User:Cassiel Seraphim/Sandbox
New icons
Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
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Scripts | Sensor Boosters | - |
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Hull | Resists |
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Template
Enemy | Description |
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Jamming Something | Textaboutsomething |
Sansha's Manual
Shortlist
Sansha's Nation Frigates
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Name | Sig | Speed | Orbit | Damage | Range | Effective HP | DPS/EHP [1] | Sig/Speed [2] |
49 m | 3 360 m/s | 11 km | 120 dps | 10 – 12 km | 9 068 ehp | 0,0132 dam/hp | 0,014 ratio | |
49 m | 3 360 m/s | 11 km | 48 dps | 10 – 12 km | 3 264 ehp | 0,0147 dam/hp | 0,014 ratio | |
53 m | 2 760 m/s | 15 km | 0 dps | 3 787 ehp | 0,019 ratio | |||
53 m | 2 760 m/s | 15 km | 0 dps | - | 2 762 ehp | - | 0,019 ratio | |
49 m | 3 360 m/s | 11 km | 120 dps | 10 – 12 km | 3 627 ehp | 0,0331 dam/hp | 0,014 ratio | |
33 m | 2 550 m/s | 9 km | 192 dps | 10 – 12 km | 8 898 ehp | 0,0216 dam/hp | 0,012 ratio | |
39 m | 2 100 m/s | 12 km | 1 250 dps | 60 km | 8 103 ehp | 0,1543 dam/hp | 0,018 ratio | |
36 m | 4 000 m/s | 12 km | 52 dps | 12 – 20 km | 9 235 ehp | 0,0056 dam/hp | 0,009 ratio | |
39 m | 2 100 m/s | 12 km | 300 dps | 60 km | 8 103 ehp | 0,0370 dam/hp | 0,018 ratio | |
33 m | 2 550 m/s | 8 km | 40 dps | 10 – 12 km | 3 217 ehp | 0,0124 dam/hp | 0,012 ratio | |
184 m | 1 350 m/s | 140 km | 168 dps | 146 – 176 km | 87 717 ehp | 0,0019 dam/hp | 0,136 ratio | |
Arnon Epithalamus Jamming
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215 m | 1 300 m/s | 50 km | 164 dps | 125 km | 65 415 ehp | 0,0025 dam/hp | 0,165 ratio |
325 m | 1 100 m/s | 6 km | 480 dps | 12 – 20 km | 51 598 ehp | 0,0093 dam/hp | 0,295 ratio | |
125 m | 1 400 m/s | 7,5 km | 440 dps | 10 km | 25 033 ehp | 0,0176 dam/hp | 0,089 ratio | |
65 m | 2 050 m/s | 60 km | 0 dps | - | 29 505 ehp | - | 0,031 ratio | |
200 m | 1 520 m/s | 18 km | 80 dps | 23 – 33 km | 37 999 ehp | 0,0021 dam/hp | 0,131 ratio | |
200 m | 1 520 m/s | 18 km | 320 dps | 23 – 33 km | 105 552 ehp | 0,0030 dam/hp | 0,131 ratio | |
300 m | 1 500 m/s | 30 km | 132 dps | 22,5 – 32,5 km | 132 070 ehp | 0,0010 dam/hp | 0,2 ratio | |
422 m | 170 m/s | 120 km | 0 dps | - | 274 918 ehp | - | 2,482 ratio | |
540 m | 850 m/s | 12 km | 820 dps | 35 km | 179 075 ehp | 0,0046 dam/hp | 0,635 ratio | |
540 m | 850 m/s | 12 km | 820 dps | 35 km | 179 075 ehp | 0,0046 dam/hp | 0,635 ratio | |
320 m | 980 m/s | 50 km | 226 dps | 170 km | 315 598 ehp | 0,0007 dam/hp | 0,326 ratio | |
530 m | 850 m/s | 40 km | 528 dps | 45 – 65 km | 289 854 ehp | 0,0018 dam/hp | 0,623 ratio | |
400 m | 790 m/s | 18 km | 352 dps | 45 – 65 km | 215 105 ehp | 0,0016 dam/hp | 0,506 ratio | |
400 m | 800 m/s | 120 km | 397 dps | 160 – 210 km | 118 009 ehp | 0,0034 dam/hp | 0,5 ratio | |
14050 m | 75 m/s | 40 km | 0 dps | 170 km | 13 996 150 ehp | - | 187,333 ratio | |
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Progression template
For resists:
Resists
Resist-table
Ship Stats | |||||||||
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2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Synth boosters
The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.
The first slot offers the following legal boosters:
Synth Blue Pill Booster (+3% shield boost) | |
Synth Exile Booster (+3% armour repairs) | |
Synth Mindflood Booster (+3% capacitor capacity) | |
Synth X-Instinct Booster (-2,25% signature radius) |
The second slot offers the following legal boosters:
Synth Drop Booster (+3% turret tracking speed) | ||
Synth Frentix Booster (+3% optimal range) | ||
Synth Sooth Sayer Booster (+3% falloff range) |
The third slot offers the following legal booster:
Synth Crash Booster (+5% speed and +5% scan resolution) |
Know your flags and timers
NPC – This pilot has used offensive modules against an NPC. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |
PVP – This pilot has recently attacked or been attacked by another pilot. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |
Weapons - A pilot with this flag has recently used offensive modules against another pilot. The pilot will not be able to jump, dock or switch ships while this flag is active. | |
Suspect/Criminal - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – Suspect(yellow) and Criminal (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. CONCORD will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers.
While at war
When your corporation or alliance is at war, the PvP flag becomes deceptively dangerous because assisting anyone with a PvP flag who is at war will flag you as a suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both PvP flags which in turn will either flag the logistics directly or make them inherit the flag, spreading it around. |