Tech 3 Production
Tech 3 Production
Summary
Introduction
Tech 3 ships are made using materials obtained in wormhole space.
The entire process is very skill intensive, requiring several industrial and science skills to 5. The skills for each stage are listed below.
As can be seen from the following flowchart there are 4 distinct manufacturing stages:
- React Polymers
- Construct Components
- Reverse Engineer subsystem and hull BPCs
- Construct subsystems and hulls
Process Flow
Polymer Reaction
Skills
- Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
- POS Management Role (to manage the control tower to set up the production process)
Materials
- Polymer Reaction Blueprints are seeded on the NPC market under Manufacture & Research / Reactions / Polymer Reactions
- Fullerites are obtained using Gas Mining from Ladar sites in wormhole space
- Minerals are obtained from mining standard ores
Process
- Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 and below
T3 Component Construction
Skills
Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. Each T3 Component BPO needs:
- Electromagnetic Physics 2, plus one of
- Graviton Physics 2
- High Energy Physics 2
- Mechanical Engineering 2
- Plasma Physics 2
Materials
- Salvage is obtained by salvaging sleeper wrecks
- Component BPOs are available on the NPC market under Blueprints / Components / Hybrid Components
Process
- Components can be constructed in NPC stations, or using a Component Assembly Array anchored at a POS
Reverse Engineering
Skills
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
- Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
- Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
- Hull - Mechanical Engineering 1, Plasma Physics 1
Materials
- Ancient relics are gathered from Magnetometric sites in wormhole space using an Analyser (Archaeology skill). Some also drop from Radar sites
- Tech 3 Datacores, Decryptors and R.A.M. are obtained from Radar sites in wormhole space using a Codebreaker (Hacking skill)
- Standard Decryptors are obtained using research agents for the corresponding science skill
Process
- Reverse Engineering can be performed using an Experimental Lab anchored at a POS or at a Caldari Outpost
Subsystem Construction
Skills
needs the Subsystem Technology skill to 4 (see Reverse Engineering above)
- Cruiser Construction 4
- Jury Rigging 5
- <Racial> Starship Engineering 4
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
- Propulsion Subsystem Technology (needs Graviton Physics 4)
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
- Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- Subsystem construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost
Hull Construction:
Skills
- Cruiser Construction 5
- Industry 5
- <Racial> Starship Engineering 5
- Mechanical Engineering 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- Hull construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost