Difference between revisions of "Angel Strike - The Final Battle (10 of 10) (Blood Raiders)"
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Revision as of 09:44, 8 November 2017
Part 10 - The Final Battle
Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
This is the most challenging level, first time you will come up against battleships in this storyline.
Pocket 1
First jump, NPC's are spread out (6km, then 95-125km).
Initial aggro by 2 frigates and 2 heavy missile batteries.
After first group, need to kill 5 cruisers at long range, you don't have to shoot the 5 towers (blood raider) to jump.
Pocket 2
4 groups at 13km, 25km, 35km)
Initial aggro at warp in by middle group, lots of collidable structures.
Don't have exact counts, each group 2-4 cruisers and 2-4 frigs. The usual mix of corpii and corpum
Pocket 3
3 groups @60 and @90km, this time battleships have come to the party.
No aggro on warp in. Attack each group, no aggro from others.
Group 1:
1 Corpior Visionary
2 Corpior Seer
1 Corpior Converter
Group 2:
3 Corpior Converter
3 Corpior Templar
3 Corpus Cardinal
1 Corpus Patriarch
1 Corpior Shade
1 Corpior Fanatic
Group 3:
1 Corpus Harbinger
4 Corpus Archbishop
4 Corpior Converter
1 Corpior Templar
Destroy the Dark Blood Chapel and pick up 3 implants.