Abyssal Deadspace

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Abyssal Deadspace is a

Site basics

A new type of space can be accessed using filaments obtained from data sites and from abyssal deadspace. Five tiers of increasing difficulty exists. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by activating a filament in space. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your entry location that allows others to await your return from the pocket. Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains all the loot for that pocket.

An Abyssal deadspace instance is composed of three pockets. Each pocket must be cleared of enemies for a gate to open to the next pocket. In addition to Triglavians, you may find rogue drones under their command. Drifters (without doomsday and rarely with overshield) may appear as well, accompanied by sleeper drones, engaged in combat with the Triglavians. However, no one will help you. You must fight your way out.

Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from.

Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will still return to the Abyssal system, however the complex will have de-spawned and the player will be stuck in empty void space: the only way out is to self destruct.

Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. The five Abyss-wide environmental effects are outlayed according to the site tier in this table below:


Electrical storm

Icon resist em.png EM resist penalty (L1: -30%, L2: -30%, L3: -30%, L4: -50%, L5: -70%)
Icon capacitor capacity.png Capacitor recharge time bonus (-50%)

Dark matter field

Icon target range.png Turret optimal and falloff range penalty (L1: -30%, L2: -30%, L3: -30%, L4: -50%, L5: -70%)
Icon velocity.png Bonus to maximum velocity (+50%)

Exotic particle storm

Icon resist kin.png kinetic resist penalty (L1: -30%, L2: -30%, L3: -30%, L4: -50%, L5: -70%)
Icon sensor resolution.png Bonus to scan resolution (+50%)

Plasma firestormstorm

Icon resist therm.png Penalty to thermal resist (L1: -30%, L2: -30%, L3: -30%, L4: -50%, L5: -70%)
Icon armor.png Bonus to armor HP (+50%)

Gamma-ray afterglow

Icon resist exp.png Explosive resist penalty (L1: -30%, L2: -30%, L3: -30%, L4: -50%, L5: -70%)
Icon shield.png Bonus to shield HP (+50%)

In addition to the environmental effect pervading all three pockets, dangerous localized storms will exist further affecting ships and electronic systems. These are small area of affect clouds that are visible in space and provide an icon near the player's capacitor HUD with their effect.

  • Filament Cloud: Penalty to Shield Booster capacitor usage (+50%), penalty to ancillary shield booster charge usage (+100%).
  • Bioluminescence Cloud: +300% Signature Radius (4.0x signature radius multipler).

Triglavian structures also will be present either reducing, boosting tracking or damaging drones and missiles. There are small and medium sized .

  • Deviant Automata Suppressor: Damages all missiles and drones within it area of effect. The larger does about the same damage to drones as a single medium smartbomb.
  • Multibody Tracking Pylon: +80% tracking to all ships in its are of effect.


Running Abyssal Sites

Icon warning.png WARNING: Any ship and capsule should be considered lost the moment a player enters Abyssal Deadspace. The atmosphere is rather unforgiving to inexperienced, ill-equipped or unfamiliar pilots. If your ship is lost inside the site, you will loose your capsule with implants (if equipped) as well. Do not run Abyssal Deadspace complexes with expensive implants installed or with excessively expensive ship setups which cannot be readily replaced.