogma attribute types
description - desciption of dogma attribute types
iconID - the ID of the icon for attribute types. Corresponds to iconID in eveIcons
defaultValue - the default value of attribute types
published - Boolean flag for whether the attribute type was published and is available in game
displayName - attribute name displayed in game
unitID - the ID of units for attributes. Corresponds to unitID in eveUnits
stackable - Boolean flag for whether the attribute can be stacked with other attributes
highIsGood - Boolean flag for whether high value of the attribute is beneficial
categoryID - the ID of the attribute category for the attribute type. Corresponds to categoryID in dgmAttributeCategories
|
| dgmEffects.csv.bz2 |
The effects of dogma attributes
effectID - defined ID for this table
effectName - defines names of dogma effects
effectCategory, preExpression, postExpression - not used in game
description - desciption of dogma effects
guid - qualified names of dogma effects
iconID - the ID of icons for attribute effects. Corresponds to iconID in eveIcons
isOffensive - Boolean flag for whether dogma effects are offensive
isAssistance - Boolean flag for whether dogma effects are assistive
durationAttributeID - the ID of attribute type for duration of the dogma effects. Corresponds to attributeID in dgmAttributeTypes
trackingSpeedAttributeID - the ID of attribute type for tracking speed of the dogma effects. Corresponds to attributeID in dgmAttributeTypes
dischargeAttributeID - the ID of attribute type for discharge of the dogma effects. Corresponds to attributeID in dgmAttributeTypes
rangeAttributeID - the ID of attribute type for range of the dogma effects. Corresponds to attributeID in dgmAttributeTypes
falloffAttributeID - the ID of attribute type for falloff of the dogma effects. Corresponds to attributeID in dgmAttributeTypes
disallowAutoRepeat - Boolean flag for whether dogma effect autorepeat is disallowed
published - Boolean flag for whether dogma effects are published and available in game
displayName - the name of the dogma effect displayed in game
isWarpSafe - Boolean flag for whether dogma effects disrupt warp
rangeChance, electronicChance, propulsionChance, distribution, sfxName, npcUsageChanceAttributeID, npcActivationChanceAttributeID, fittingUsageChanceAttributeID - not used in game
modifierInfo - information about application of modifiers
|
| dgmExpressions.csv.bz2 |
Empty file
|
| dgmTypeAttributes.csv.bz2 |
Assigns dogma attribute types to item type
typeID - the ID of the item. Correponds to typeID in invTypes
attributeID - the ID of the dogma attribute type. Corresponds to attributeID in dgmAttributeTypes
valueInt - Integer value of the dogma attribute
valueFloat - Floating point value of the dogma attribute
|
| dgmTypeEffects.csv.bz2 |
Assigns dogma effects to item types
typeID - the ID of the item. Corresponds to typeID in invTypes
effectID - the ID of the dogma effect. Corresponds to effectID in dgmEffects
isDefault - Boolean flag for whether the dogma effect is default for the item
|
| eveGraphics.csv.bz2 |
Graphics resources
graphicID - defined ID for this table
sofFactionName - faction name for graphics
graphicFile - file name of graphics
sofHullName - hull name of graphics
sofRaceName - race name of graphics
description - description of graphics
|
| eveIcons.csv.bz2 |
Icon resources
iconID - defined ID for this table
iconFile - file name of icon
description - description of icon
|
| eveUnits.csv.bz2 |
Describes units used in dogma and item properties
unitID - defined ID for this table
unitName - defines names of units
displayName, description - not used in game
|
| industryActivity.csv.bz2 |
Describes industrial activities possible for each blueprint
typeID - the ID of the blueprint. Correponds to typeID in invTypes
activityID - the ID if industrial activities for blueprints. Corresponds to activityID in ramActivities
time - base time in seconds for activities
|
| industryActivityMaterials.csv.bz2 |
Describes materials required to perform each industrial activity for blueprints
typeID - the ID of the blueprint. Correponds to typeID in invTypes
activityID - the ID if industrial activities for blueprints. Corresponds to activityID in ramActivities
materialTypeID - the ID of the material. Correponds to typeID in invTypes
quantity - the base required quantity of the material to perform industrial activities
|
| industryActivityProbabilities.csv.bz2 |
Describes outcomes and probabilities of inventions
typeID - the ID of the blueprint. Correponds to typeID in invTypes
activityID - the ID if industrial activities for blueprints (activityID = 8 for Invention). Corresponds to activityID in ramActivities
productTypeID - the ID of the outcome blueprint. Correponds to typeID in invTypes
probability - the base probability of successful invention
|
| industryActivityProducts.csv.bz2 |
Describes outcomes of industrial activities
typeID - the ID of the blueprint. Correponds to typeID in invTypes
activityID - the ID if industrial activities for blueprints. Corresponds to activityID in ramActivities
productTypeID - the ID of the outcome product. Correponds to typeID in invTypes
quantity - the base quantity of product from industrial activities
|
| industryActivityRaces.csv.bz2 |
Empty file
|
| industryActivitySkills.csv.bz2 |
Describes skills required perform industrial activities
typeID - the ID of the blueprint. Correponds to typeID in invTypes
activityID - the ID if industrial activities for blueprints. Corresponds to activityID in ramActivities
skillID - the ID of the skill required for activities. Correponds to typeID in invTypes
level - minimum skill level required for activities
|
| industryBlueprints.csv.bz2 |
Describes the base maximum number of BPC runs
typeID - the ID of the blueprint. Correponds to typeID in invTypes
maxProductionLimit - base maximum number of BPC runs
|
| invCategories.csv.bz2 |
Item category IDs and names
categoryID - defined ID for this table
categoryName - defines names of categories
iconID - the ID of icons for categories. Corresponds to iconID in eveIcons
published - Boolean flag for whether categories are published and available in game
|
| invContrabandTypes.csv.bz2 |
Describes items considered contraband for each faction
factionID - the ID of factions. Corresponds to factionID in chrFactions
typeID - the ID of cotraband items. Corresponds to typeID in invTypes
standingLoss - the loss of standings when contraband is found
confiscateMinSec - minimum time in seconds after which the contraband is confiscated
fineByValue - multiplier of value for fine when contraband is found
attackMinSec - minimum time in seconds before attack when contraband is found
|
| invControlTowerResourcePurposes.csv.bz2 |
Empty file
|
| invControlTowerResources.csv.bz2 |
Describes control tower properties
controlTowerTypeID - the ID of control towers. Corresponds to typeID in invTypes
resourceTypeID - the ID of resource required by control towers. Corresponds to typeID in invTypes
purpose -
quantity - required quantity of resource
minSecurityLevel - minimum security level of the system in which control tower can be anchored
factionID - the ID of faction of control tower
|
| invFlags.csv.bz2 |
Flags describing various items
flagID - defined ID for this table
flagName - defines names of flags
flagText - displayed text for flags
orderID -
|
| invGroups.csv.bz2 |
Describes inventory groups
groupID - defined ID for this table
categoryID - the ID of categories of inventory groups. Corresponds to categoryID in invCategories
groupName - defines names of inventory groups
iconID - the ID of icons for inventory groups. Corresponds to iconID in eveIcons
useBasePrice - Boolean flag to use base item price instead of adjusted item price in job cost calculation
anchored - Boolean flag to mark a permanently anchored items
anchorable - Boolean flag to mark items that can be anchored
fittableNonSingleton - Boolean flag to mark items that are fittable despite not being flagged as Singletons
published - Boolean flag to mark inventory groups that are published and available in game
|
| invItems.csv.bz2 |
Describes items that have defined owners
itemID - defined ID for this table
typeID - the ID of the item type. Corresponds to typeID in invTypes
ownerID - the ID of items' owner. Corresponds to itemID in invNames
locationID - the ID of items' location. Corresponds to itemID in invPositions
flagID - the ID of items' flag. Corresponds to flagID in invFlags
quantity - the items' quantity. Quantity = -1 means unlimited quantity
|
| invMarketGroups.csv.bz2 |
Defines the market group hierarchy
marketGroupID - defined ID for this table
parentGroupID - the ID of the parent marketing group, if any. Corresponds to marketGroupID in invMarketGroups
marketGroupName - defines names of marketing groups
description - description of marketing groups
iconID - the ID of icons for marketing groups. Corresponds to iconID in eveIcons
hasTypes - Boolean flag to mark marketing groups that are also parent groups
|
| invMetaGroups.csv.bz2 |
Description of meta groups
metaGroupID - defined ID for this table
metaGroupName - defines names of meta groups
description - description of meta groups
iconID - the ID of icons for meta groups. Corresponds to iconID in eveIcons
|
| invMetaTypes.csv.bz2 |
Assigns item types to meta groups
typeID - the ID of the item type. Corresponds to typeID in invTypes
parentTypeID - the ID of the item type's parent, if any (the Tech I item for a Tech II item etc.). Corresponds to typeID in invTypes
metaGroupID - the ID of the item type's meta group. Corresponds to metaGroupID in invMetaGroups
|
| invNames.csv.bz2 |
Describes unique items
itemID - defined ID for this table
itemName - defines names of unique items
|
| invPositions.csv.bz2 |
Describes position of unique items
itemID - ID of unique items. Corresponds to itemID in invNames
x, y, z - coordinates of unique items
yaw, pitch, roll - orientation of unique items
|
| invTraits.csv.bz2 |
Describes traites ("bonuses") of ships
traitID - defined ID for this table
typeID - the ID of the ship type. Corresponds to typeID in invTypes
skillID - the ID of the skill required to fly the ship. Corresponds to typeID in invTypes
bonus - the size of ship's bonus
bonusText - description of ship's bonus
unitID - the ID of the unit of the ship's bonus. Corresponds to unitID in eveUnits
|
| invTypeMaterials.csv.bz2 |
Describes materials obtained from reprocessing of items
typeID - the ID of the item to reprocess. Corresponds to typeID in invTypes
materialTypeID - the ID of the material obtained from reprocessing. Corresponds to typeID in invTypes
quantity - base quantity of material obtained from reprocessing
|
| invTypeReactions.csv.bz2 |
Empty file
|
| invTypes.csv.bz2 |
Defines item types
typeID - defined ID for this table
groupID - ID of inventory groups for items. Corresponds to groupID in invGroups
typeName - defines names of items
description - description of items
mass - mass of items in kg
volume - volume of items in m3
capacity - maximum volume of contained items in m3
portionSize - minimum number of items to reprocess
raceID - ID of item's race. Corresponds to raceID in chrRaces
basePrice - item's base price in ISK
published - Boolean flag to mark items that are published and available in game
marketGroupID - ID of item's market group. Corresponds to marketGroupID in invMarketGroups
iconID - ID of item's icon. Corresponds to iconID in eveIcons
soundID - ID if item's sound resource
graphicID - ID of item's graphic resource. Corresponds to graphicID in eveGraphics
|
| invTypes-nodescription.csv.bz2 |
Table invTypes excluding description
|
| invUniqueNames.csv.bz2 |
Describes unique names
itemID - defined ID for this table
itemName - defines unique names
groupID - ID of name's inventory group. Corresponds to groupID in invGroups
|
| invVolumes.csv.bz2 |
Describes volumes of packaged ships
typeID - the ID of the ship. Corresponds to typeID in invTypes
volume - packaged ship volume in m3
|
| mapCelestialGraphics.csv.bz2 |
Describes graphics settings of celestials
celestialID - ID of celestials. Corresponds to celestialID in mapDenormalize
heightMap1 -
heightMap2 -
shaderPreset -
population -
|
| mapCelestialStatistics.csv.bz2 |
Describes physical parameters of celestials
celestialID - ID of celestials. Corresponds to celestialID in mapDenormalize
temperature - celestial's temperature
spectralClass - spectral class for stars, 0 otherwise
luminosity - luminosity for stars, "None" otherwise
age - age in seconds for stars, 0 otherwise
life - remaining lifetime in seconds for stars, 0 otherwise
orbitRadius - celestial's orbit radius in meters, "None" for stars
eccentricity - celestial's orbit eccentricity in meters, "None" for stars, 0 for asteroid belts
massDust - celestial's mass of dust in kg
massGas - celestial's mass of gas in kg
fragmented - Boolean flag to mark whether the celestial is fragmented. "None" for stars
density - celestial's density in kg/m3. "None" for stars
surfaceGravity - celestial's surface gravity in m/s2. "None" for stars
escapeVelocity - celestial's escape velocity in m/s. "None" for stars
orbitPeriod - celestial's orbital period in seconds. "None" for stars
rotationRate - celestial's rotational rate in (?). "None" for stars
locked - Boolean flag
pressure - celestial's atmospheric pressure in atm (?). "None" for stars, 0 for asteroid belts
radius - celestial's radius in m
mass - not used in game
|
| mapConstellationJumps.csv.bz2 |
Describes gate jumps between constellations
fromRegionID - ID of the starting region. Corresponds to regionID in mapRegions
fromConstellationID - ID of the starting constellation. Corresponds to constellationID in mapConstellations
toConstellationID - ID of the ending constellation. Corresponds to constellationID in mapConstellations
toRegionID - ID of the ending region. Corresponds to regionID in mapRegions
|
| mapConstellations.csv.bz2 |
Describes constellations
regionID - ID of the costellation's region. Corresponds to regionID in mapRegions and itemID in mapDenormalize
constellationID - - ID of the costellation region. Corresponds to itemID in mapDenormalize
constellationName - defines names of constellations. Same as itemName in mapDenormalize
x, y, z - coordinates of constellation's center in Universe coordinates, in meters
xMin, xMax, yMin, yMax, zMin, zMax - coordinates of constellation's box in Universe coordinates, in meters
factionID - ID of the faction owning the constellation. Corresponds to factionID in chrFactions
radius - radius of sphere circumscribing constellation, in meters
|
| mapDenormalize.csv.bz2 |
Describes celestials
itemID - defined ID for this table
typeID - the ID of the celestial type. Corresponds to typeID in invTypes
groupID - the ID of the celestial's inventory group. Corresponds to groupID in invGroups
solarSystemID - the ID of the celestial's solar system, if any. Corresponds to solarSystemID in mapSolarSystems. "None" otherwise
constellationID - the ID of the celestial's constellation, if any. Corresponds to constellationID in mapConstellations. "None" otherwise
regionID - the ID of the celestial's region, if any. Corresponds to regionID in mapRegions. "None" otherwise
orbitID - the ID of the body the celestial orbits, if any. Corresponds to itemID in mapDenormalize. "None" otherwise
x, y, z - coordinates of celestial's center in Universe coordinates, in meters
radius - radius of sphere circumscribing celestial, in meters, if any. "None" otherwise
itemName - defines names of celestials
security - security level for solar systems, "None" otherwise
celestialIndex - index of planet, or parent planet, orbiting sun, if any. "None" otherwise. celestialIndex = 2 for the 2nd planet around a star, 1st asteroid belt and 1st moon around the 2nd planet around a star
orbitIndex - index of celestial orbiting parent planet, if any. "None" otherwise. orbitIndex = 1 for the 1st asteroid belt and 1st moon around a planet
|
| mapJumps.csv.bz2 |
Describes gate jumps between solar systems
stargateID - the ID of the starting solar system. Corresponds to solarSystemID in mapSolarSystems
destinationID- the ID of the ending solar system. Corresponds to solarSystemID in mapSolarSystems
|
| mapLandmarks.csv.bz2 |
Empty file
|
| mapLocationWormholeClasses.csv.bz2 |
Each location's wormholeClassID
locationID - ID of the location. Corresponds to itemID in mapDenormalize
wormholeClassID -
|
| mapRegionJumps.csv.bz2 |
Describes gate jumps between regions
fromRegionID - the ID of the starting region. Corresponds to regionID in mapRegions
toRegionID - the ID of the starting region. Corresponds to regionID in mapRegions
|
| mapRegions.csv.bz2 |
Describes regions
regionID - ID of the region. Corresponds to itemID in mapDenormalize
regionName - defines names of regions. Same as itemName in mapDenormalize
x, y, z - coordinates of region's center in Universe coordinates, in meters
xMin, xMax, yMin, yMax, zMin, zMax - coordinates of region's box in Universe coordinates, in meters
factionID - ID of the faction owning the constellation. Corresponds to factionID in chrFactions
nebula - the ID of the graphics of nebulae in the region. Corresponds to graphicID in eveGraphics
radius - not used in game
|
| mapSolarSystemJumps.csv.bz2 |
Describes gate jumps between solar systems
fromRegionID - ID of the starting region. Corresponds to regionID in mapRegions
fromConstellationID - ID of the starting constellation. Corresponds to constellationID in mapConstellations
fromSolarSystemID - ID of the starting solar system. Corresponds to regionID in mapSolarSystems
toSolarSystemID - ID of the ending solar system. Corresponds to regionID in mapSolarSystems
toConstellationID - ID of the ending constellation. Corresponds to constellationID in mapConstellations
toRegionID - ID of the ending region. Corresponds to regionID in mapRegions
|
| mapSolarSystems.csv.bz2 |
Describes solar systems
regionID - ID of the solar system's region. Corresponds to regionID in mapRegions and itemID in mapDenormalize
constellationID - ID of the solar system's constellation. Corresponds to constellationID in mapConstellations and itemID in mapDenormalize
solarSystemID - ID of the solar system. Corresponds to itemID in mapDenormalize
solarSystemName - defines names of solar systems. Same as itemName in mapDenormalize
x, y, z - coordinates of solar systems's center in Universe coordinates, in meters
xMin, xMax, yMin, yMax, zMin, zMax - coordinates of solar systems's box in Universe coordinates, in meters
luminosity - star's luminoaity
border - Boolean flag to mark whether the solar system is a border system
fringe -
corridor -
hub -
international -
regional -
constellation - not used in game
security - solar system's security
factionID - ID of the faction owning the solar system. Corresponds to factionID in chrFactions
radius - solar system's radius in meters
sunTypeID - ID of the sun type. Corresponds to itemType in invTypes
securityClass - securyty class of the system
|
| mapUniverse.csv.bz2 |
Defines the K- and J-space unverses
universeID - ID of the universe. Corresponds to typeID in invTypes
universeName - defines universe names
x, y, z - coordinates of universe, in meters
xMin, xMax, yMin, yMax, zMin, zMax - coordinates of universe box, in meters
radius - universe radius in meters
|
| planetSchematics.csv.bz2 |
Describes Planetary Industry schematics
schematicID - defined ID for this table
schematicName - defines schematic names
cycleTime - schematic cycle time completion in seconds
|
| planetSchematicsPinMap.csv.bz2 |
Associates pin types with schematics
schematicID - ID of the schematic. Corresponds to schematicID in planetSchematics
pinTypeID - ID of the pin. Corresponds to typeID in invTypes
|
| planetSchematicsTypeMap.csv.bz2 |
Describes schematic productivity
schematicID - ID of the schematic. Corresponds to schematicID in planetSchematics
typeID - ID of the PI product. Corresponds to typeID in invTypes
quantity - the size of a batch of PI
isInput -
|
| ramActivities.csv.bz2 |
Describes types of industrial activities
activityID - defined ID for this table
activityName - defines activity names
iconNo -
description - description of activities
published - Boolean flag to mark industrial activities that are published and available in game
|
| ramAssemblyLineStations.csv.bz2 |
Describes industry activities available at NPC stations
stationID - ID of NPC stations. Corresponds to stationID in staStations
assemblyLineTypeID - ID of assembly line type (station service type). Corresponds to assemblyLineTypeID in ramAssemblyLineTypes
quantity -
stationTypeID - ID of NPC station type. Corresponds to typeID in invTypes
ownerID - ID of station owner. Corresponds to itemID in invUniqueNames
solarSystemID - ID of solar system. Corresponds to solarSystemID in mapSolarSystems
regionID - ID of region. Corresponds to regionID in mapRegions
|
| ramAssemblyLineTypeDetailPerCategory.csv.bz2 |
Describes time, material, and cost bonuses at NPC station types for each inventory category
assemblyLineTypeID - ID of assembly line type (station service type). Corresponds to assemblyLineTypeID in ramAssemblyLineTypes
categoryID - ID of inventory categories. Corresponds to categoryID in invCategories
timeMultiplier, materialMultiplier, costMultiplier - multipliers for time, material, and cost bonuses
|
| ramAssemblyLineTypeDetailPerGroup.csv.bz2 |
Describes time, material, and cost bonuses at NPC station types for each inventory group
assemblyLineTypeID - ID of assembly line type (station service type). Corresponds to assemblyLineTypeID in ramAssemblyLineTypes
groupID - ID of inventory groups. Corresponds to groupID in invGroups
timeMultiplier, materialMultiplier, costMultiplier - multipliers for time, material, and cost bonuses
|
| ramAssemblyLineTypes.csv.bz2 |
|
| ramInstallationTypeContents.csv.bz2 |
|
| skinLicense.csv.bz2 |
|
| skinMaterials.csv.bz2 |
|
| skins.csv.bz2 |
|
| skinShip.csv.bz2 |
What skins can be used on what ships
|
| staOperations.csv.bz2 |
|
| staOperationServices.csv.bz2 |
Information about what station types offer what services (speculation)
|
| staServices.csv.bz2 |
|
| staStations.csv.bz2 |
Information about stations, their security level, location, name, reprocessing level, and much more.
|
| staStationTypes.csv.bz2 |
|
| translationTables.csv.bz2 |
Appears to be empty
|
| trnTranslationColumns.csv.bz2 |
|
| trnTranslationLanguages.csv.bz2 |
|
| trnTranslations.csv.bz2 |
|
| warCombatZones.csv.bz2 |
A small file that updates regularly. It contains information about combat zones (FW I think?)
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| warCombatZoneSystems.csv.bz2 |
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