Implants
Overview
Implants are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective.
You have ten slots available in your head for implants. Each slot takes a specific kind of implant.
Slots 1-5 are for Attribute Enhancers, and slots 6-10 are for Skill Hardwirings.
To use any implant you need at least one level of Cybernetics, which itself requires Science 3. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities.
Implants can be acquired from Loyalty Point stores of various corporations, storyline mission rewards, and rare NPC loot drops.
How to use an implant
You cannot plug in an implant while training skills. If you are currently training skills, then go to your Character Sheet, select Skills from the list on the left, open your Training Queue, and pause your skill training. Right-click on the implant and choose Plug In; the implant will take effect immediately. Finally, go to your Training Queue and resume your training.
If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by pausing the training queue again, going to your Character Sheet, selecting Augmentations, right-clicking the implant in question, and selecting Unplug. Remember to resume training!
Upgrading a set of implants could be a bad idea because it destroys the old set. Instead, you could buy a jump clone, jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP.
When using jump clones, never leave two jump clones inactive in the same station (by docking in a station where you already have one inactive clone, and then jumping out of your second clone into a third clone which is somewhere else). You can only have one inactive clone per station. If you leave two inactive clones in one station your oldest clone will be deleted and you will lose any implants installed in it.
Attribute Enhancers
Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.
There are 5 simple implants for each slot: Limited (+1), Limited-Beta(+2), Basic(+3), Standard(+4), and Improved(+5).
Each slot enhances a different attribute as follows
- Slot 1 - Alpha - Ocular Filter: Perception
- Slot 2 - Beta - Memory Augmentation: Memory
- Slot 3 - Gamma - Neural Boost: Willpower
- Slot 4 - Delta - Cybernetic Subprocessor: Intelligence
- Slot 5 - Epsilon - Social Adaptation Chip: Charisma
Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.
To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set. For more details, see this thread on the forums.
Advanced Attribute Enhancer Reference
Category | Secondary Effect | Set Name | Set Bonus per slot | Effect Bonus per slot | Total Effect | Attributes | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6 (Omega) | 1 | 2 | 3 | 4 | 5 | |||||
Scanning/EW | Radar Sensor Strength | Grail | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +3 |
Low-Grade Grail | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | ||
Ladar Sensor Strength | Jackal | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +3 | |
Low-Grade Jackal | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | ||
Magnetometric Sensor Strength | Spur | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +3 | |
Low-Grade Spur | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | ||
Gravimetric Sensor Strength | Talon | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +3 | |
Low-Grade Talon | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | ||
Probe Scan Strength | Low-Grade Virtue | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +2 | |
EWAR module optimal range | Low-Grade Centurion | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +2 | |
Mining | Mining laser range | Low-Grade Harvest | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +2 |
Navigation | Maximum velocity | Snake | 15% | 200% | 0.5% | 0.625% | 0.75% | 0.875% | 1% | 24.73% | +3 |
Low-Grade Snake | 10% | 150% | 0.5% | 0.625% | 0.75% | 0.875% | 1% | 16.02% | +2 | ||
Agility | Low-Grade Nomad | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.94% | +2 | |
Tanking | Armor Amount | Slave | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +3 |
Low-Grade Slave | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +2 | ||
Shield Boost Amount | Crystal | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +3 | |
Low-grade Crystal | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +2 | ||
Other | Signature Radius Reduction | Halo | 15% | 50% | 1% | 1.25% | 1.5% | 1.75% | 2.% | -20.7% | +3 |
Low-Grade Halo | 10% | 25% | 1% | 1.25% | 1.5% | 1.75% | 2.% | -14.3% | +2 | ||
Energy Emission System Cycle Time Reduction |
Talisman | 15% | 50% | 1% | 2% | 3% | 4% | 5% | -38.12% | +3 | |
Low-Grade Talisman | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.94% | +2 | ||
Booster Side Effect Reduction | Low-Grade Edge | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.94% | +2 |
Skill Hardwirings
Skill hardwirings increase the skill specified in the implant's description. Most of these hardwirings are available in three variations and they usually give a bonus of 1%, 3% or 5% to skills, ships or modules.
These implants are inserted into augmentation slots 6 through 10. The following is an approximate list of what implants are available. For lists organised by function, and a summary of slot options, see the List of Skill Hardwiring Implants (or alternatively, see the the Evelopedia page).
Slot 6
- Armor - [Inherent Implants 'Noble' Repair Systems RS-6XX] - (01/02/03/04/05/06)% reduction in repair systems duration.
- Armor - [Numon Family Heirloom] - 7% reduction in repair systems duration.
- Electronics - [Zainou 'Gypsy' Electronics EE-6XX] - (01/02/03/04/05/06)% bonus to the CPU output.
- Electronics - [Zainou 'Gypsy' Electronics Upgrades EU-6XX] - (01/02/03/04/05/06)% reduction in CPU need of modules requiring the Electronics Upgrade skill.
- Engineering - [Inherent Implants 'Squire' Energy Systems Operation EO-6XX] - (01/02/03/04/05/06)% reduction in capacitor recharge time.
- Engineering - [Inherent Implants 'Squire' Engineering EG-6XX] - (01/02/03/04/05/06)% bonus to the power grid output of your ship.
- Gunnery - [Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-6XX] - (01/02/03/04/05/06)% bonus to small projectile turret damage.
- Gunnery - [Inherent Implants 'Lancer' Small Energy Turret SE-6XX] - (01/02/03/04/05/06)% bonus to small energy turret damage.
- Gunnery - [Zainou 'Deadeye' Small Hybrid Turret SH-6XX] - (01/02/03/04/05/06)% bonus to small hybrid turret damage.
- Missile - [Zainou 'Gnome' Launcher CPU Efficiency LE-6XX] - (01/02/03/04/05/06)% reduction in the CPU need of missile launchers.
- Missile - [Zainou 'Snapshot' Cruise Missiles CM-6XX] - (01/02/03/04/05/06)% bonus to the damage of cruise missiles.
- Missile - [Zainou 'Snapshot' Torpedoes TD-6XX] - (01/02/03/04/05/06)% bonus to the damage of torpedoes missiles.
- Navigation - [Eifyr and Co. 'Rogue' Acceleration Control AC-6XX] - (01/02/03/04/05/06)% bonus to afterburner and microwarpdrive speed increase.
- Navigation - [Eifyr and Co. 'Rogue' Afterburner AB-6XX] - (02/04/06/08/10/12)% bonus to the duration of afterburners.
- Navigation - [Eifyr and Co. 'Rogue' Navigation NN-6XX] - (01/02/03/04/05/06)% bonus to ship velocity.
- Navigation - [Eifyr and Co. 'Rogue' Warp Drive Operation WD-6XX] - (02/04/06/08/10/12)% reduction in the capacitor need of warp drive.
- Navigation - [Eifyr and Co. 'Rogue' Warp Drive Speed WS-6XX] - (05/08/10/13/15/18)% bonus to ships warp speed.
- Navigation - [Shaqil's Speed Enhancer] - 8% bonus to ship velocity.
- Science - [Poteque 'Prospector' Astrometric Pinpointing AP-6XX] - (02/06/10)% reduction in maximum scan deviation.
- Science - [Zainou 'Beancounter' Research RR-6XX] - (01/03/05)% bonus to blueprint manufacturing time research.
- Shield - [Zainou 'Gnome' Shield Upgrades SU-6XX] - (01/02/03/04/05/06)% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Slot 7
- Armor - [Inherent Implants 'Noble' Remote Armor Repair Systems RA-7XX] - (01/02/03/04/05/06)% reduced capacitor need for remote armor repair system modules.
- Electronics - [Zainou 'Gypsy' Signature Analysis SA-7XX] - (01/02/03/04/05/06)% bonus to ships scan resolution.
- Engineering - [Inherent Implants 'Squire' Energy Emission Systems ES-7XX] - (01/02/03/04/05/06)% reduction in capacitor need of modules requiring the Energy Emission Systems skill.
- Engineering - [Inherent Implants 'Squire' Energy Grid Upgrades EU-7XX] - (01/02/03/04/05/06)% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
- Engineering - [Inherent Implants 'Squire' Energy Pulse Weapons EP-7XX] - (01/02/03/04/05/06)% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
- Gunnery - [Eifyr and Co. 'Gunslinger' Motion Prediction MR-7XX] - (01/02/03/04/05/06)% bonus to turret tracking speed.
- Gunnery - [Inherent Implants 'Lancer' Controlled Bursts CB-7XX] - (01/02/03/04/05/06)% reduction in all turret capacitor need.
- Gunnery - [Ogdin's Eye Coordination Enhancer] - 6% bonus to turrets tracking speed.
- Gunnery - [Zainou 'Deadeye' Trajectory Analysis TA-7XX] - (01/02/03/04/05/06)% bonus to turret falloff.
- Industry - [Michi's Excavation Augmentor] - 5% bonus to mining yield of mining lasers.
- Missile - [Zainou 'Deadeye' Missile Bombardment MB-7XX] - (01/02/03/04/05/06)% bonus to all missiles' maximum flight range.
- Missile - [Zainou 'Deadeye' Missile Projection MP-7XX] - (01/02/03/04/05/06)% bonus to all missiles' maximum velocity.
- Missile - [Zainou 'Snapshot' Assault Missiles AM-7XX] - (01/02/03/04/05/06)% bonus to assault missile damage.
- Missile - [Zainou 'Snapshot' Heavy Missiles HM-7XX] - (01/02/03/04/05/06)% bonus to heavy missile damage.
- Navigation - [Eifyr and Co. 'Rogue' Evasive Maneuvering EM-7XX] - (01/02/03/04/05/06)% bonus to ship agility.
- Navigation - [Zor's Custom Navigation Link] - 10% bonus to afterburner duration.
- Science - [Poteque 'Prospector' Astrometric Acquisition AQ-7XX] - (02/06/10)% reduction in probe scanning time.
- Science - [Zainou 'Beancounter' Metallurgy MY-7XX] - (01/03/05)% bonus to material efficiency research speed.
- Shield - [Sansha Modified 'Gnome' Implant] - 3% bonus to shield capacity.
- Shield - [Zainou 'Gnome' Shield Management SM-7XX] - (01/02/03/04/05/06)% bonus to shield capacity.
Slot 8
- Armor - [Inherent Implants 'Noble' Mechanic MC-8XX] - (01/02/03/04/05/06)% bonus to hull hp.
- Electronics - [Zainou 'Gypsy' Long Range Targeting LT-8XX] - (01/02/03/04/05/06)% bonus to max targeting range.
- Electronics - [Zainou 'Gypsy' Propulsion Jamming PJ-8XX] - (01/02/03/04/05/06)% reduction in capacitor need for modules requiring Propulsion Jamming skill.
- Engineering - [Inherent Implants 'Squire' Energy Management EM-8XX] - (01/02/03/04/05/06)% bonus to ships capacitor capacity.
- Gunnery - [Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-8XX] - (01/02/03/04/05/06)% bonus to medium projectile turret damage.
- Gunnery - [Inherent Implants 'Lancer' Medium Energy Turret ME-8XX] - (01/02/03/04/05/06)% bonus to medium energy turret damage.
- Gunnery - [Zainou 'Deadeye' Medium Hybrid Turret MH-8XX] - (01/02/03/04/05/06)% bonus to medium hybrid turret damage.
- Industry - [Eifyr and Co. 'Alchemist' Gas Harvesting GH-8XX] - (01/03/05)% reduction to gas cloud harvester cycle time.
- Industry - [Zainou 'Beancounter' Industry BX-8XX] - (01/02/04)% reduction in manufacturing time.
- Industry - [Zainou 'Beancounter' Refining RX-8XX] - (01/02/04)% reduction in refinery waste.
- Missile - [Zainou 'Deadeye' Guided Missile Precision GP-8XX] - (01/02/03/04/05/06)% reduced factor of signature radius for light, heavy and cruise missile explosions.
- Missile - [Zainou 'Snapshot' Defender Missiles DM-8XX] - (01/02/03/04/05/06)% bonus to the velocity of defender missiles.
- Navigation - [Eifyr and Co. 'Rogue' Fuel Conservation FC-8XX] - (01/02/03/04/05/06)% reduction in afterburner capacitor needs.
- Navigation - [Zor's Custom Navigation Hyper-Link] - 5% bonus to afterburner and micro-warpdrive speed-boost.
- Science - [Eifyr and Co. 'Alchemist' Biology BY-8XX] - (05/10)% bonus to attribute booster duration.
- Science - [Poteque 'Prospector' Astrometric Rangefinding AR-8XX] - (02/06/10)% stronger scanning strength with scan probes.
- Science - [Zainou 'Beancounter' Science SC-8XX] - (01/03/05)% bonus to blueprint copying speed.
- Shield - [Zainou 'Gnome' Shield Emission Systems SE-8XX] - (01/02/03/04/05/06)% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Slot 9
- Armor - ['Noble' RP-90#] Increase Armor Repair Amount (+1%/+3%/+5%)
- Electronics - ['Gypsy' EW-90#] Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
- Electronics - ['Gypsy' SL-90#] Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
- Electronics - ['Gypsy' WD-90#] Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
- Electronics - ['Gypsy' TG-90#] Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
- Gunnery - ['Gunslinger' SS-90#] Increase All Turret Damage (+1%/+3%/+5%)
- Gunnery - ['Lancer' RF-90#] Increase Turret Rate of Fire (+1%/+3%/+5%)
- Gunnery - ['Deadeye' ST-90#] Increase Turret Optimal Range (+1%/+3%/+5%)
- Missile - ['Deadeye' TN-90#] Reduce Target Velocity Factor (-1%/-3%/-5%)
- Missile - ['Snapshot' LM-90#] Increase Standard Missile Damage (+1%/+3%/+5%)
- Missile - ['Snapshot' RD-90#] Increase Rockets Damage (+1%/+3%/+5%)
- Navigation - ['Rogue' HS-90#] Reduce MWD Capacitor Usage (-1%/-3%/-5%)
- Science - ['Alchemist' NC-90#] Reduce Booster Side Effects (-3%/-5%)
- Science - Boost Skill at Invention (2 types, never worked, removed from game)
- Science - ['Prospector' AC-905] Increase Chance of Archaeological find (+5%)
- Science - ['Prospector' HC-905] Increase Chance of Data Retrieval (+5%)
- Science - ['Prospector' SV-905] Increase Chance of Salvage Retrieval (+5%)
- Shield - ['Gnome' SP-90#] Reduce Shield Recharge Time (-1%/-3%-5%)
Slot 10
- Armor - ['Noble' HG-1001#] Increase Armor Hit Points (+1%/+3%/+5%)
- Gunnery - ['Lancer' Turret LE-100#] Increase Large Energy Turret Damage (+1%/+3%/+5%)
- Gunnery - ['Deadeye' LH-100#] Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
- Gunnery - ['Gunslinger' LP-100#] Increase Large Projectile Turret Damage (+1%/+3%/+5%)
- Gunnery - ['Gnome' WU-100#] Reduce Turret CPU Needs (-1%/-3%/-5%)
- Industry - ['Highwall' MX-100#] Increase Mining Yield (+1%/+3%/+5%)
- Industry - ['Highwall' MU-100#] Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
- Industry - ['Yeti' IH-100#] Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
- Leadership - [Armored Warfare Mindlink]
- Leadership - [Information Warfare Mindlink]
- Leadership - [Siege Warfare Mindlink]
- Leadership - [Skirmish Warfare Mindlink]
- Leadership - [Mining Foreman Mindlink]
- Missile - ['Deadeye' RL-100#] Increase Launcher Rate of Fire (+1%/+3%/+5%)
- Missile - ['Snapshot' FR-100#] Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
- Science - ['Alchemist' NR-100#] Reduce Booster Chance of Negative Side Effects (-3%/-5%)
- Science - ['Prospector' EY-1001] Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)