Difference between revisions of "Gate to Nowhere"

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(Minor cleaning)
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{{Template:Missiondetails
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{{NPCTableCSS}}{{Template:Missiondetails
 
|Level= 4
 
|Level= 4
 
|Type= Encounter
 
|Type= Encounter
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|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion= Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin
 
|ShipSuggestion= Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin
 +
|StandingLoss= Minmatar Republic
 
}}
 
}}
<br>
+
 
===Pocket 1===
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* '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
 +
* Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I
 +
 
 +
===1st pocket===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
 
{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
 
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
 
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
 
|}
 
|}
<br>
+
 
 
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
 
|}
 
|}
<br>
+
 
===Pocket 2===
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===2nd pocket===
 
{{NPCTableHead|Initial Group, 10km away}}
 
{{NPCTableHead|Initial Group, 10km away}}
 
{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
 
{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
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{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
 
{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
 
|}
 
|}
<br>
+
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
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{{NPCTableRow|Battleship|3-5|Republic Tribal Sigur/Jotun}}
 
{{NPCTableRow|Battleship|3-5|Republic Tribal Sigur/Jotun}}
 
|}
 
|}
<br>
 
===Notes===
 
- '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
 
- Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I
 
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 08:57, 6 April 2018

Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin
Standing loss Minmatar Republic


  • Standing loss: 0.02% standing per tick (10 minutes)
  • Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I

1st pocket

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave


Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin

2nd pocket

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1


Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun


Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun