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Revision as of 22:36, 6 September 2013 by Kika sandri (talk | contribs) (Created page with "Category:Skills ==Overview== This has all the targeting related and all the “Sensor Compensation” skills, which help pilots lock onto more targets, faster, and at long...")
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Overview

This has all the targeting related and all the “Sensor Compensation” skills, which help pilots lock onto more targets, faster, and at longer ranges.


Advanced Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Target Management V; CPU Management I
 Notes: Target Management V is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training Multitasking. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have Target Management V and Advanced Target Management III) and logistics pilots.



Gravimetric Sensor Compensation

Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari and Guristas ships.
 Attributes:
 Multiplier: 2x
 Price: 250k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management IV
 Notes: An excellent, priority support skill for appropriate ships.



Ladar Sensor Compensation

Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
 Attributes:
 Multiplier: 2x
 Price: 250k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management IV
 Notes: An excellent, priority support skill for appropriate ships.



Long Range Targeting

Skill at long range targeting. 5% Bonus to targeting range per skill level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: CPU Management II
 I required for: T1 and Faction sensor boosters
 IV required for: Sensor Booster II
 V required for: Logistics
 Notes: Useful for all combat pilots, and key for snipers and ewar pilots. Level IV lets you use T2 sensor boosters.



Magnetometric Sensor Compensation

Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.
 Attributes:
 Multiplier: 2x
 Price: 250k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management IV
 Notes: An excellent, priority support skill for appropriate ships.



Radar Sensor Compensation

Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sansha's ships.
 Attributes:
 Multiplier: 2x
 Price: 250k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management IV
 Notes: An excellent, priority support skill for appropriate ships.



Signature Analysis

Skill at operating Targeting systems. 5% improved targeting speed per skill level.
 Attributes:
 Multiplier: 1x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: CPU Management I
 V required for: Recon Ships; Logistics
 Notes: Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.



Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
 Attributes:
 Multiplier: 1x
 Price: 150k ISK
 Alpha max level: IV
 Prerequisites: CPU Management I
 I required for: T1 automated targeting systems
 II required for: Passive Targeter II
 IV required for: Auto Targeting System II
 V required for: Advanced Target Management
 Notes: Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number). The number of targets that you can lock in a particular ship is the lesser of either (2 + Target Management skill + Advanced Target Management skill) or the ship's limitation (which can be increased with modules like Auto Targeting System or Signal Amplifier). No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both Target Management V and Advanced Target Management V to do so.


Odyssey 1.1