Difference between revisions of "Gate to Nowhere"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=Gate to Nowhere, Level 4 Amarr Storyline __NOTOC__{{survival copy}} Faction: Minmatar<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Explosive/K...")
 
Line 1: Line 1:
name=Gate to Nowhere, Level 4 Amarr Storyline
+
{{Template:Missiondetails
__NOTOC__{{survival copy}}
+
|Level= 4
 
+
|Type= Encounter
Faction: Minmatar<br>
+
|Faction1= Minmatar
Mission type: Encounter<br>
+
|DamageToDeal=
Space type: Deadspace<br>
+
|DamageToResist=
Damage dealt: Explosive/Kin/EM<br>
+
|WebPoint=
Recommended damage dealing: Exp/Kin<br>
+
|EWAR=
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Vargur/Machariel w/ Afterburner (, even a tachyon-fitted Paladin works)<br>
+
|ShipSizeLimit=
 
+
|ShipSuggestion= Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin
 +
}}
 +
<br>
 
===Pocket 1===
 
===Pocket 1===
Initial Group  
+
{{NPCTableHead|Initial Group}}
 
+
{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
3 x Battleships (2* Republic Sigur, 1*Republic Jotun)
+
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
3 x Destroyers (2*Republic Faxi, 1*Republic Austri)
+
|}
 
+
<br>
Last Battleship killed of Initial Group triggers another group (100 km away from the gate to Pocket 2):<br>
+
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
+
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
4 x Battleships (3* Republic Tribal Sigur, 1* Republic Tribal Ymir)
+
|}
3 x Destroyers (1*Republic Tribal Bormin, 2*Republic Austri)
+
<br>
 
 
Use the acceleration gate (40 km away from warp in point) to reach
 
 
 
 
===Pocket 2===
 
===Pocket 2===
Initial Group (at less than 10 km distance)
+
{{NPCTableHead|Initial Group, 10km away}}
 
+
{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
4 x Battleships (3* Republic Tribal Jarl, 1* Republic Tribal Jotun)
+
{{NPCTableRow|Battleship|3|Republic Tribal Jarl}}
3 x Cruisers (Republic Tribal Japur / Republic Tribal Manadis)
+
{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
 
+
|}
Last Republic Tribal Jotun triggers:<br>
+
<br>
 
+
{{NPCTableHead|Reinforcement 1}}
3 x Battleships (Republic Tribal Sigur/Republic Tribal Jotun)
+
{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
4 x Cruiser (Republic Tribal Rodul/Republic Tribal Ormur/Republic Tribal Manadis)
+
{{NPCTableRow|Battleship|3|Republic Tribal Sigur/Jotun}}
 
+
|}
Last Republic Tribal Ormur __cruiser __triggers the last spawn:<br>
 
 
 
5 x Battleships (5* Republic Tribal Jotun)
 
3 x Battlecruiser (Republic Tribal Norn/Republic Tribal Nutia)
 
 
 
//or//
 
 
 
4 x Battleships (3* Republic Tribal Jotun, 1* Republic Tribal Sigur)
 
2 x Battlecrusier (2* Republic Tribal Norn)
 
 
 
Killing the last ship completes the mission and removes the gate from the first pocket - no need to warp back as per message, there was nothing there.
 
 
 
__Standing loss:__<br>
 
0.02 % per standing tick (10 minutes)
 
 
 
__Tags to be looted:__<br>
 
  
4 x Republic Fleet Captain I
+
{{NPCTableHead|Reinforcement 2}}
26 x Republic Fleet Commander II
+
{{NPCTableRow|Battlecruiser|2-3|Republic Tribal Norm/Nutia}}
9 x Republic Fleet High Captain I
+
{{NPCTableRow|Battleship|3-5|Republic Tribal Sigur/Jotun}}
6 x Republic Fleet Private I
+
|}
 +
<br>
 +
===Notes===
 +
- '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
 +
- Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I  
  
'''Tip:'''<br><br>
 
Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.
 
'' Respawn aggro drones (not confirmed) - didn't get any drone aggro.''
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 22:11, 6 February 2018

Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin


Pocket 1

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave


Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin


Pocket 2

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1


Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun


Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun


Notes

- Standing loss: 0.02% standing per tick (10 minutes)
- Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I