Tech 3 Production
From EVE University Wiki
Introduction
Tech 3 ships are made using materials obtained in wormhole space.
As can be seen from the following flowchart there are 4 distinct manufacturing stages:
- React Polymers
- Construct Components
- Reverse Engineer subsystem and hull BPCs
- Construct subsystems and hulls
These steps, and the skills and materials for each are detailed below.
Process Flow
Polymer Reaction
Skills
- Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
- POS Management Role (to manage the control tower to set up the production process)
Materials
- Polymer Reaction Blueprints are seeded on the NPC market under Manufacture & Research / Reactions / Polymer Reactions
- Fullerites are obtained using Gas Mining from Gas sites in wormhole space. See Gas in W-space for more details.
- Minerals are obtained from mining standard ores
Process
- Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 and below
T3 Component Construction
Skills
Pre-reqs for these are Industry 5, Science 5 and one or more of CPU Management 5 / Mechanic 5 / Powergrid Management 5. Each T3 Component BPO needs:
- Electromagnetic Physics 2, plus one of
- Graviton Physics 2
- High Energy Physics 2
- Mechanical Engineering 2
- Plasma Physics 2
Materials
- Salvage is obtained by salvaging sleeper wrecks
- Component BPOs are available on the NPC market under Blueprints / Components / Hybrid Components
Process
- Components can be constructed in NPC stations, or using a Component Assembly Array anchored at a POS
Reverse Engineering
Skills
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of CPU Management 5 / Mechanic 5 / Power Grid Management 5.
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
- Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
- Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
- Hull - Mechanical Engineering 1, Plasma Physics 1
Materials
- Ancient relics are gathered from Relic sites in wormhole space using an Relic Analyser (Archeology skill). Some also drop from Data sites.
- Tech 3 Datacores, Decryptors and R.A.M. are obtained from Data sites in wormhole space using a Data Analyser (Hacking skill).
- Standard Datacores are obtained using research agents for the corresponding science skill.
Process
- Reverse Engineering can be performed using an Experimental Lab anchored at a POS or at a Caldari Outpost
Subsystem Construction
Skills
needs the Subsystem Technology skill to 4 (see Reverse Engineering above)
- Cruiser Construction 4
- Jury Rigging 5
- <Racial> Starship Engineering 4
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
- Propulsion Subsystem Technology (needs Graviton Physics 4)
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
- Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- Subsystem construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost
Hull Construction:
Skills
- Cruiser Construction 5
- Industry 5
- <Racial> Starship Engineering 5
- Mechanical Engineering 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- Hull construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost