Difference between revisions of "Creating an Alt Hauler"

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Hauling can be a great way to earn ISK doing [[Using_EVE-Central_to_haul_profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [http://classes.eve-ivy.com/ Alt Hauling 101] audio class.
 
Hauling can be a great way to earn ISK doing [[Using_EVE-Central_to_haul_profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [http://classes.eve-ivy.com/ Alt Hauling 101] audio class.
  
Our goal is to be able to haul the most amount of stuff (measured in m3) in the least amount of time from a new character's perspective. In doing this task, [http://evemon.battleclinic.com/ EVEMon] is your friend, and this guide basically shows you some career paths that you can then customize. The route you take depends on the race of the character, as all characters now start with minimal skills but those include racial frigate skills.  
+
Our goal is to be able to haul the most amount of stuff (measured in m3) in the least amount of time from a new character's perspective. In doing this task, [http://evemon.battleclinic.com/ EVEMon] is your friend, and this guide basically shows you some career paths that you can then customize. The route you take depends on the race of the character, as all characters now start with minimal skills but those include racial frigate skills.
  
The best route to take is to create an Amarr character to fly the [http://eve.wikia.com/wiki/Bestower Amarr Bestower], which can haul over 13,000 m3 with a minimally trained set of skills!
+
''Note: You cannot train these skills (Racial Industrial) on Trial accounts.''
 +
 
 +
==Hauler Table==
 +
Here is a simple table of Haulers and their cargohold capacity in m^3 with minimal skills and full Expanded Cargohold IIs (plus 3x T1 Cargo Rigs):
  
''Note: You cannot train these skills (Racial Industrial) on Trial accounts.''
+
{|
 +
! Ship
 +
! Cargo m^3
 +
! Race
 +
|-
 +
| Bestower || align="right" | 13,319 (20,257) || Amarr
 +
|-
 +
| Mammoth || align="right" | 17,838 (27,129) || Minmatar
 +
|-
 +
| Iteron Mark IV || align="right" | 13,058 (19,859) || Gallente
 +
|-
 +
| Iteron Mark V || align="right" | 25,270 (38,433) || Gallente
 +
|-
 +
| Badger || align="right" | 7,041 (10,708) || Caldari
 +
|-
 +
| Badger Mark II || align="right" | 12,514 (19,032) || Caldari
 +
|}
  
 
== Creating a Bestower Pilot ==
 
== Creating a Bestower Pilot ==
 
=== Create an Amarr Character ===
 
=== Create an Amarr Character ===
The first step, of course, is to create your new character. After logging in, you will be presented with the character select window. This has three squares of your character; the most recently played one will be on top in a big portrait window, and the others will be below in smaller squares. These may be blank squares that are barely visible, but they will say "Empty" below them in text. Click one of these Empty squares and you will be taken to the character creator.
+
The best route to take is to create an Amarr character to fly the [http://eve.wikia.com/wiki/Bestower Amarr Bestower], which can haul over 13,000 m3 with a minimally trained set of skills!
  
==== Choose Race ====
+
Obviously, since we want to fly the Amarr Bestower most quickly, you will create an Amarr character. This is the only option that makes any difference from a gameplay perspective, as it affects your starting racial skills (namely, your racial Frigate skill).
Obviously, since we want to fly the Amarr Bestower most quickly, we'll create an Amarr character, so at the "Choose Race" screen, select Amarr, the top right option. This is the only option that makes any difference from a gameplay perspective, as it affects your starting racial skills (namely, your racial Frigate skill).
 
  
==== Complete Creation ====
 
 
Next, you'll have the ability to chose your bloodline and ancestry. These do not make any difference to the stats you will start with, but they will change your starting appearance and the location your character starts.
 
Next, you'll have the ability to chose your bloodline and ancestry. These do not make any difference to the stats you will start with, but they will change your starting appearance and the location your character starts.
 
Then, you'll choose your gender, which again makes no gameplay difference, and then you'll have an opportunity to set up your appearance and select your name. There is also a very small option that lets you start in space instead of a station, but let's just start in a station.
 
 
You'll hit "Create Character" and then be taken back to the character selection screen. Note, you have to wait at least 24 hours before you can delete your new character!
 
  
 
=== Pause Training ===
 
=== Pause Training ===
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so let's first go into our currently training character (if any) and pause training:
+
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
 
 
* Open Character Sheet (top left button)
 
* Skills section (on the left, should be default)
 
* Skills tab (on the right, should be default)
 
* Open Training Queue button (new window pops up)
 
* Pause (bottom middle of the new window)
 
  
=== Send Money ===
+
=== Skill Books ===
Now, your new avatar will start out flat broke. She'll need to buy these skills:
+
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
  
 
* Amarr Industrial (270,000)
 
* Amarr Industrial (270,000)
Line 44: Line 52:
 
* Jury Rigging (54,000) (optional)
 
* Jury Rigging (54,000) (optional)
 
* Astronautics Rigging (18,000) (optional)
 
* Astronautics Rigging (18,000) (optional)
 +
**Total: 396,000 ISK
  
for a total of 334,000 to 406,000 ISK. They can in all likelihood be purchased in the starting station, so there's no need to travel.
+
==== Neural Remap ====
 +
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
  
You'll also want to buy a Bestower (best price in Amarr as of this writing is around 550,000 ISK, but 950,000 at the newbie station) as well as a shuttle to get to the Bestower (Around 15,000 for one actually at your station, or shop around for maybe 8,000 or so).
+
*Maximize Perception
 +
*Minimize Intelligence, Memory, and Charisma
 +
*Remaining points into Willpower
  
Then, you'll want four Expanded Cargohold II modules (about 650,000 ISK each). If you want to rig your Bestower, then you'll want three Medium Cargohold Optimization I rigs (about 5 million ISK each).
+
=== Training Plan for Bestower ===
 +
You will be flying the Bestower in under 12 hours (half a day) if you go this route!
  
Grant total: About 3.5 million ISK (3,500,000) unrigged, or 19 million ISK rigged. So, log in your main, find your alt in the ''People & Places'' window, under the ''Buddies'' tab, search for the character name and add to your addressbook. Then, right-click her portrait and ''Send Money'' to her.
+
#Amarr Frigate III
 +
#Amarr Industrial I
 +
#Hull Upgrades I
 +
#Hull Upgrades II
  
If you complete the tutorial missions for industry, you will get a free Sigil (the smaller Amarr industrial), so go ahead and do that if you desire. That will make your training time longer, as I believe some missions require training other skills to complete them. However, this option might be worthwhile for a quicker start if you are short on ISK.
+
When it is done, you should be able to pilot a Bestower that can fit Expanded Cargohold IIs.
  
Now, we're ready to log in and train the alt.
+
== Creating a Mammoth Pilot ==
 +
=== Create an Minmatar Character ===
 +
Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the Mammoth comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m3 cargo capacity. Although it is a few hundred m3 fall short of a few jetcan, you can easily exceed that with GSCs.
  
=== Train for Bestower ===
+
Similar to creating a  Bestower pilot, it is recommended to to create a Minmatar character as it will have Minmatar Frigate II already trained and saves us some time. Yet again the bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.
You will be flying the Bestower in under 12 hours (half a day) if you go this route!
 
  
==== Start Training Quickly ====
+
=== Pause Training ===
The first thing you're going to want to do is start training Amarr Frigate III as soon as you can when you log in. Do this:
+
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
  
* Open ''Character Sheet'' (top left button)
+
=== Skill Books ===
* ''Skills'' section (on the left, should be default)
+
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
* ''Skills'' tab (on the right, should be default)
 
* Open ''Training Queue'' button (new window pops up)
 
* Open the ''Spaceship Command'' skills (bottom of the left side)
 
* Highlight ''Amarr Frigate'' by clicking it
 
* Click ''Add'' at the bottom
 
* Click ''Apply'' at the bottom
 
  
Now you will show Amarr Frigate in the left side, counting down from 9h 8m 47s. You have a little time to relax now and do the rest at a more leisurely pace.
+
*Learning (31,500)
 
+
* Spatial Awareness (45,000)
Go ahead and close the ''Character Sheet'' window but leave the ''Training Queue'' window open for now.
+
* Iron Will (45,000)
 
+
* Minmatar Industrial (270,000)
It's a good idea not to waste training time, so since you paused your other character's training, you want to get started learning as fast as possible.
+
* Hull Upgrades (54,000)
 +
* Jury Rigging (54,000) (optional)
 +
* Astronautics Rigging (18,000) (optional)
 +
**Total: 517,500 ISK
  
 
==== Neural Remap ====
 
==== Neural Remap ====
You can decrease the training time required by remapping your attributes. Open your character sheet again, and click on the ''Attributes'' tab. At the bottom of the pane there is a ''Remap'' button, click it and yet another window will appear. Manipulate the sliders to maximize your Perception and minimize Intelligence, Memory, and Charisma; leave the remaining points in Willpower. Click the ''Save Changes'' button when you're done, and close your character sheet.
+
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
 
 
==== Skills Required ====
 
You will need to learn these skills to fly the Bestower:
 
  
* Amarr Industrial I
+
*Maximize Perception
** Amarr Frigate III
+
*Minimize Intelligence, Memory, and Charisma
* Hull Upgrades II
+
*Remaining points into Willpower
  
Since we can't even put the Industrial skill into the queue until we have learned Frigate III, plan to set a timer approximately 9h 8m from now to come back and add that to the training queue.
+
=== Training Plan for Bestower ===
 +
If you use a remap and follow this plan, you should be able to pilot a Mammoth around 3 days 4 hours 27 minutes.
  
==== Remaining Training ====
+
#Learning I
Now that Frigate III is training, let's purchase Hull Upgrades and add it to the queue.
+
#Learning II
 +
#Spatial Awareness I
 +
#Spatial Awareness II
 +
#Iron Will I
 +
#Iron Will II
 +
#Hull Upgrades I
 +
#Hull Upgrades II
 +
#Minmatar Frigate III
 +
#Minmatar Industrial I
 +
#Minmatar Industrial II
 +
#Minmatar Industrial III
 +
#Minmatar Industrial IV
  
* Open the ''Market'' window
+
When it is done, you should be able to pilot a Mammoth that can fit Expanded Cargohold IIs.
* Click the ''Search'' tab on the top left
 
* Type "Hull Upgrades" into the text box and click the ''Search'' button
 
* Select the ''Hull Upgrades'' that shows up below the ''Search'' button by clicking it
 
* Click the ''Jumps'' column header under ''Sellers'' to the right so it has a triangle pointing up
 
 
 
There should now be a row starting ''Station'' with the skill book for sale for 54,000.00 ISK at your current location, with an expiration in 364d and change. Right click that row and choose ''Buy This''. Verify the information in the window that pops up, and click ''Buy''. Now you have your next skill to add to the queue. Close the ''Market'' window.
 
 
 
Open your station items by clicking the ''Items'' button on the left of the screen. In there, you'll see a book labeled ''Hull Upgrades''. Right-click this and select ''Inject Skill''. Now, that skill will be in your ''Training Queue'' window under the ''Mechanic'' skills.
 
 
 
So, go back to your ''Training Queue'' window, find the ''Hull Upgrades'' skill, and click ''Add'' twice on it to train it to level II. In total, these two things will take just under two hours.
 
 
 
Now, because it's a bad idea to leave your queue less than full (in case something comes up in real life), pick other skills and fill out your queue (using the ''Add'' button). Preferably, add a long skill to the very end, and as many short skills before then. Your longest training skill now will be Frigate III, but you might also wish to learn Spaceship Command III. Navigation skills are also useful to save you some flight time, in particular Warp Drive Operation and Evasive Maneuvering.
 
 
 
While we're waiting, let's purchase the ''Amarr Industrial'' skill book in the same manner as you did the Hull Upgrades book above, so we have it when we need it. Only do this if you're planning to stay at the same station, and do not transport the book. Skill books are safest in a dock and in your head, so I recommend not to make a habit of traveling around with them if you want to learn them (using them as trade items is another story).
 
 
 
==== Amarr Industrial ====
 
So, you now have a two hour window between the end of training Frigate III and the end of your Hull Upgrades requirements. Plan to be back at the computer during this window (some 9 to 11 hours from now).
 
 
 
At this point, right-click the skill book in your ''Items'' list, and select ''Train now to level 1'', and say "OK" to any pop-up window. If that is not an option, do this instead:
 
 
 
* Right-click and choose ''Inject Skill''
 
* In your Training Queue window, it should now show up under ''Spaceship Command''. Drag it from there to the top of the queue to the right, so it trains first.
 
* Click the ''Apply'' button
 
 
 
This skill will train in just over 40 minutes.
 
 
 
Note that if you train Amarr Industrial to higher levels, it will increase both the carrying capacity and the speed of your Bestower. The choice , as always, is yours.
 
  
 
==== Optional Training: Rigging ====
 
==== Optional Training: Rigging ====
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs. To do so, you must buy and train the following skills:
+
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.
  
* Jury Rigging III
+
It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:
* Astronautics Rigging I
 
These two skill books will cost you an additional 72,000 ISK.
 
  
If your main character (or a helpful friend) already has these skills, then you can have them rig the ship and trade it to your hauler alt.
+
*Jury Rigging III
 +
*Astronautics Rigging I
  
==== Conclusion ====
+
=== Fitting Haulers ===
Now, after under 12 hours, you will have a fully trained Bestower pilot. All you need now is a fitted Bestower and something to do with it. That's up to you!
+
Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
  
=== Get and Fit your Bestower ===
+
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
(This is a little bit beyond the scope of this document, but here's a summary.)
 
  
* Open your ''Market'' window
+
If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerbility Fields in the mid slots.
* Search for a reasonably priced Bestower nearby by clicking the ''Price'' column header to sort it descending (upward pointing triangle, ▲)
 
* Note the location of the Bestower you'd like to buy - don't buy it yet
 
* Search again for ''Expanded Cargohold II'' for a good price (this will probably be in Amarr, the local trade hub)
 
* If you trained rigging skills, search again for ''Medium Cargohold Optimization I''.
 
* Decide where you want to buy each of these knowing you will have to travel to both places in either a shuttle (if you buy one) or your Impairor
 
* Purchase all desired items
 
* Fly to your Bestower and get into it
 
* Fly to your Expanded Cargohold IIs and fit them into your Bestower
 
* Start hauling 13,319 m^3 (assuming Amarr Industrial I and no rigs) wherever you want!
 
  
 
=== Optimize with Giant Secure Containers ===
 
=== Optimize with Giant Secure Containers ===
There are items called ''Giant Secure Containers'' (called a ''GSC'') which take up 3,000 m3 in your cargo hold. Hence, you can fit four of these in your bestower.
+
There are items called ''Giant Secure Containers'' (called a ''GSC'') which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m^3 of stuff in a GSC - which means you get a 30% space bonus.
  
The interesting thing is that you can actually put 3,900 m^3 of stuff in a GSC - which means you get a 30% space bonus. Hence, using four of these gets you 3,600 m^3 extra space, as long as nothing you are hauling can't fit in one.
+
With rigs and cargo expanders, that brings a Bestower total close to 25,400 m3 and Mammoth to 35,100 m3.
 
 
That brings your Bestower total close to 17,000 m3.
 
  
 
'''Note''': To use these, you do ''not'' need to train the skill ''Anchoring'', unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.
 
'''Note''': To use these, you do ''not'' need to train the skill ''Anchoring'', unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.
Line 163: Line 146:
  
 
All stats include a maximum number of these Expanded Cargohold IIs.
 
All stats include a maximum number of these Expanded Cargohold IIs.
 
=== Mammoth Pilot (Minmatar) ===
 
If you're willing to wait a week to haul almost 18,000 m^3 instead of half a day to haul just over 13,000 m^3, then consider training a Mammoth pilot instead.
 
 
You'll need these skills:
 
 
* Minmatar Industrial IV
 
** Minmatar Frigate III
 
* Hull Upgrades II
 
  
 
=== Iteron Pilot (Gallente) ===
 
=== Iteron Pilot (Gallente) ===
Line 199: Line 173:
  
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
== Reference ==
 
Haulable amounts in m^3 with minimal skills and full Expanded Cargohold IIs (plus 3x T1 Cargo Rigs):
 
 
{|
 
! Ship
 
! Cargo m^3
 
! Race
 
|-
 
| Bestower || align="right" | 13,319 (20,257) || Amarr
 
|-
 
| Mammoth || align="right" | 17,838 (27,129) || Minmatar
 
|-
 
| Iteron Mark IV || align="right" | 13,058 (19,859) || Gallente
 
|-
 
| Iteron Mark V || align="right" | 25,270 (38,433) || Gallente
 
|-
 
| Badger || align="right" | 7,041 (10,708) || Caldari
 
|-
 
| Badger Mark II || align="right" | 12,514 (19,032) || Caldari
 
|}
 
  
 
=== References ===
 
=== References ===

Revision as of 10:26, 20 September 2010

Template:Uwc

Stuck in station, unable to purchase the items you need?
Looking at hauling as a means to running trade routes?

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Our goal is to be able to haul the most amount of stuff (measured in m3) in the least amount of time from a new character's perspective. In doing this task, EVEMon is your friend, and this guide basically shows you some career paths that you can then customize. The route you take depends on the race of the character, as all characters now start with minimal skills but those include racial frigate skills.

Note: You cannot train these skills (Racial Industrial) on Trial accounts.

Hauler Table

Here is a simple table of Haulers and their cargohold capacity in m^3 with minimal skills and full Expanded Cargohold IIs (plus 3x T1 Cargo Rigs):

Ship Cargo m^3 Race
Bestower 13,319 (20,257) Amarr
Mammoth 17,838 (27,129) Minmatar
Iteron Mark IV 13,058 (19,859) Gallente
Iteron Mark V 25,270 (38,433) Gallente
Badger 7,041 (10,708) Caldari
Badger Mark II 12,514 (19,032) Caldari

Creating a Bestower Pilot

Create an Amarr Character

The best route to take is to create an Amarr character to fly the Amarr Bestower, which can haul over 13,000 m3 with a minimally trained set of skills!

Obviously, since we want to fly the Amarr Bestower most quickly, you will create an Amarr character. This is the only option that makes any difference from a gameplay perspective, as it affects your starting racial skills (namely, your racial Frigate skill).

Next, you'll have the ability to chose your bloodline and ancestry. These do not make any difference to the stats you will start with, but they will change your starting appearance and the location your character starts.

Pause Training

If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Skill Books

Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Amarr Industrial (270,000)
  • Hull Upgrades (54,000)
  • Jury Rigging (54,000) (optional)
  • Astronautics Rigging (18,000) (optional)
    • Total: 396,000 ISK

Neural Remap

You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.

  • Maximize Perception
  • Minimize Intelligence, Memory, and Charisma
  • Remaining points into Willpower

Training Plan for Bestower

You will be flying the Bestower in under 12 hours (half a day) if you go this route!

  1. Amarr Frigate III
  2. Amarr Industrial I
  3. Hull Upgrades I
  4. Hull Upgrades II

When it is done, you should be able to pilot a Bestower that can fit Expanded Cargohold IIs.

Creating a Mammoth Pilot

Create an Minmatar Character

Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the Mammoth comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m3 cargo capacity. Although it is a few hundred m3 fall short of a few jetcan, you can easily exceed that with GSCs.

Similar to creating a Bestower pilot, it is recommended to to create a Minmatar character as it will have Minmatar Frigate II already trained and saves us some time. Yet again the bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.

Pause Training

If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Skill Books

Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Learning (31,500)
  • Spatial Awareness (45,000)
  • Iron Will (45,000)
  • Minmatar Industrial (270,000)
  • Hull Upgrades (54,000)
  • Jury Rigging (54,000) (optional)
  • Astronautics Rigging (18,000) (optional)
    • Total: 517,500 ISK

Neural Remap

You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.

  • Maximize Perception
  • Minimize Intelligence, Memory, and Charisma
  • Remaining points into Willpower

Training Plan for Bestower

If you use a remap and follow this plan, you should be able to pilot a Mammoth around 3 days 4 hours 27 minutes.

  1. Learning I
  2. Learning II
  3. Spatial Awareness I
  4. Spatial Awareness II
  5. Iron Will I
  6. Iron Will II
  7. Hull Upgrades I
  8. Hull Upgrades II
  9. Minmatar Frigate III
  10. Minmatar Industrial I
  11. Minmatar Industrial II
  12. Minmatar Industrial III
  13. Minmatar Industrial IV

When it is done, you should be able to pilot a Mammoth that can fit Expanded Cargohold IIs.

Optional Training: Rigging

You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.

It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:

  • Jury Rigging III
  • Astronautics Rigging I

Fitting Haulers

Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerbility Fields in the mid slots.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (called a GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m^3 of stuff in a GSC - which means you get a 30% space bonus.

With rigs and cargo expanders, that brings a Bestower total close to 25,400 m3 and Mammoth to 35,100 m3.

Note: To use these, you do not need to train the skill Anchoring, unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if youre using these containers to haul goods.

Other Racial Haulers

The Bestower is the fastest return for the most space. However, other races (well, except the Caldari like me) have decent hauling capability depending on the training investment. The Mammoth is often considered the best hauler for a week of training, giving almost half again the Bestower's space (with Expanded Cargohold IIs).

All stats include a maximum number of these Expanded Cargohold IIs.

Iteron Pilot (Gallente)

For the investment of a month training, an Iteron Mark V pilot will haul over 25,000 m3. Here's how to do that.

You'll need these skills:

  • Gallente Industrial V (~24 days from IV with a new character)
    • Gallente Frigate III
  • Hull Upgrades II

If you fully rig the Iteron V with T1 medium cargo rigs, then it will hold 38,500 m3 and have plenty of mid slots to fit some tank modules.

Badger Pilot (Caldari)

Finally, if you desire to fly a Caldari Badger Mark II, capable of hauling just over 12,500 m3, here's how you can do this. This is most useful for Caldari pilots who already have the Frigate and Hull Upgrade skills and want to be flying in under a day.

You'll need these skills:

  • Caldari Industrial III
    • Caldari Frigate III
  • Hull Upgrades II

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling (especially the Iteron Mark V) are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE-Central, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

References

A note on hauling (Uni Forums)

Credits

Raddick Tseng for suggesting this, and giving some interesting statistics.