Chasing the Dragon

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This is an escalation found by completing Angel Outpost anomalies. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in high-sec space, while the fourth will be in low-sec.

The high-sec parts are un-gated deadspace. The low-sec part is a two-room gated complex.

Part 1

Chasing the Dragon Stage 1.jpg

  • Defenders: 7 Gistii Type, 1 Gitsum Type, and 1 Domination type pirate.
  • Destroying the Domination pirate is the site trigger and possibly escallation to the next stage.
  • There were 51 Veldspar asteroids in this area.
  • Escallation Popup: Here the pirates have ditched one of their damaged frigates, you manage to enter its navigation systems and retrieve the last entered coordinates.
  • Total: 930K (Bounties: 121K Salvage: 607K Loot: 202K )

Part 2

Chasing the Dragon Stage 2.jpg

  • Defenders: 4 Gistii type, 2 Gitsum Type, and a Domination type pirate.
  • Destroying the Domination pirate is the site trigger and possibly escallation to the next stage.
  • Escallation Popup: You made a short story of this feeble ambush, but now it is obvious the pirates know you are on their trail! While you are fighting, your scanners analyze and compare the information you receive from the enemy ships to your onboard databanks. It is clear that some of these ships are carrying prisoners.
  • Total: 700K (Bounties: 165K Salvage: 1.5M Loot: 400K )

Part 3

Chasing the Dragon Stage 3.JPG

  • Defenders: 3 Gistii Type, 3 Gistior Type, 2 Gistum Type and 1 Domination type pirate.
  • Destroying the Domination pirate is the site trigger and possibly escallation to the next stage.
  • Escallation Popup: Enemy analysis report indicates that you are close to a drug distributor conditioning unit, where Angels are known to bring kidnapped persons from neighboring systems, make them addicted to various drugs, brainwash and train them as drug dealers, before sending them back to their home. Your best chance to beat these pirates is to get to the remaining ships before they reach their destination.
  • Total: 1.5M (Bounties: 200K Salvage: 783K Loot: 567K )

Part 4 LOW SEC

  • This stage has an initial gate and 2 pockets.

First pocket

Chasing the Dragon Stage 4 pocket 1.jpg

  • Defenders: 8 Gistii type pirates.
  • I assumed that all the pirates must be dead to use the acceleration gate to the second pocket.
  • There were 44 Veldspar asteroids in this pocket.

Second pocket

Chasing the Dragon Stage 4 pocket 2.JPG

  • Defenders: 7 Gistii type, 4 Gistior type, and 1 Domination type pirate.
  • There were 51 Veldspar asteroids in this pocket.
  • Final story popup: Surprisingly the Angels chose to stay and defend this vile place to their last ship. Even though you didn't manage to rescue any of their captivies, this installation will not be of any use to the pirates for a long time and looking at it in a clinical way, this end is probablly for the best for everyone as the human wrecks this place produced will not be spreading the pleasures of doom to untold thousands of people throughout this region.
  • Total: 270K (Bounties: 118K Salvage: ? - I did not come back to get the salvage Loot: 152K )

Rewards

The commander rats may drop Gistii A-type modules.