Difference between revisions of "Angel Strike - The Final Battle (10 of 10) (Sansha's Nation)"
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Revision as of 09:56, 8 November 2017
Part 10 - Final Battle
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
This is the most challenging level, first time you will come up against battleships in this storyline.
===First Pocket: Aggro at Warpin===
2x Tower Sentry Sansha III
1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer
Second Pocket
1st Group:
1x Centatis Wraith
1x Centatis Specter
2nd Group:
1x Centatis Devil
2x Centior Canibal
3x Centior Misshape
3rd Group:
1x Centum Fiend
1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer
4th Group:
2x Centum Torturer
3x Centii Enslaver
1x Centii Plague
3rd pocket
Group 1:
2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p
Group 2:
Next to the structures:
4 destroyers
2 battlecruisers
Group 3 and 4:
The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.
Killed 1st/2nd before engaging the structures.
Structures:
- 2 overseer structures: industrial derelict and (target)central comms tower:
- The industrial didn't drop anything
- The comms tower dropped the expected +3 implant.
Blitz::
Destroy the Sensor Structure