Difference between revisions of "Menacing Mechanics"

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(Third location)
(Location 4)
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===Fourth Location===
 
===Fourth Location===
 
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Please add info
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Single pocket with drone and mercenary ships. None of the destructible structures seem to trigger or drop anything.
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Initial defender information incomplete
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{{NPCTable
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|title=Initial defenders
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|{{NPCTableRow|Frigate|2|Rogue Defender}}
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|{{NPCTableRow|Frigate|1|Barracuda Alvi}}
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|{{NPCTableRow|Frigate|5|Mercenary Wingman|ewar=Web}}
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|{{NPCTableRow|Elite Frigate|1|Strain Sunder Alvi}}
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|{{NPCTableRow|Destroyer|1|Rogue Defender}}
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|{{NPCTableRow|Battleship|2|Mercenary Overlord}}
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|{{NPCTableRow|Sentry|6|Drone Light Missile Battery}}
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}}
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{{NPCTable
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|title=Wave 2
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|{{NPCTableRow|Overseer Battleship|1|Liasons Commander|trigger=Escalation end|cargo=T2 salvage}}
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}}
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{{MessageBox
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|Escalation end message:
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|Off all the evident customers, a rogue mercenary band was perhaps the least surprising consumers of the drone's services, but still, it is troubling to see any outlaw group being able to cooperate like this with a rogue drone colony.
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|collapsed=yes}}

Revision as of 13:06, 16 May 2016

Site Details
Site name ?

Walkthough

First Location


Single pocket containing drone and guristas ships.

Template:NPCTable

Second wave is triggered without killing anything. Either timed spawn or after agressing. Template:NPCTable

Wave 3 is triggeres by killing the commander frigate. Template:NPCTable

Escalation message:
This was probably the smallest Gurista hideout you ever saw and no wonder they were forced from time to time to get their ships serviced elsewhere, even though it was by rogue drones. The mystery is how they managed to get in there and out again in one piece. Usually rogue drones have only one standard response to the sighting of a carbon based life form and that is to run the "murderous rampage" script, or whatever it is that makes them go bonkers in a company where not all members are not purely held together by nuts and bolts.

While this has been happening, your instruments have been analyzing the drone logs and the next location which shows any promise is already flashing on one of the panels.

Second Location


Single pocket.

Template:NPCTable Template:NPCTable Template:NPCTable

Escalation message:
Another small pirate camp, this time the Sansha. The next location is lined up, who knows what you will find there...

Third Location


Single pocket.

Warpin message:
Heuristic analysis of this location indicates that destroying the Bunker would greatly improve your odds of uncovering further illicit activity.

Template:StructureTable

Template:NPCTable

Mesage on local once bunker is destroyed.
Drone Signal to Hive: Location #5423 destroyed

Template:NPCTable

Escalation message:
Again pirates and this time Angels. It looks like the drones little operation has allowed evil doers from several different factions to reach further away from home than usual. There is one more location available from the drone logs...


Fourth Location


Single pocket with drone and mercenary ships. None of the destructible structures seem to trigger or drop anything.

Initial defender information incomplete Template:NPCTable Template:NPCTable

Escalation end message:
Off all the evident customers, a rogue mercenary band was perhaps the least surprising consumers of the drone's services, but still, it is troubling to see any outlaw group being able to cooperate like this with a rogue drone colony.