Difference between revisions of "Archive:Noob Night in the Hole Ship Fittings"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Automated text replacement (-Campus +Community); cosmetic changes)
 
(93 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Wormhole Links}}This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Campus).
+
{{Historical}}
 +
 
 +
{{Wormhole Links}}This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Community).
  
 
<span style="color:#00FF40">General notes:</span>
 
<span style="color:#00FF40">General notes:</span>
*Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
+
* Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
*The Prototype Adaptive Nano Membranes can be replaced with Adaptive Nano Plating (if Hull Upgrades IV has been trained) for more resists - especially on cruisers
+
* Survivability in PvE (Sleeper Site running)
*<span style="color:#00FF40">Click "NOTES" if available on a fit for ship cost and additional piloting guidelines</span>
+
** Battlecruisers: <span style="color:#00FF00">Good</span> - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
==Frigates==
+
** Cruisers: <span style="color:#00FF00">Good</span> to <span style="color:#DDFF00">Decent</span> - all the actual armor ships (Gallente, Amarr, some Minmatar) should be able to survive just fine. Caldari ships will typically be fine as long as you don't burn straight at battleships and broadcast appropriately. Be aligned anyway.
{{ShipFitting
+
** Destroyers: <span style="color:#DDFF00">Decent</span> to <span style="color:#FF6600">Endangered</span> - Destroyers are a lot less agile than Frigates without sporting a greatly increased tank. If you bring a Destroyer, make very sure you don't burn straight at Sleeper battleships, broadcast early, and review the [[Gunnery Guide#Spiralling In|"spiraling" technique]] to get close safely.
| ship=Incursus
+
** Frigates: <span style="color:#00FF00">Good</span> to <span style="color:#DDFF00">Decent</span> - Frigates are actually surprisingly survivable against Sleeper fire due to their combination of high speed and low signature radius greatly reducing incoming damage if piloted properly. However, it is imperative that you do not fly in a straight line towards/away from sleeper battleships! Review how to spiral in on a target ([http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html recommended viewing]) and apply it - or simply warp out to a celestial when targeted, then come back.
| shipTypeID=594
+
 
| fitName=NNitH Basic
+
 
| fitID=NNitH-Basic
+
 
| low1name=F85 Peripheral Damage System I
+
<span style="color:#FFFF00">Click "NOTES" if available on a fit for ship cost and additional piloting guidelines</span>
| low1typeID=5843
 
| low2name=200mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11349
 
| low3name=Prototype Energized Adaptive Nano Membrane I
 
| low3typeID=16391
 
| low4name=Prototype Armor Explosive Hardener I
 
| low4typeID=16367
 
| mid1name=Experimental 1MN Afterburner I
 
| mid1typeID=6003
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| high1name=Limited Light Neutron Blaster I, Antimatter Charge S
 
| high1typeID=7581
 
| charge1name=Antimatter Charge S x1000
 
| charge1typeID=222
 
| high2name=Limited Light Neutron Blaster I, Antimatter Charge S
 
| high2typeID=7581
 
| high3name=Limited Light Neutron Blaster I, Antimatter Charge S
 
| high3typeID=7581
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| rig3name=Small Processor Overclocking Unit I
 
| rig3typeID=26929
 
| drone1name=Hobgoblin I x1
 
| drone1typeID=2454
 
| mid3name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Cost: about 3.5mil</li><li>For PvE and PvP - get close (within 2-3km) and orbit with AB on.</li><li>Cap stable with everything running.</li><li>Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=594:5843;1:11349;1:16391;1:16367;1:6003;1:5439;1:7581;3:222;1000:30987;2:26929;1:2454;1::
 
}}{{ShipFitting
 
| ship=Tristan
 
| shipTypeID=593
 
| fitName=NNitH Basic
 
| fitID=NNitH-Basic
 
| low1name=Drone Damage Amplifier I
 
| low1typeID=4393
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low3name=Local Hull Conversion Nanofiber Structure I
 
| low3typeID=5561
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=Medium Azeotropic Ward Salubrity I
 
| mid2typeID=8433
 
| mid3name=Faint Warp Disruptor I
 
| mid3typeID=5403
 
| high1name=75mm Prototype Gauss Gun, Antimatter Charge S
 
| high1typeID=7247
 
| charge1name=Antimatter Charge S x1000
 
| charge1typeID=222
 
| high2name=75mm Prototype Gauss Gun, Antimatter Charge S
 
| high2typeID=7247
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Core Defense Field Extender I
 
| rig2typeID=31788
 
| rig3name=Small Polycarbon Engine Housing I
 
| rig3typeID=31177
 
| drone1name=Hobgoblin I x5
 
| drone1typeID=2454
 
| high3name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Cost: about 2.7mil</li><li>For PvE and PvP - orbit at 20-30km with MWD on and send in your drones to do the work.</li><li>If anything gets within about 6km, you can try shooting it with the rails also.</li><li>Cap stable with MWD on and warp disruptor off.</li><li>Get ready to warp away if you are yellow-boxed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=593:4393;1:11563;1:5561;1:5973;1:8433;1:5403;1:7247;2:222;1000:31716;1:31788;1:31177;1:2454;5::
 
}}{{ShipFitting
 
| ship=Merlin
 
| shipTypeID=603
 
| fitName=Armor NNitH
 
| fitID=Armor-NNitH
 
| low1name=400mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11309
 
| low2name=F85 Peripheral Damage System I
 
| low2typeID=5843
 
| low3name=Micro Auxiliary Power Core I
 
| low3typeID=11563
 
| mid1name=Experimental 1MN Afterburner I
 
| mid1typeID=6003
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=Faint Warp Disruptor I
 
| mid3typeID=5403
 
| mid4name=X5 Prototype Engine Enervator
 
| mid4typeID=4025
 
| high1name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high1typeID=7487
 
| charge1name=Antimatter Charge S x1000
 
| charge1typeID=222
 
| high2name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high2typeID=7487
 
| high3name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high3typeID=7487
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Anti-Kinetic Pump I
 
| rig2typeID=31021
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=603:11309;1:5843;1:11563;1:6003;1:4025;2:5403;1:7487;3:222;1000:31009;1:31021;1:30987;1::
 
}}{{ShipFitting
 
| ship=Kestrel
 
| shipTypeID=602
 
| fitName=Armor NNitH
 
| fitID=Armor-NNitH
 
| low1name=400mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11309
 
| low2name=F85 Peripheral Damage System I
 
| low2typeID=5843
 
| mid1name=Limited 1MN Afterburner I
 
| mid1typeID=6001
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| mid4name=J5b Phased Prototype Warp Scrambler I
 
| mid4typeID=5439
 
| high1name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high1typeID=16521
 
| charge1name=Mjolnir Rocket x1000
 
| charge1typeID=2512
 
| high2name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high2typeID=16521
 
| high3name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high3typeID=16521
 
| high4name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high4typeID=16521
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Ancillary Current Router I
 
| rig2typeID=31358
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=602:11309;1:5843;1:6001;1:4025;2:5439;1:16521;4:2512;1000:31009;1:31358;1:30987;1::
 
}}{{ShipFitting
 
| ship=Rifter
 
| shipTypeID=587
 
| fitName=Armor NNitH
 
| fitID=Armor-NNitH
 
| low1name=400mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11309
 
| low2name=Prototype Energized Adaptive Nano Membrane I
 
| low2typeID=16391
 
| low3name=F85 Peripheral Damage System I
 
| low3typeID=5843
 
| mid1name=Limited 1MN Afterburner I
 
| mid1typeID=6001
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=J5b Phased Prototype Warp Scrambler I
 
| mid3typeID=5439
 
| high1name=125mm Light Gallium Machine Gun, EMP S
 
| high1typeID=8787
 
| charge1name=EMP S x1000
 
| charge1typeID=185
 
| high2name=125mm Light Gallium Machine Gun, EMP S
 
| high2typeID=8787
 
| high3name=125mm Light Gallium Machine Gun, EMP S
 
| high3typeID=8787
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| rig3name=Small Anti-Explosive Pump I
 
| rig3typeID=31009
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=587:11309;1:16391;1:5843;1:6001;1:4025;1:5439;1:8787;3:185;1000:30987;2:31009;1::
 
}}{{ShipFitting
 
| ship=Breacher
 
| shipTypeID=598
 
| fitName=Armor NNitH
 
| fitID=Armor-NNitH
 
| low1name=F85 Peripheral Damage System I
 
| low1typeID=5843
 
| low2name=400mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11309
 
| low3name=Micro Auxiliary Power Core I
 
| low3typeID=11563
 
| mid1name=Limited 1MN Afterburner I
 
| mid1typeID=6001
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| mid4name=J5b Phased Prototype Warp Scrambler I
 
| mid4typeID=5439
 
| high1name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high1typeID=16521
 
| charge1name=Mjolnir Rocket x1000
 
| charge1typeID=2512
 
| high2name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high2typeID=16521
 
| high3name='Malkuth' Rocket Launcher I, Mjolnir Rocket
 
| high3typeID=16521
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Anti-Kinetic Pump I
 
| rig2typeID=31021
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=598:5843;1:11309;1:11563;1:6001;1:4025;2:5439;1:16521;3:2512;1000:31009;1:31021;1:30987;1::
 
}}
 
  
==Destroyers==
+
[[Category:Wormholes]]
{{ShipFitting
+
[[Category:WHC]]
| ship=Algos
 
| shipTypeID=32872
 
| fitName=NNitH Basic
 
| fitID=NNitH-Basic
 
| low1name=400mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11309
 
| low2name=F85 Peripheral Damage System I
 
| low2typeID=5843
 
| low3name=Drone Damage Amplifier I
 
| low3typeID=4393
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=Faint Warp Disruptor I
 
| mid2typeID=5403
 
| mid3name=Fleeting Propulsion Inhibitor I
 
| mid3typeID=4027
 
| high1name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high1typeID=7487
 
| charge1name=Antimatter Charge S x1000
 
| charge1typeID=222
 
| high2name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high2typeID=7487
 
| high3name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high3typeID=7487
 
| high4name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high4typeID=7487
 
| rig1name=Small Anti-Thermic Pump I
 
| rig1typeID=31033
 
| rig2name=Small Anti-Kinetic Pump I
 
| rig2typeID=31021
 
| rig3name=Small Anti-Explosive Pump I
 
| rig3typeID=31009
 
| drone1name=Hobgoblin I x5
 
| drone1typeID=2454
 
| drone2name=Hammerhead I x3
 
| drone2typeID=2183
 
| high5name=open
 
| high6name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Cost: about 7mil</li><li>For PvE and PvP - orbit at 20km with MWD on and let your drones do the work.</li><li>Not cap stable - turn off MWD when needed.</li><li>Use blasters to pick off things that come within 2km.</li><li>Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=32872:11309;1:5843;1:4393;1:5973;1:5403;1:4027;1:7487;4:222;1000:31033;1:31021;1:31009;1:2454;5:2183;3::
 
}}{{ShipFitting
 
| ship=Catalyst
 
| shipTypeID=16240
 
| fitName=NNitH Basic
 
| fitID=NNitH-Basic
 
| low1name=F85 Peripheral Damage System I
 
| low1typeID=5843
 
| low2name=400mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11309
 
| low3name=Prototype Armor Explosive Hardener I
 
| low3typeID=16367
 
| mid1name=Experimental 1MN Afterburner I
 
| mid1typeID=6003
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| high1name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high1typeID=7487
 
| charge1name=Antimatter Charge S x2000
 
| charge1typeID=222
 
| high2name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high2typeID=7487
 
| high3name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high3typeID=7487
 
| high4name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high4typeID=7487
 
| high5name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high5typeID=7487
 
| high6name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high6typeID=7487
 
| high7name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high7typeID=7487
 
| high8name=Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
| high8typeID=7487
 
| rig1name=Small Anti-Thermic Pump I
 
| rig1typeID=31033
 
| rig2name=Small Anti-Kinetic Pump I
 
| rig2typeID=31021
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Cost: about 6mil</li><li>For PvE and PvP - get up close and orbit at 2km with AB on.</li><li>Cap stable with scram off.</li><li>The blasters are your only weapon on this one.</li><li>Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=N
 
| shipDNA=16240:5843;1:11309;1:16367;1:6003;1:5439;1:7487;8:222;2000:31033;1:31021;1:30987;1::
 
}}
 

Latest revision as of 08:38, 7 June 2022

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.


This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Community).

General notes:

  • Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
  • Survivability in PvE (Sleeper Site running)
    • Battlecruisers: Good - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
    • Cruisers: Good to Decent - all the actual armor ships (Gallente, Amarr, some Minmatar) should be able to survive just fine. Caldari ships will typically be fine as long as you don't burn straight at battleships and broadcast appropriately. Be aligned anyway.
    • Destroyers: Decent to Endangered - Destroyers are a lot less agile than Frigates without sporting a greatly increased tank. If you bring a Destroyer, make very sure you don't burn straight at Sleeper battleships, broadcast early, and review the "spiraling" technique to get close safely.
    • Frigates: Good to Decent - Frigates are actually surprisingly survivable against Sleeper fire due to their combination of high speed and low signature radius greatly reducing incoming damage if piloted properly. However, it is imperative that you do not fly in a straight line towards/away from sleeper battleships! Review how to spiral in on a target (recommended viewing) and apply it - or simply warp out to a celestial when targeted, then come back.


Click "NOTES" if available on a fit for ship cost and additional piloting guidelines