Difference between revisions of "Archive:Null-Sec Campus"

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==Who Runs Nullsec Camp==
 
==Who Runs Nullsec Camp==
  
At this time, Nullsec camp is a student-run event. We still answer to E-Uni management, of course. No one individual can be said to be in charge of the project. As the founder of the current incarnation of Nullsec Camp, [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=20219 Tinman Spectacular] is the leader-by-default, and takes full responsibility for all the trouble we get ourselves in. [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=31150 Captain Galen Wanderson] has volunteered as unofficial liaison between the camp and Uni management, so you can take any issues which may require intervention from Uni staff to him. We also have [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=30771 Var Shayiskhun] to run our logistics. There is no official hangar as of yet but he tries to run bi weekly black frog shopping trips. He may also have a selection of items available. Please do not heaitate to ask any of these individuals questions.
+
At this time, Nullsec camp is a student-run event. We still answer to E-Uni management, of course. No one individual can be said to be in charge of the project. As the founder of the current incarnation of Nullsec Camp, [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=20219 Tinman Spectacular] is the leader-by-default, and takes full responsibility for all the trouble we get ourselves in. [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=31150 Captain Galen Wanderson] has volunteered as unofficial liaison between the camp and Uni management, so you can take any issues which may require intervention from Uni staff to him. We also have [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=30771 Var Shayiskhun] to run our logistics. There is no official hangar as of yet but he tries to run bi weekly black frog shopping trips. He may also have a selection of items available. Please do not hesitate to ask any of these individuals questions.
 +
 
 +
==What Ships to Bring==
 +
You may bring any ship that you don't mind losing, providing that it is allowed under WSOP. Here are some useful categories of ships you may want to consider bringing:
 +
 
 +
*Fast tackler - Great for making bookmarks and for PvP, especially for newbros
 +
*Ewar boats - Moar ewar from all racial categories is a great asset for the camp
 +
*Battlecruiser/Battleship - useful for ratting, PVE sites, and yes, PvP
 +
*Scanning ship - Covops frigates and their T1 equivalents
 +
 
 +
On your first trip to camp, it is recommended that you bring a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to quickly make bookmarks as you travel. It is fairly easy to bring in additional ships later, either flying them in from Solitude or getting them delivered by Black Frog. Expect to lose lots of ships.
 +
 
 +
At this time it is not recommended that you bring mining ships or industrials, with the exception of cloaky blockade runners. As the camp becomes more established, mining nullsec ores may become a more reasonable proposition, but at the current time we still have too much hostile activity in our home system for mining to be practical.
 +
 
 +
==How to Get to Camp==
 +
 
 +
There are several routes, depending on where you are coming from. Before departing, it is recommended that you join the chat channel "Hi Camp Mates", which is used to communicate with both the Nullsec and Lowsec camps.
 +
 
 +
===From Aldrat===
 +
*The lowsec route through Genesis, Aridia and Solitude is preferred at this time.
 +
**Travel to Bherdasopt
 +
**Set your autopilot destination for A-ZLHX
 +
**At this point you are close to the University's Lowsec camp, so you may wish to join the LSC Mumble channel and fleet (advertised in Fleet Finder) in order to get intel or support, should you run into trouble.
 +
**Jump into Gonditsa, and proceed through 16 low security systems to Conomette. Beware of gatecamps and pirates.
 +
**Join the NSC standing fleet, found in fleet finder, and the NSC Mumble channel. Inquire if anybody has eyes in Y9G-KS, and explain that you are coming to join the camp. You may choose to wait for an escort, or continue to camp solo if you prefer.
 +
**From Conomette, there will be three jumps in nullsec before you arrive in camp. Be aware that the gates may be bubbled with mobile warp disruptors, and that every neutral in Local is probably actively trying to find and kill you. See the advice below on "Travelling Safely".
 +
**On arrival in A-ZLHX, choose either station to call your home. They offer identical services.
 +
 
 +
===From Oerse===
 +
*Set your autopilot destination for A-ZLHX.
 +
*Join the NSC fleet and Mumble channel. Ask for intel on the route.
 +
*Enjoy your 5 jumps, and pity those poor Unistas coming from Aldrat. Beware of bubbles and assume every neutral you see in nullsec is trying to kill you.
 +
*Pick a station to call your home.
 +
 
 +
===From Maseera===
 +
*See if you can form a fleet to accompany you on the trip.
 +
*Set destination for A-ZLHX.
 +
*Travel through Aridia and Solitude, killing everything that moves along the way.
 +
*In Conomette, join the NSC fleet and Mumble channel. Inquire about intel on the route.
 +
*Proceed to A-ZLHX, killing everyone you see. Beware of bubbles.
 +
*Pick a station to call home.
 +
*Troll the LSC forums about how much more awesome NSC is than LSC.
 +
 
 +
==Surviving in Nullsec==
 +
 
 +
===General Advice===
 +
There is a steep learning curve for new players moving into the NSC due to the nearly constant presence of hostile activity. Syndicate is, first and foremost, a PvP environment, so people will be trying to kill you nearly every time you undock. Even the NPC rats can be more formidable opponents than you might expect. You will lose ships, maybe a lot of ships. The advice in this section should help you to minimize your losses.
 +
====Your Overview====
 +
If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the [[Overview Guide]] for information about how to configure your overview.
 +
====Local Chat====
 +
Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.
 +
====Your Directional Scanner====
 +
Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
 +
 
 +
* Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
 +
* Cloaked ships do not appear on D-Scan.
 +
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
 +
====Bookmarks====
 +
Your first few hours in nullsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
 +
 
 +
* Two or more unaligned safe spots
 +
* An instant undock from each station (at least the ones you use often)
 +
* Tacticals off of stations and gates  [http://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf Warp Tactical Around A Station]
 +
* Tacticals off of asteroid belts if you plan on ratting
 +
 
 +
Making bookmarks for each system you're in often is a good idea.
 +
 
 +
 
 +
 
 +
 
 +
===Travelling Safely===
 +
 
 +
===Ratting/PVE===

Revision as of 00:30, 11 October 2012

Template:On-Going Events

Current Location: A-ZLHX

Time: 24/7

Mailing List: NullCamp.E-UNI

Standing Fleet Advert is in Fleet Finder




Nullsec Camp Mission Statement

"Maintain a supportive base of operations for EVE University students to get first-hand experience of living in null security space, to learn about nullsec game mechanics, and to practice nullsec tactics."


Nullsec Camp Background

Once upon a time, EVE University lived in null security space. Those days are long past, but there have always been those who dreamed of a Return. In May of 2011, the University established the first incarnation of the NullSec campus in Fountain. There was controversy. The Uni, regrettably, was forced to leave camp prematurely, and once again return to Empire. Then one day, in September of the same year, a handful of brave, perhaps foolhardy Unistas followed a gibbering madman named Tinman Spectacular into Syndicate, pitched their tents and settled in for the long haul. So Nullsec Camp 2.0 was born out of the initiative of Uni students.

What do I need to do to join NullSec Camp?

The following is mandatory, treat this as a checklist:

You must have acquired the title Freshman or a similar title before joining camp and participating in our activities. Returning members of the university who posses a Graduate Medal may join the NSC immediately in lieu of waiting for their titles to be refreshed. Graduates should still review the requirements/classes before arriving in the NSC.

You must have either have attended in person or read/listened to the following classes on the uniwiki:

You must have your overview set up to the E-Uni Standard.

You MUST read, understand and abide by the Camp Rules and Procedures if you join this event. All E-Uni Rules also apply.

Camp Rules and Procedures:

General

  • Members active in camp must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
    • NSC Camp mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
  • If you are going AFK for more than ~15 minutes you must drop fleet.
  • Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
  • Adhere to all EVE-University Rules and SOP.
  • Fly what you can afford to lose.

PvP

  • Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles. Do this after the enemy has left the field.
  • A group of pilots venturing further than the local systems, will move to a unique fleet mumble channel. Wormhole fleets apply no matter the “jumps”. It is recommended to form a complete new fleet when roaming.
  • Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
    • 1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment
  • Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
    • An exception to this rule is during wartime, war-target loot belongs to the ILN.

PvE

  • Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
  • PvE loot is property of the group who agree to rat or run sites together.

Comms

  • Camp communications are by default “OPEN COMMS”.
  • When first entering camp mumble, please wait at least a full minute before speaking, unless it is very urgent
  • Camp may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
  • Groups of campers operating in the local systems may remain in the main camp mumble.
  • Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.
  • Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from camp is recommended but not required.
  • We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.

What can I do in camp?

Who Runs Nullsec Camp

At this time, Nullsec camp is a student-run event. We still answer to E-Uni management, of course. No one individual can be said to be in charge of the project. As the founder of the current incarnation of Nullsec Camp, Tinman Spectacular is the leader-by-default, and takes full responsibility for all the trouble we get ourselves in. Captain Galen Wanderson has volunteered as unofficial liaison between the camp and Uni management, so you can take any issues which may require intervention from Uni staff to him. We also have Var Shayiskhun to run our logistics. There is no official hangar as of yet but he tries to run bi weekly black frog shopping trips. He may also have a selection of items available. Please do not hesitate to ask any of these individuals questions.

What Ships to Bring

You may bring any ship that you don't mind losing, providing that it is allowed under WSOP. Here are some useful categories of ships you may want to consider bringing:

  • Fast tackler - Great for making bookmarks and for PvP, especially for newbros
  • Ewar boats - Moar ewar from all racial categories is a great asset for the camp
  • Battlecruiser/Battleship - useful for ratting, PVE sites, and yes, PvP
  • Scanning ship - Covops frigates and their T1 equivalents

On your first trip to camp, it is recommended that you bring a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to quickly make bookmarks as you travel. It is fairly easy to bring in additional ships later, either flying them in from Solitude or getting them delivered by Black Frog. Expect to lose lots of ships.

At this time it is not recommended that you bring mining ships or industrials, with the exception of cloaky blockade runners. As the camp becomes more established, mining nullsec ores may become a more reasonable proposition, but at the current time we still have too much hostile activity in our home system for mining to be practical.

How to Get to Camp

There are several routes, depending on where you are coming from. Before departing, it is recommended that you join the chat channel "Hi Camp Mates", which is used to communicate with both the Nullsec and Lowsec camps.

From Aldrat

  • The lowsec route through Genesis, Aridia and Solitude is preferred at this time.
    • Travel to Bherdasopt
    • Set your autopilot destination for A-ZLHX
    • At this point you are close to the University's Lowsec camp, so you may wish to join the LSC Mumble channel and fleet (advertised in Fleet Finder) in order to get intel or support, should you run into trouble.
    • Jump into Gonditsa, and proceed through 16 low security systems to Conomette. Beware of gatecamps and pirates.
    • Join the NSC standing fleet, found in fleet finder, and the NSC Mumble channel. Inquire if anybody has eyes in Y9G-KS, and explain that you are coming to join the camp. You may choose to wait for an escort, or continue to camp solo if you prefer.
    • From Conomette, there will be three jumps in nullsec before you arrive in camp. Be aware that the gates may be bubbled with mobile warp disruptors, and that every neutral in Local is probably actively trying to find and kill you. See the advice below on "Travelling Safely".
    • On arrival in A-ZLHX, choose either station to call your home. They offer identical services.

From Oerse

  • Set your autopilot destination for A-ZLHX.
  • Join the NSC fleet and Mumble channel. Ask for intel on the route.
  • Enjoy your 5 jumps, and pity those poor Unistas coming from Aldrat. Beware of bubbles and assume every neutral you see in nullsec is trying to kill you.
  • Pick a station to call your home.

From Maseera

  • See if you can form a fleet to accompany you on the trip.
  • Set destination for A-ZLHX.
  • Travel through Aridia and Solitude, killing everything that moves along the way.
  • In Conomette, join the NSC fleet and Mumble channel. Inquire about intel on the route.
  • Proceed to A-ZLHX, killing everyone you see. Beware of bubbles.
  • Pick a station to call home.
  • Troll the LSC forums about how much more awesome NSC is than LSC.

Surviving in Nullsec

General Advice

There is a steep learning curve for new players moving into the NSC due to the nearly constant presence of hostile activity. Syndicate is, first and foremost, a PvP environment, so people will be trying to kill you nearly every time you undock. Even the NPC rats can be more formidable opponents than you might expect. You will lose ships, maybe a lot of ships. The advice in this section should help you to minimize your losses.

Your Overview

If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the Overview Guide for information about how to configure your overview.

Local Chat

Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.

Your Directional Scanner

Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own guide and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:

  • Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
  • Cloaked ships do not appear on D-Scan.
  • If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.

Bookmarks

Your first few hours in nullsec should be spent making as many bookmarks as you can stand. See the bookmarks page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:

  • Two or more unaligned safe spots
  • An instant undock from each station (at least the ones you use often)
  • Tacticals off of stations and gates Warp Tactical Around A Station
  • Tacticals off of asteroid belts if you plan on ratting

Making bookmarks for each system you're in often is a good idea.



Travelling Safely

Ratting/PVE