Difference between revisions of "Kronos (expansion)"

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(Created page with "EVE Online: Kronos is an expansion scheduled to be released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life fea...")
 
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==Industry Overhaul==
 
==Industry Overhaul==
CCP released seven devblogs relating directly to industry, explaining a myriad of new features and changes.
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CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
 
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
 
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
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*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds]
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*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the
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*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
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*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
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*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.

Revision as of 22:11, 2 May 2014

EVE Online: Kronos is an expansion scheduled to be released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships.

New Point Release Schedule

CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 9 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example.

Industry Overhaul

CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.