Skills:Armor
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Overview
The Armor category contains the key skills for Passive and Active Armor Tanking.
Most combat pilots will want to train at least some of the Armor Tanking skills.
The following are the skills in the Armor section (in alphabetical order):
- Armor Layering - Skill at installing upgraded armor plates efficiently and securely.
- Armor Resistance Phasing - Bonus to reactive armor hardeners.
- Capital Remote Armor Repair Systems
- Capital Remote Hull Repair Systems
- Capital Repair Systems
- EM Armor Compensation - Bonus to EM armor hardeners.
- Explosive Armor Compensation - Bonus to explosive armor hardeners.
- Hull Upgrades - Bonus to armor hit points. Enables certain modules, like Expanded Cargoholds (link) and Inertial Stabilizers (link).
- Kinetic Armor Compensation - Bonus to kinetic armor hardeners.
- Mechanics - Bonus to structure hit points.
- Remote Armor Repair Systems - Allows use of remote armor repair modules.
- Remote Hull Repair Systems - Allows use of remote hull repair modules.
- Repair Systems - Allows use of hull repair and armor repair modules.
- Thermic Armor Compensation - Bonus to thermic armor hardeners.
Armor Layering
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed.
Grants a 5% reduction to armor plate mass penalty per level..
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | I |
Prerequisites: | Mechanics III |
Notes: |
Armor Resistance Phasing
Improves control over, and flow between, nano membranes that react to damage by shifting resistances.
Reduces duration time of Reactive Armor Hardeners by 10% per level.
Attributes: | |
Multiplier: | Armor Resistance Phasing |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Armor Resistance Phasing ISK">Armor Resistance Phasing ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Hull Upgrades IV, Mechanics I |
Notes: |
Capital Remote Armor Repair Systems
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Armor Repair Systems V |
Notes: |
Capital Remote Hull Repair Systems
Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Hull Repair Systems V |
Notes: |
Capital Repair Systems
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Hull Upgrades V, Repair Systems V |
Notes: |
EM Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Explosive Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Hull Upgrades
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 85k ISK |
Alpha max level: | V |
Prerequisites: | Mechanics I |
Notes: | The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus. |
Kinetic Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Mechanics
Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | None |
Notes: | The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones. |
Remote Armor Repair Systems
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Mechanics III, Repair Systems II |
Notes: | Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in RR battleship gangs or flies an armor logistics ship. |
Remote Hull Repair Systems
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | II |
Prerequisites: | Mechanics III |
Notes: |
Repair Systems
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 45k ISK |
Alpha max level: | V |
Prerequisites: | Mechanics I |
Notes: | The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V. |
Thermic Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Attributes: | |
Multiplier: | Thermic Armor Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Thermic Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Attributes: | |
Multiplier: | Thermic Armor Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Hull Upgrades IV |
Notes: | This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term. |
Odyssey 1.1