Gone Berserk (Level 1)

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Revision as of 23:07, 18 May 2019 by Aberzhulan en Gravonere (talk | contribs) (Aberzhulan en gravonere moved page Gone Berserk (level 1) to Gone Berserk (Level 1))
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Level 1
Type Encounter
Objective Kill pirates
Faction Equilibrium of Mankind
Best damage to deal Kinetic damage Kin
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Frigate
Mission briefing
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.


WD EWAR L
Group 1 (Left, 30 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed
Group 2 (Middle, 20 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed
Group 3 (Right, 50 km)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed


First Spawn
WD EWAR L


Frigate 3 x Frigate EoM Fiend Triggers reinforcements when destroyed


Second Spawn
WD EWAR L


Frigate 2 x Frigate EoM Incubus

Mineable Asteroids:
None

Structures:
None