Difference between revisions of "Overview Settings: Adaptations for Color Vision Deficiencies"

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{{Work in Progress}}
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'''Color Vision Deficiency''' or '''Color Blindness'''<ref>[[Wikipedia:Color blindness]]</ref> is a difficult but common disability. As you can imagine, it makes certain aspects of real life and gaming difficult. It is the goal of this article to discuss overview settings appropriate to the varying needs of the colorblind population. Hopefully, after experimenting with overview settings, gamers who have made progress with adapting to their difficulties will contribute their settings to the wiki.
 +
These adaptations are EVE University overview compliant and will achieve the intended target recognition and order because of the base E-Uni overview settings.
  
==General==
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Colorblind settings will help color vision deficient players compensate effectively by minimizing dependence on colors and maximizing the use of blinky/flashy icons and backgrounds to identify targets, friend or foe. It may also benefit those without color vision deficiencies as it aids in rapid recognition and minimal translation time. With these adaptations, you will be able to free up some gray matter previously spent on interpreting the overview while still maintaining a high level of situational awareness.
I have some Color Vision Deficiencies which, as you can imagine, make certain aspects of gaming difficult.  After experiementing with overview settings, I've reached a satisfactory adaptation. IMHO, it may also benefit those without color deficiencies as it aids in rapid recognition and minimal tranlation time.
 
  
The adaptations are Eve University overview compliant as the intended target recognition and order are still acheived because it is built upon E-Uni overview settings.
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== Prerequisites ==
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The first step is to set your overview to EVE University standards [[Overview Guide]].  
  
IMHO these settings will help color vision deficient players compensate effectively:
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== Overview Samples from users ==
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=== First user's Blue settings ===
  
==Prerequisites==
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=== Overview Settings/Appearance/Colortag:  Blinky Icons ===
First step is to follow the Eve-Uni [[Overview Guide]] to the letter.  
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[[File:Overviewcolorblind.settings.colortag.png|thumb|255px|left|alt=Screenshot of the Overview Settings - Appearance - Colortag tab|Overview Settings/Appearance/Colortag]]
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; Put an X in all boxes
 +
; Right click and turn blink on for the following
 +
* Pilot is at war with your corporation/alliance
 +
* Pilot is at war with your militia
 +
* Pilot is in your alliance (to help distinguish between pilot is in your corp/alliance. this will be clear with below color changes)
 +
* Pilot is an outlaw (to help distinguish between outlaw/security status below 0/bounty)
 +
* Pilot has a bounty on him (to help distinguish between outlaw/security status below 0/bounty)
 +
* Pilot (agent) is interactable. (personal preference. Increases the visibility and chance to locate an agent in space.)
 +
 
 +
 
 +
; Right click and make the following color changes to the associated icons
 +
* Pilot is in your fleet -    BLUE
 +
* Pilot is in your corp  -    BLUE
 +
* Pilot is in your alliance - BLUE
 +
'''Note''': makes all ally icons the same color but distinguishes alliance from corp with blinky settings.
 +
 
 +
* Pilot has excellent standing - INDIGO
 +
* Pilot has good standing      - PURPLE
 +
* Pilot is in your militia    - PURPLE
 +
'''Note''': completes the distinguishment between allies and excellent/good standing categories.
  
==Next Steps==
 
Adaptations for Color Vision Deficiencies:
 
  
 
    
 
    
===Overview Settings/Appearance/Colortag: Blinky Icons===
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=== Overview Settings/Appearance/Background: Flashy and Solid Backgrounds ===
  
[[File:Overviewcolorblind.settings.colortag.png|thumb|255px|left|alt=click to enlarge|Overview Settings/Appearance/Colortag]]
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[[File:Overview.colorblind.background.png|thumb|255px|left|alt=Screenshot of the Overview Settings - Appearance - Background tab|Overview Settings/Appearance/Background]]
 +
; Right click and make the following blinky
 +
* Pilot is at war with your corporation/alliance
 +
* Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)
  
#Put an X in all boxes
 
#Right click and turn blink on for the following:
 
*Pilot is at war with your corporation/alliance
 
*Pilot is at war with your militia
 
*Pilot is in your alliance (to help distinguish between pilot is in your corp/alliance. this will be clear with below color changes)
 
*Pilot is an outlaw (to help distinguish between outlaw/security status below 0/bounty)
 
*Pilot has a bounty on him (to help distinguish between outlaw/security status below 0/bounty)
 
*Pilot (agent) is interactable. (personal preference.  I haven't seen any yet, and this blinky will help increase the visibility and chance to locate an agent in space.)
 
3. Right click and make the following color changes to the associated icons:
 
*Pilot is in your fleet -    BLUE
 
*Pilot is in your corp  -    BLUE
 
*Pilot is in your alliance - BLUE
 
'''Note''': this makes all know friendly icons blue and makes alliance distinguishable from corp when coupled with above blinky settings.
 
*Pilot has excellent standing - INDIGO
 
*Pilot has good standing      - PURPLE
 
*Pilot is in your militia    - PURPLE
 
'''Note''': this clearly distinguishes between allies/know friendlies and good standing catagories while at the same time distinguishes between excellent and good standings.
 
 
 
<br />
 
 
 
===Overview Settings/Appearance/Background: Flashy and Solid Backgrounds===
 
  
[[File:Overview.colorblind.background.png|thumb|255px|left|alt=click to enlarge|Overview Settings/Appearance/Background]]
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; Put an X in the following boxes
 +
* Pilot is at war with your corporation/alliance
 +
* Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)
 +
* Pilot is an outlaw (to distinguish between outlaw/security status below 0/bounty)
 +
* Pilot has bounty on him (to distinguish between outlaw/security status below 0/bounty)
 +
 
 +
'''Note''': the suggested changes to the bounty category on both Colortag and Background tabs are necessary to make the "bad" categories clearly distinguishable. It usually doesn't clutter the overview excessively and adds a solid background to outlaw and bounty targets of interest.
 +
 
 +
{{Clear}}
 +
== Regarding the sample settings ==
 +
These settings helped one of the wiki authors and may help others.
 +
 
 +
There are different color vision deficiencies, and he reported his as being pretty bad.  Anything blue-ish (blue, indigo, purple, dark blue, etc.) appeared blue. So, you may need to experiment with the color choices to make it work for you. Whichever color choice you make should work if you stick with the above blinky/flashy adaptations to the EVE University [[Overview Guide]].
  
#Right click and make the following blinky:
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== Important ==
*Pilot is at war with your corporation/alliance
+
Bear in mind that others will often refer to ships as "red flashy", "orange flashy", and "blue", so you'll need to remember that these mean "wartarget", "outlaw", and "ally" respectively, if you don't use these settings yourself.
*Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)
 
2. Put an X in the following boxes:
 
*Pilot is at war with your corporation/alliance
 
*Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)
 
*Pilot has bounty on him (to distinguish between outlaw/security status below 0/bounty)
 
  
<br />
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The settings in this article do conform to these universally known terms for targetsIf you chose to have these categories represented by other colors and or flashy conditions it will be important for you to remember the universal terms and how it translates to your individual settings.
             
 
'''Note''': the suggested changes to bounty catagory on both Colortag and Background tabs are necessary to make the "bad" categories clearly distinguishableI have found that it doesn't clutter the overview excessively, and it is comforting to know who to keep a close eye on.
 
  
<br />
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== References ==
=Disclaimer=
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<references />
There are different color vision deficiencies, and my deficiencies are pretty bad.  Anything bluish (blue, indigo, purple, dark blue, etc.) is blue to me. Red/Green, Yellow/Bright Green, you get the idea.  So, you may need to experiment with the color choices to make it work for you.  What ever choices you make should work if you stick with the above blinky/flashy adaptations. 
 
=Sign off=
 
Respectfully submitted,
 
  
Hypertac Armer 
 
  
*Work in progress.  TOC, example images, color to follow soon.
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[[Category:User Interface]]
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[[Category:Guides]]

Latest revision as of 11:14, 17 November 2022

Color Vision Deficiency or Color Blindness[1] is a difficult but common disability. As you can imagine, it makes certain aspects of real life and gaming difficult. It is the goal of this article to discuss overview settings appropriate to the varying needs of the colorblind population. Hopefully, after experimenting with overview settings, gamers who have made progress with adapting to their difficulties will contribute their settings to the wiki. These adaptations are EVE University overview compliant and will achieve the intended target recognition and order because of the base E-Uni overview settings.

Colorblind settings will help color vision deficient players compensate effectively by minimizing dependence on colors and maximizing the use of blinky/flashy icons and backgrounds to identify targets, friend or foe. It may also benefit those without color vision deficiencies as it aids in rapid recognition and minimal translation time. With these adaptations, you will be able to free up some gray matter previously spent on interpreting the overview while still maintaining a high level of situational awareness.

Prerequisites

The first step is to set your overview to EVE University standards Overview Guide.

Overview Samples from users

First user's Blue settings

Overview Settings/Appearance/Colortag: Blinky Icons

Screenshot of the Overview Settings - Appearance - Colortag tab
Overview Settings/Appearance/Colortag
Put an X in all boxes
Right click and turn blink on for the following
  • Pilot is at war with your corporation/alliance
  • Pilot is at war with your militia
  • Pilot is in your alliance (to help distinguish between pilot is in your corp/alliance. this will be clear with below color changes)
  • Pilot is an outlaw (to help distinguish between outlaw/security status below 0/bounty)
  • Pilot has a bounty on him (to help distinguish between outlaw/security status below 0/bounty)
  • Pilot (agent) is interactable. (personal preference. Increases the visibility and chance to locate an agent in space.)


Right click and make the following color changes to the associated icons
  • Pilot is in your fleet - BLUE
  • Pilot is in your corp - BLUE
  • Pilot is in your alliance - BLUE

Note: makes all ally icons the same color but distinguishes alliance from corp with blinky settings.

  • Pilot has excellent standing - INDIGO
  • Pilot has good standing - PURPLE
  • Pilot is in your militia - PURPLE

Note: completes the distinguishment between allies and excellent/good standing categories.


Overview Settings/Appearance/Background: Flashy and Solid Backgrounds

Screenshot of the Overview Settings - Appearance - Background tab
Overview Settings/Appearance/Background
Right click and make the following blinky
  • Pilot is at war with your corporation/alliance
  • Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)


Put an X in the following boxes
  • Pilot is at war with your corporation/alliance
  • Pilot is at war with your militia (to distinguish between militia wt/outlaw/bad standing/security status below 0)
  • Pilot is an outlaw (to distinguish between outlaw/security status below 0/bounty)
  • Pilot has bounty on him (to distinguish between outlaw/security status below 0/bounty)

Note: the suggested changes to the bounty category on both Colortag and Background tabs are necessary to make the "bad" categories clearly distinguishable. It usually doesn't clutter the overview excessively and adds a solid background to outlaw and bounty targets of interest.

Regarding the sample settings

These settings helped one of the wiki authors and may help others.

There are different color vision deficiencies, and he reported his as being pretty bad. Anything blue-ish (blue, indigo, purple, dark blue, etc.) appeared blue. So, you may need to experiment with the color choices to make it work for you. Whichever color choice you make should work if you stick with the above blinky/flashy adaptations to the EVE University Overview Guide.

Important

Bear in mind that others will often refer to ships as "red flashy", "orange flashy", and "blue", so you'll need to remember that these mean "wartarget", "outlaw", and "ally" respectively, if you don't use these settings yourself.

The settings in this article do conform to these universally known terms for targets. If you chose to have these categories represented by other colors and or flashy conditions it will be important for you to remember the universal terms and how it translates to your individual settings.

References