Difference between revisions of "Classes"

From EVE University Wiki
Jump to: navigation, search
Line 3: Line 3:
 
'''Capsuleer Orientation Related Education (CORE) classes''' are designed to give ''brand new'' EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A). '''CORE classes''' currently cover the following topics:
 
'''Capsuleer Orientation Related Education (CORE) classes''' are designed to give ''brand new'' EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A). '''CORE classes''' currently cover the following topics:
  
* [https://slides.eveuniversity.org/?slidesID=338 Bookmarks]
+
* [https://xx Introduction to Bookmarks]
* [https://slides.eveuniversity.org/?slidesID=244 D-Scan]
+
* [https://xx Introduction to D-Scan]
* [https://slides.eveuniversity.org/?slidesID=270 EVE Careers]
+
* [https://xx Introduction to EVE Careers]
* [https://slides.eveuniversity.org/?slidesID=388 EWAR]
+
* [https://xx Introduction to EWAR]
* [https://slides.eveuniversity.org/?slidesID=393 Exploration]
+
* [https://xx Introduction to Exploration]
* [https://slides.eveuniversity.org/?slidesID=268 Fitting]
+
* [https://xx Introduction to Fitting]
* [https://slides.eveuniversity.org/?slidesID=358 Fleets]
+
* [https://xx Introduction to Fleets]
* [https://slides.eveuniversity.org/?slidesID=349 Industry]
+
* [https://xx Introduction to Industry]
* [https://slides.eveuniversity.org/?slidesID=360 Mining]
+
* [https://xx Introduction to Mining]
* [https://slides.eveuniversity.org/?slidesID=342 Missions]
+
* [https://xx Introduction to Missions]
* [https://slides.eveuniversity.org/?slidesID=365 Player Threats]
+
* [https://xx Introduction to Player Threats]
* [https://slides.eveuniversity.org/?slidesID=346 Ship Roles]
+
* [https://xx Introduction to Ship Roles]
* [https://slides.eveuniversity.org/?slidesID=344 Skills]
+
* [https://xx Introduction to Skill Planning]
* [https://slides.eveuniversity.org/?slidesID=312 Surviving Damage]
+
* [https://xx Introduction to Surviving Damage]
* [https://slides.eveuniversity.org/?slidesID=357 Trade]
+
* [https://xx Introduction to Trade]
* [https://slides.eveuniversity.org/?slidesID=330 Weapon Systems]
+
* [https://xx Introduction to Weapon Systems]
  
  
 
[[Category:Classes]] [[Category:Getting Started]]
 
[[Category:Classes]] [[Category:Getting Started]]

Revision as of 23:52, 27 November 2020

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

Capsuleer Orientation Related Education (CORE) classes are designed to give brand new EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A). CORE classes currently cover the following topics: