Difference between revisions of "Archive:DecShield"

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A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.
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{{Historical}}
  
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:
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A [[War Declaration]] Shield (DecShield or Dec Shield), was a game mechanic that [[EVE University]] used to discourage casual War Declarations by making them more expensive to the potential aggressor. Together with the old Wartime Standard Operating Procedures, DecShield was aimed at preventing war and shortening war duration so that members could focus on learning about different aspect of the game mechanics in a controlled environment.
  
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)
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== Basics ==
  
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has.  As you can see, these are multiplicitive factors.  Since we cannot affect ''B'' or ''N'', but we can increase ''W'' by having 'friendly' corporations declare wars on the University and Ivy League Alliance.
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Prior to Inferno the cost to the declaring corporation or alliance was based both on the number of wars that they had in process and the number of wars the target corporation or alliance had, as this equation shows:
  
A number of E-UNI members and alumni have sacrificed a character slot, and have wardecced E-UNI with various shell corporations. These wars are all being paid for by the Uni and all management of these is being maintained by the directors via the API.
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: ''cost'' = ''B'' * (''N''+1) * (''W''+1)
  
The end result is that the cost of declaring or continuing a war with E-UNI will be between 500 M and 1 B ISK per week, and that's before the casual aggressor realizes that the [[Wartime Standard Operating Procedures]] we use mean that easy targets are usually out of reach, and the only E-UNI ships out of station are PvP-fit Uni fleets looking for them.
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Where ''B'' was the base price, ''N'' was the number of wars the aggressing entity had, and ''W'' was the number of wars the target entity had.  As you can see, these are multiplicitive factors.  The target entity, could not influence ''B'' or ''N'', but they could increase ''W'' by having 'friendly' corporations declare wars on them.
  
Of course, in the event that a corporation or alliance who has a proven track record of good PvP combat and/or the numbers to provide a good fight should contact [[EVE University Management]], and we can declare war on them ourselves.
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This was done by creating a series of 'shell corporations' with alts and having them declare war against the corporation, thereby upping the cost. It was considered very likely to be an exploit and/or breach of the EULA to use trial accounts for this purpose, and as such EVE University utilized alts on active accounts of members and alumni, which were checked daily for their status.
  
[[Category:PvP]]
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== Changes in Retribution Expansion ==
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In Retribution Expansion, [[CCP]] implemented several major changes that essentially disintegrated the mechanic of DecShield. Here is a forum thread on the subject [https://forums.eveonline.com/default.aspx?g=posts&t=176331].

Latest revision as of 05:58, 7 October 2021

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.

A War Declaration Shield (DecShield or Dec Shield), was a game mechanic that EVE University used to discourage casual War Declarations by making them more expensive to the potential aggressor. Together with the old Wartime Standard Operating Procedures, DecShield was aimed at preventing war and shortening war duration so that members could focus on learning about different aspect of the game mechanics in a controlled environment.

Basics

Prior to Inferno the cost to the declaring corporation or alliance was based both on the number of wars that they had in process and the number of wars the target corporation or alliance had, as this equation shows:

cost = B * (N+1) * (W+1)

Where B was the base price, N was the number of wars the aggressing entity had, and W was the number of wars the target entity had. As you can see, these are multiplicitive factors. The target entity, could not influence B or N, but they could increase W by having 'friendly' corporations declare wars on them.

This was done by creating a series of 'shell corporations' with alts and having them declare war against the corporation, thereby upping the cost. It was considered very likely to be an exploit and/or breach of the EULA to use trial accounts for this purpose, and as such EVE University utilized alts on active accounts of members and alumni, which were checked daily for their status.

Changes in Retribution Expansion

In Retribution Expansion, CCP implemented several major changes that essentially disintegrated the mechanic of DecShield. Here is a forum thread on the subject [1].