Override Transfer Array
Forces Required
- 5 - 10 pilots
Military Intelligence
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
Rewards
- 15,000,000 ISK × ratio
- 2,000 CONCORD LP × ratio
Background Intelligence
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
Synopsis from ISHAEKA-0095. DED Special Operations. Authorized for Capsuleer dissemination.
Encounter
Override Transfer Array Encounter
Objectives
This site has smaller waves than usual due to the immense ship health regeneration speed while the Logistics Station remains active
- Hack Logistics Control Array disabling Remote Logistics Station. requires codebreaker
- Kill all defending Sansha Battleship pirates.
Pirates
Initial Wave
Eystur Rhomben x5 (frigate)(Endlessly Respawn)
Mara Paleo x1 (shield remote repair cruiser)
Auga Hypohysis x2 (web/warp disruptor cruiser)possible trigger
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)possible trigger
Appear to spawn 30 seconds after agressing Deltole.
Tama Cerebellum x3 (warp disruption frigate)
Second Wave
Mara Paleo x1 (shield remote repair cruiser)
Auga Hypohysis x2 (web/warp disruptor cruiser)
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)trigger
Appear to spawn 30 seconds after agressing Deltole.
Tama Cerebellum x3 (warp disruption frigate)
Third wave
Mara Paleo x1 (shield remote repair cruiser)
Auga Hypohysis x2 (web/warp disruptor cruiser)
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)trigger
Appear to spawn 30 seconds after agressing Deltole.
Tama Cerebellum x3 (warp disruption frigate)
Kill Order
Per wave as present
- All Niarjas
- First wave of Tamas
- Augas
- Second Tama Wave
- Niarjas (if spawned)
- Deltole
- Mara
Ships to ignore:
- Eystur Rhomben
Safety Tips
- The first ship in site should immediately tag the Tamas currently there, as a second wave will spawn which when aggressed spawns Niarja frigates.
- All guns should be brought to bear on Niarja frigates if they are present.
- Most ships can be brought down with enough DPS, but the Deltole and Mara will usually fully repair if the Logistics Array is not hacked.
Hints and Tips
- Do not agress Deltoles until you are ready to kill them.
- This site can be out-dps'ed with enough fleet damage.
- If the fleet doesn't have enough DPS, arrays need to be hacked.
- After the array is hacked, the Station will deactivate and be covered in a white cloud until re-activated.
- There are 3 Logistics control arrays. Only 1 is active at a time.
- Arrays activate in clockwise order. Arrays are approximately 100-150km apart.
- If you kill the last Tama of each wave, it will spawn 2 Niarja (ecm).
- Final Deltole completes encounter.
- When last Deltole Tegmentum dies, all remaining rats warp away.
- Mara Paleos are generally left alone, as the RR ability pales compared to the logistics tower.