Difference between revisions of "Golden Rules"

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[[Category:Getting Started]]
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This page contains some principles for thriving in New Eden, based on Akita T's [https://oldforums.eveonline.com/?a=topic&threadID=588605 golden rules for new players],  originally published on the old EVE Online forums.
 
 
This page contains some principles for thriving in New Eden, based on Akita T's golden rules for new players, [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=588605 originally published on the old E-Uni forums].
 
  
 
== Be able to afford a loss ==
 
== Be able to afford a loss ==
 
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* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in [[highsec]]. You should not fly a ship you cannot afford to replace and refit. (And remember to [[insure]] your ships!)
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. You should not fly a ship you cannot afford to replace and refit. (And remember to [[Insurance|insure]] your ships!)
 
  
 
== Everyone can scam ==
 
== Everyone can scam ==
 
* Scamming and unethical behavior some would consider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with [[Scams in EVE Online|common scams]].
 
* Scamming and unethical behavior some would consider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with [[Scams in EVE Online|common scams]].
* Harrasment or real-life threats, though, are not ok, and you can get a shiny ban for them. Learn the difference.
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* Harassment or real-life threats, though, are not ok, and you can get a shiny ban for them. Learn the difference.
 
* People offering free stuff? Probably scammers. Be cautious.
 
* People offering free stuff? Probably scammers. Be cautious.
 
* Free stuff usually isn't. Not even minerals you mine yourself: these come with the opportunity cost of the time you spent mining them.
 
* Free stuff usually isn't. Not even minerals you mine yourself: these come with the opportunity cost of the time you spent mining them.
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== Experience matters, not ISK or Skills ==
 
== Experience matters, not ISK or Skills ==
 
* Just because some character is just a few minutes old doesn't mean they are a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see years-old newbies around too.
 
* Just because some character is just a few minutes old doesn't mean they are a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see years-old newbies around too.
* [[Skills and learning|Skills]] that take less than 1 day to train are short skills. Over one week is long.
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* [[Skills]] that take less than 1 day to train are short skills. Over one week is long.
* You're in this game for the ''long haul''. New players can have a significant impact in PvP in cheap ships, but don't expect to be involved in grand power games or to undock a giant battleship in the first day of your first trial account ever.
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* You're in this game for the ''long haul''. New players can have a significant impact in PvP in cheap ships, but don't expect to be involved in grand power games or to undock a giant battleship in the first day of your first [[Alpha clone|alpha]] account ever.
* All other things (experience, skills) being equal, superior numbers win fights in Eve more often than superior ship value. However, things are hardly ever equal.
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* All other things (experience, skills) being equal, superior numbers win fights in EVE more often than superior ship value. However, things are hardly ever equal.
* Total skillpoint count doesn't matter much either: what is crucial is the level of skills relevant to the current situation. A new player with 2 million SP invested well in combat skills can defeat a veteran with 60 million SP oriented towards industry.
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* Total skillpoint count doesn't matter much either: what is crucial is the level of skills relevant to the current situation. A new player with 2 million SP invested well in combat skills can defeat a veteran with 60 million SP oriented towards [[industry]].
  
 
== Bigger is not always better ==  
 
== Bigger is not always better ==  
 
* More expensive stuff is not always better stuff. It may just make you more of a target.
 
* More expensive stuff is not always better stuff. It may just make you more of a target.
 
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
 
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
* Tech 2 modules are usually cheaper and better than meta/faction/deadspace modules, but harder to fit. Sometimes T2 isn't better. Other times, it's not cheaper. And occasionally, it is neither cheaper nor better.
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* [[Tech 2]] modules are usually cheaper and better than meta/faction/deadspace modules, but harder to fit. Sometimes Tech 2 isn't better. Other times, it's not cheaper. And occasionally, it is neither cheaper nor better.
 
* Ships of all sizes have functions to which they are well-suited. Small ships remain useful in high-level play.
 
* Ships of all sizes have functions to which they are well-suited. Small ships remain useful in high-level play.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
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== Use the in-game info ==
 
== Use the in-game info ==
 
* Show Info and Variants->Compare are your best friends. Use these on everything you're even vaguely interested in.
 
* Show Info and Variants->Compare are your best friends. Use these on everything you're even vaguely interested in.
* ''Always'' check your ammo, nanite paste, drones, repairs, and ship [[insurance]] before you undock. Check your [[Home Station|Home station]] before you undock for flight in nullsec.  
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* ''Always'' check your ammo, nanite paste, drones, repairs, and ship [[insurance]] before you undock. Check your [[Home Station]] before you undock for flight in [[nullsec]].  
  
 
== Unfair circumstances? ==
 
== Unfair circumstances? ==
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Eve is a game of highly asymmetric PvP.
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* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. EVE is a game of highly asymmetric PvP.
* Just because you ''can'' fly something doesn't mean you ''should''. Keep in mind the value of [[Support skills|support skills]] alongside the base skills necessary to sit in a particular hull.
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* Just because you ''can'' fly something doesn't mean you ''should''. Keep in mind the value of [[support skills]] alongside the base skills necessary to sit in a particular hull.
  
 
== You will lose stuff, don't worry! ==
 
== You will lose stuff, don't worry! ==
 
* If you PvP long enough, you ''will'' lose your ship. It's only a matter of where and when.
 
* If you PvP long enough, you ''will'' lose your ship. It's only a matter of where and when.
* If you log off in space without a [[Timers#Combat Timers|log-off timer]], you're only safe after thirty seconds{{Verify}}... and then only until you log back in. If you log off with a log-off timer, it's either 5 minutes for a non-capsuleer timer or at least 15 minutes for a capsuleer timer, which will be renewed if you are shot. Bottom line, once a fight has started, don't log off. You'll only die anyway.
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* If you log off in space without a [[Timers#Combat Timers|log-off timer]], you're only safe after sixty seconds<ref>EVE Help center article: [https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers Weapon and Logoff Timers]</ref>... and then only until you log back in. If you log off with a log-off timer, it's either 5&nbsp;minutes for a non-capsuleer timer or at least 15&nbsp;minutes for a capsuleer timer, which will be renewed if you are shot. Bottom line, once a fight has started, don't log off. You'll only die anyway.
 
* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Hope that they are not out to get you. And remember that you might be that person for someone else.
 
* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Hope that they are not out to get you. And remember that you might be that person for someone else.
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== See also ==
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* EVE forum post: [https://forums.eveonline.com/t/8-golden-rules-for-eve-online/3973 8 Golden Rules for EVE Online]
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== References ==
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<references />
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[[Category:Getting Started]]

Latest revision as of 11:51, 6 October 2022

This page contains some principles for thriving in New Eden, based on Akita T's golden rules for new players, originally published on the old EVE Online forums.

Be able to afford a loss

  • Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. You should not fly a ship you cannot afford to replace and refit. (And remember to insure your ships!)

Everyone can scam

  • Scamming and unethical behavior some would consider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with common scams.
  • Harassment or real-life threats, though, are not ok, and you can get a shiny ban for them. Learn the difference.
  • People offering free stuff? Probably scammers. Be cautious.
  • Free stuff usually isn't. Not even minerals you mine yourself: these come with the opportunity cost of the time you spent mining them.
  • If it sounds too good to be true, it probably is. Paranoia pays off in New Eden. Double- and triple-check everything important.
  • Never grant corporation rights to stuff you can't afford to lose. No exceptions.

Experience matters, not ISK or Skills

  • Just because some character is just a few minutes old doesn't mean they are a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see years-old newbies around too.
  • Skills that take less than 1 day to train are short skills. Over one week is long.
  • You're in this game for the long haul. New players can have a significant impact in PvP in cheap ships, but don't expect to be involved in grand power games or to undock a giant battleship in the first day of your first alpha account ever.
  • All other things (experience, skills) being equal, superior numbers win fights in EVE more often than superior ship value. However, things are hardly ever equal.
  • Total skillpoint count doesn't matter much either: what is crucial is the level of skills relevant to the current situation. A new player with 2 million SP invested well in combat skills can defeat a veteran with 60 million SP oriented towards industry.

Bigger is not always better

  • More expensive stuff is not always better stuff. It may just make you more of a target.
  • Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
  • Tech 2 modules are usually cheaper and better than meta/faction/deadspace modules, but harder to fit. Sometimes Tech 2 isn't better. Other times, it's not cheaper. And occasionally, it is neither cheaper nor better.
  • Ships of all sizes have functions to which they are well-suited. Small ships remain useful in high-level play.
  • There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
  • With enough skills and experience, ship size really doesn't matter all that much.

Use the in-game info

  • Show Info and Variants->Compare are your best friends. Use these on everything you're even vaguely interested in.
  • Always check your ammo, nanite paste, drones, repairs, and ship insurance before you undock. Check your Home Station before you undock for flight in nullsec.

Unfair circumstances?

  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. EVE is a game of highly asymmetric PvP.
  • Just because you can fly something doesn't mean you should. Keep in mind the value of support skills alongside the base skills necessary to sit in a particular hull.

You will lose stuff, don't worry!

  • If you PvP long enough, you will lose your ship. It's only a matter of where and when.
  • If you log off in space without a log-off timer, you're only safe after sixty seconds[1]... and then only until you log back in. If you log off with a log-off timer, it's either 5 minutes for a non-capsuleer timer or at least 15 minutes for a capsuleer timer, which will be renewed if you are shot. Bottom line, once a fight has started, don't log off. You'll only die anyway.
  • Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Hope that they are not out to get you. And remember that you might be that person for someone else.

See also

References

  1. ^ EVE Help center article: Weapon and Logoff Timers