Difference between revisions of "Guristas Yard"

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==Walkthrough==
 
==Walkthrough==
 
The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed.
 
The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed.
 
+
=== Dark Shipyard type ===
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Sentry|2|Guristas Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Guristas Heavy Missile Battery}}
 
{{NPCTableRow|Cruiser|2|Pithum Ascriber/Silencer|trigger=Triggers next wave when destroyed}}
 
{{NPCTableRow|Cruiser|2|Pithum Ascriber/Silencer|trigger=Triggers next wave when destroyed}}
 
|}
 
|}

Revision as of 01:24, 17 April 2020

Guristas Yard is a combat anomaly found in Caldari low and null security systems with Guristas presence.

Walkthrough

The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed.

Dark Shipyard type

Initial defenders
WD EWAR L


Sentry 2 x Sentry Guristas Heavy Missile Battery
Cruiser 2 x Cruiser Pithum Ascriber/Silencer Triggers next wave when destroyed