Difference between revisions of "Informed Attack"

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Revision as of 20:16, 18 May 2019

Template:Survival copy

Informed Attack, Level 5
Type Encounter
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM 64% / Therm 36%
Warp disruption Stasis Towers
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Extra Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter


Part 4 of 5

(Part 3 covered here: PrisonBust5 Prison Bust)
Space type: Deadspace - No Gate
Direct Warp into Deadspace. No gate.

Warp-In

Ships are split into four groups 65-80km away Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/InformedAttack5-1.jpg" title="4 groups of ships at Warp-In" alt="4 groups of ships at Warp-In"
18 x Frigates (Divine Imperial Napat) orbits at 10km, 30% Tracking Disrupter 10 x Battlecruisers (Imperial Templar Seer) orbits at 22km, NOS, -- Trigger 1 -- at 50% Armor 4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, -- Trigger 2 -- at 50% Structure 16 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizer Sentry I 2 x Amarr Energy Neutralizer Sentry II 1 x Amarr Energy Neutralizer Sentry III 4 x Amarr Stasis Tower Spawn 1:
When the first Battlecruiser of each group is reduced to 50% Armor, there spawns:
3-5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS Spawn 2:
As each Diviner is reduced to 50% Structure, there spawns:
2-3 x Battleships (Imperial Templar Judgment) orbits at 49km Destroy the Extremely Powerful EM Forcefield (5,200hp, recharges 83hp/s), which reveals the Amarr Bio Weapons Facility (250,000 hp) Weapons Facility Spawns:

    • Shooting Weapons Facility Spawns**

5 x Fighters (Imperial Fighter) orbits at 2km, Destroying triggers 5 more Fighters 4 x Frigates (Divine Imperial Imran/Sixtus) 8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir)

    • At 20% Shields, there spawns 3 groups of **

4 x Frigates (Divine Imperial Imran/Sixtus) 8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir) Tips:
- Use a Passive Tank or plan a capacitor for Neutralizers that will neut 90 units/s plus other NOS
- Maximum damage dealing of initial group if it gets into range is 1956 hp/s (EM 68%, Therm 32%)
- Mission is flagged complete when the Amarr Bio Weapons Facility is destroyed

Part 5 of 5

See DirtyJob5 A Dirty Job (5 of 5)