Difference between revisions of "Nation Industrial Proxy"

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==Pirates==
 
==Pirates==
 
===First Wave===
 
===First Wave===
???
+
Jel Rhomben x3 ''(frigate)''<br/>
  
 
===Second Wave===
 
===Second Wave===
???
+
Jel Rhomben x1 ''(frigate)''<br/>
 
+
Youl Meten x2 ''(web frigate)''<br/>
===Third wave===
 
???
 
  
 
==Hints and Tips==
 
==Hints and Tips==

Revision as of 16:33, 20 February 2011

Forces Required

  • 3 - 5 pilots

Military Intelligence

Your primary objective is to clear the local asteroid colony of hostile Sansha forces.

This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.

Rewards

Scout Reward Payout Ratio
  • 50,000 ISK × ratio
  • 50 CONCORD LP × ratio

Background Intelligence

Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation’s conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha’s plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.

Synopsis from ISHAEKA-0087. DED Special Operations. Authorized for Capsuleer dissemination.


Encounter

[[File:|Nation Industrial Proxy]]

Objectives

  • To kill all Sansha pirates.

Pirates

First Wave

Jel Rhomben x3 (frigate)

Second Wave

Jel Rhomben x1 (frigate)
Youl Meten x2 (web frigate)

Hints and Tips

  • These sites do not spawn at beacons in the same way as the other sites. Instead, they can spawn randomly at Asteroid Belts within the Staging System. When you initiate warp to an asteroid belt with a Nation Industrial Proxy spawn, you will get an "Incoming Transmission" pop-up message, as per warping to the other incursion sites. This is by design.