Difference between revisions of "Dalitat Dakpor"

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{{Infobox agent
 
{{Infobox agent
 
|name        = Dalitat Dakpor
 
|name        = Dalitat Dakpor
|image      =  
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|image      = Dalitat dakpor portrait.jpg
 
|type        = COSMOS
 
|type        = COSMOS
 
|level      = 4
 
|level      = 4
 
|system      = CX8-6k
 
|system      = CX8-6k
 
|beacon      =
 
|beacon      =
|corporation = Blood Raider Covenant
+
|corporation = Blood Raiders
 
}}
 
}}
 
Dalitat Dakpor is a level 4 agent located in CX8-6K.
 
Dalitat Dakpor is a level 4 agent located in CX8-6K.

Revision as of 23:32, 20 April 2023


Dalitat Dakpor
Dalitat dakpor portrait.jpg
Type COSMOS
Level 4
Location CX8-6k (-0.4)
Delve
Affiliation Blood Raiders
Blood Raider Covenant

Dalitat Dakpor is a level 4 agent located in CX8-6K.

Death's Door (1 of 2)

Level 4
Type Encounter
Objective Retrieve Dalitat Dakpor's Clone (5.0 m³)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuting
Rewards Mega Afocal Pulse Maser I + time bonus 2,000,000 ISK (3 hours)
Mission briefing
I need someone to help me retrieve one of my clones. He's stuck near the Pagera Manton, his ship pretty much destroyed by Kalorr's gang when it accidentally ventured too close to the Pagera. We must act quickly, before Kalorr decides to make a meal out of the guy.

I will give you a bookmark to the Pagera. But whatever you do, don't venture too close to the holy site. Kalorr will not look too kindly upon that, and I have a feeling he's not in the best of moods ... not ever.

This site contains special ship restrictions.

The Pagera Manton
One of the most revered holy sites of the Blood Raiders is located in the constellation OK-FEM. The original Pagera Manton was a gigantic battleship, flagship of a massive Amarrian exploration team seeking unknown systems roughly 200 years ago. However, a malfunction of the then newly built jumpgate into OK-FEM caused an explosion in the Pagera Manton's tachyonometry, resulting in the destruction of its subwarp drives. The ship was stranded in a distant and uninhabited system, and space communication not being as sophisticated as it is today, the Manton had no way of contacting other vessels of the expedition.

Years passed and the crew eventually lost all hope of survival. The food supply running dangerously low, starvation was imminent. Then, one of the senior officers, an Amarr Holder (and secretly a Sani Sabik adherent) by the name of Lieutenant-Commander Kalorr Makur, took matters into his own hands: He staged a successful coup against the ship's commanding officer and had his most loyal followers bind and gag the dissidents within a secure chamber. These unfortunate souls became the new leadership's food supply, although Makur apparently managed to keep this fact secret from most of his followers. According to the ship's logs, maintained by Makur, this plan worked for several years... although there is evidence that Makur did occasionally turn to his own followers to replenish his "stock," hiding his motives behind the guise of executions for crimes supposedly committed against the commander. Eventually, the ship's air supply malfunctioned, and the sixty or so remaining crewmembers slowly suffocated.

Over a century later, some time before the Amarr invasion of the Minmatar homeworlds, the ship was discovered by Amarr outlaws. They found the remains of the crew, and more importantly a few enormous tanks holding thousands of liters of human blood; it seems Makur had dried his human meat before consumption. The blood had been intended as a final food source after the meat supply had run out, but was never actually consumed before Makur and his crew died. Fortunately the containers were kept in cryo-vaults, which despite over a century of decay were still up and working when the Manton was found. And Kalorr Makur's body was discovered in its very own cryo-tank, along with those of his closest allies.

News of the find quickly spread throughout the pirates in the region and thence into the territories of the nascent Blood Raiders, whose revered High Priest declared the Manton a "gift from God." The blood was brought back to the Raider headquarters. Kalorr Makur was cloned using genetic material retrieved from his body, and immediately instated as an officer of the Blood Raiders. Several years later, he was beatified and sainted.

To this day, the floating wreck of the Pagera Manton is closely guarded by Makur and his small army of clones, all extremely loyal to the Blood Raiders. Drugs, many generations of cloning, and a terrible personal history have rendered the former Amarrian capsuleer completely insane. And despite the Pagera being a popular point of pilgrimage for the members of the Blood Raider organization, few even of that cult venture there outside of large, heavily armed groups, for Makur is known to pick off stragglers for his sinister rituals no matter to what religion or organization they belong.


Fly to the ship wreck and retrieve Dalitat's clone. Return him to Dalitat Dakpor in Blood Reach. Do NOT stray too close to the Pagera Manton or you will be punished!

No rat are initially spawned, wave 1 spawns in but can be ignored. If you do decide to attack the Pagera Manton, it spawns in a massive wave.

Some of the rats will use energy neutralizers.

Standing lossess for killing Blood Raiders.


Initial defenders
WD EWAR L


Elite Frigate 5 x Elite Frigate Elder Corpii Herald/Upholder
Destroyer 5 x Destroyer Corpior Friar/Cleric
Elite Cruiser 5 x Elite Cruiser Elder Corpum Shadow Priest/...
Battlecruiser 10 x Battlecruiser Corpatis Phantom/Exorcist
Battleship 5 x Battleship Corpus Pope
Container 1 x Dalitat Clone's Ship Wreck Mission objective Dalitat Dakpor's Clone
Icon PersonalHangarArray.png 1 x Pagera Manton Triggers additional waves A Really REALLY Clueless Tourist
Triggered message
You have ventured too close to the Pagera Manton, without permission. Blood Raiders emerge from hiding to strike you down with righteous fury for this blasphemous behavior!

You have attacked the Pagera Manton! Blood Raiders swarm out of hiding to defend their holy site. Sentry guns are deployed in massive quantities from nearby.

Pagera Manton drops A Really REALLY Clueless Tourist.


Wave 1 (Pagera Manton attacked)
WD EWAR L


Elite Frigate 10 x Elite Frigate Elder Corpii Herald/...
Elite Cruiser 8 x Elite Cruiser Elder Corpum Shadow Priest/...
Battlecruiser 6 x Battlecruiser Corpatis Phantom/Exorcist
Battleship 8 x Battleship Corpus Pope/...
Sentry 8 x Sentry Siege Pulse Laser Sentry


Wave 2 (Pagera Manton destroyed)
WD EWAR L


Elite Frigate 6 x Elite Frigate Elder Corpii Herald/...
Elite Cruiser 6 x Elite Cruiser Elder Corpum Shadow Priest/...
Battleship 6 x Battleship Corpus Pope/...
Battleship 1 x Battleship Kalorr Makur Dark Blood modules, Kalorr Makur's Tag

Death's Door (2 of 2)

Level 4
Type Encounter
Objective Take care of High Priest Heftah Nekmar, who resides within a massive amarr fortress.
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Point/Web/Tracking Disruptors/Energy Neutralizers
Rewards Social Adaptation Chip - Improved + time bonus Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903 (3 hours)


Mission briefing
I believe it's time to turn our eyes towards the defilers, led by the vile High Priest Heftah Nekmar. He's been a problem for years, and now he has the audacity to venture into our territory to attack our beliefs! He must be punished! An example must be set! And you shall be the deliverer of our wrath.


Empty pocket with acceleration gate on warpin.

1st Pocket

For first room, waves are triggered by killing Amarr Wingman. Gate is locked til all rats are dead.

Wave trigger message
The attack on the wingman has not gone unnoticed. His distress signal must have been received, since reinforcements have arrived!


Wave 1
WD EWAR L


Frigate 1 x Frigate Amarr Wingman Triggers Wave 2
Elite Frigate 5 x Elite Frigate Divine Imperial Felix/Napat/Valok From Felix/ValokFrom Felix/ValokFrom Napats
Battlecruiser 4 x Battlecruiser Imperial Champion
Elite Battlecruiser 2 x Elite Battlecruiser Imperial Templar Justicar
Elite Battleship 4 x Elite Battleship Imperial Templar Martyr/Dominator
Wave 2
WD EWAR L


Frigate 1 x Frigate Amarr Wingman Triggers Wave 3
Elite Frigate 5 x Elite Frigate Divine Imperial Felix/Napat/Valok Icon stasis webifier i.pngIcon warp disruptor i.png
Elite Cruiser 3 x Elite Cruiser Divine Imperial Champion/Justicar
Elite Battlecruiser 3 x Elite Battlecruiser Imperial Templar Justicar
Elite Battleship 2 x Elite Battleship Imperial Templar Martyr
Wave 3
WD EWAR L


Frigate 1 x Frigate Amarr Wingman Triggers Wave 3
Elite Frigate 5 x Elite Frigate Divine Imperial Felix/Napat/Valok Icon stasis webifier i.pngIcon warp disruptor i.png
Elite Cruiser 3 x Elite Cruiser Divine Imperial Champion/Justicar
Elite Battlecruiser 3 x Elite Battlecruiser Imperial Templar Justicar
Elite Battleship 2 x Elite Battleship Imperial Templar Martyr
Wave 4
WD EWAR L


Frigate 1 x Frigate Amarr Wingman
Elite Frigate 4 x Elite Frigate Divine Imperial Nabih Icon stasis webifier i.pngIcon warp disruptor i.png
Elite Cruiser 3 x Elite Cruiser Divine Imperial Champion
Battlecruiser 1 x Battlecruiser Imperial Champion
Elite Battlecruiser 2 x Elite Battlecruiser Imperial Templar Justicar
Elite Battleship 2 x Elite Battleship Imperial Templar Dominator

2nd pocket

Rats, sentries, and station are 40km off from warpin. Completing the mission requires bashing the Amarr Battlestation, which has 800k EHP! Reinforcement waves spawn when the battlestation is first hit, at 2/3 shields, 1/3 shields, and 1/2 structure.

Both the battlestation and High Priest Heftah Nekmar can drop Imperial Navy modules. Heftah Nekmar can also drop a 5% hardwiring implant.


Initial spawn
WD EWAR L


Elite Destroyer 8 x Elite Destroyer Imperial Templar Caius/Crusader
Sentry 8 x Sentry Central Command Cruise Missile Battery
Structure 1 x Amarr Battlestation Spawns waves on initial damage, 2/3 shields, 1/3 shields, and 1/2 structure Imperial Navy modules
Wave trigger message
The attack on the Central Command Station has not gone unnoticed. The reserves on stand-bye appear on queue, ready to defend their fortress!
1st trigger spawn (initial damage)
WD EWAR L


Elite Frigate 4 x Elite Frigate Divine Imperial Paladin/Valok
Elite Battlecruiser 6 x Elite Battlecruiser Imperial Templar Champion/Justicar
Elite Battleship 4 x Elite Battleship Imperial Templar Martyr
2nd/3rd wave trigger message
The Central Command Station has called on more reinforcements!
2nd trigger spawn (2/3 shields)
WD EWAR L


Elite Destroyer 4 x Elite Destroyer Divine Imperial Caius
Elite Cruiser 5 x Elite Cruiser Divine Imperial Champion/Justicar
Elite Battlecruiser 3 x Elite Battlecruiser Imperial Templar Champion/Justicar
3rd trigger spawn (1/3 shields)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus Icon stasis webifier i.pngIcon warp disruptor i.png
Elite Destroyer 6 x Elite Destroyer Divine Imperial Caius
Elite Cruiser 7 x Elite Cruiser Divine Imperial Champion/Justicar
Elite Battlecruiser 3 x Elite Battlecruiser Imperial Templar Champion/Justicar
Elite Battleship 4 x Elite Battleship Imperial Templar Martyr
Final wave trigger message
The Central Command Station has deployed massive station sentries in a last ditch attempt to defend itself.

High Priest Heftah Nekmar and his cohorts have exited the station! Prepare for battle!

Final trigger spawn (1/2 structure)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Sixtus Icon stasis webifier i.pngIcon warp disruptor i.png
Elite Destroyer 5 x Elite Destroyer Divine Imperial Caius/Crusader
Elite Cruiser 3 x Elite Cruiser Divine Imperial Basil -27.5 GJ/s
Elite Battlecruiser 5 x Elite Battlecruiser Imperial Templar Champion/Justicar
Elite Battleship 3 x Elite Battleship Imperial Templar Martyr
Elite Battleship 1 x Elite Battleship High Priest Heftah Nekmar Imperial Navy loot, 5% implant
Sentry 2 x Sentry Central Command Station Sentry
Station destruction message
Clouds of dust and debris spew forth from the Central Command Station as it begins to quickly break apart.
Final word from agent
Your destiny obviously lies with the Blood Raider Covenant. And this day is a further testament of that fact. May your reward serve you well.