User:Jeb hataska
Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.
The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% (unmodified) Amarr Empire faction standing
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% (unmodified) Sansha's Nation faction standing
- 1 x Sansha Modified 'Gnome' Implant
The faction standing boosts are increased by your Social skill, up to 12.5% at Social V.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles fired by battleships do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage.
Nearly every frigate you encounter is able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is occational neuting, but anything serious should be mentioned in the mission summaries below.)
Other Resources
Other resources here. Purpose of the guide described.
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
Plot (Spoilers!)
Plot summary here.
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.) | File:Karde Romu.jpeg 128px |
Introduction
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Aiding an Investigator
Destination: Nahyeen (3 jumps) Type: Courier Reward: 1,000,000 + 976,000 (Bonus if completed in 6H) Summary: Travel to the first mission hub. |
Chapter 1: Interference
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
File:Amarr epic 02.jpeg 128px |
Late Reports
Destination: Annad (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
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The Outclassed Outpost
Destination: Polfaly (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Raging Sansha
Destination: Chaktaren (1 jump from Polfaly) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Cowardly Commander
Location: Annad Type: Encounter (Sansha's Nation, Amarr Empire) Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Chapter 2: Spiderweb Politics
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Aralin Jick
Destination: Nishah (4 jumps) Type: Courier Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H) Summary: Travel to Nishah the second mission hub. |
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Background Check
Destination: Nishah Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Longing Leman
Destination: Amdonen Type: Encounter (Amarr Empire) Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H) Summary: Retrieve the Communications Logs (0.1 m3)
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Languishing Lord
Agent: Aralin Jick Location: Nishah Type: Encounter (no combat) Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M) Summary: No combat.
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Razing the Outpost
Destination: Nishah Type: Encounter (Mercenaries - Caldari ships) Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and The Outpost.
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Ascending Nobles
Destination: Reteka (7 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Destination: Sehmy (3 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,910,000 (Bonus if completed in 6H) Summary: |
File:Aralin Jick.jpeg 128px |
Fate of a Madman
Type: Branch Reward: 18,000 + 13,000 Summary: You must choose your path.
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Chapter 3: The Old Guard
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Interrogation: Catching the Scent
Destination: Amdonen (1 jump) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,610,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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File:Amarr epic 14.jpeg 128px |
Falling into Place
Destination: Shaha (13 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
File:Terrus Harkan.jpeg 128px |
Making an Arrest
Destination: Masanuh (13 jumps from Shaha) Type: Courier Reward: 1,000,000 + 838,000 (Bonus if completed in 2H 54M) Summary: Travel to destination, and watch the explosion. |
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An Unfortunate End
Destination: Palas (6 jumps) Type: Courier Reward: 1,000,000 + 668,000 (Bonus if completed in 2H 28M) Summary: Travel 6 jumps--no cargo. |
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Panic Response
Destination: Molea (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,000,000 (Bonus if completed in 4H 10M) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Destination: Choga (4 jumps) Type: Encounter (Sansha's Nation) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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