POS Setup

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Overview

- covers everything in the old POSs and you PDF guide

- does not cover offense/defense except in passing (see the POS Warfare page for that complicated topic)

- need to add reasons on why to setup a POS

- POS structures are going to get moved to a another page POS Structures

Location, Location, Location

Racial standings required to anchor the POS tower are based on the shown security level of the system (0.0 to 1.0) and not the "true-sec" rating of the system. Even if the true-sec of a 0.5 system is 0.48, your corporation will still need 5.00+ standings in order to anchor the POS tower.

0.8 to 1.0 Security Systems

  • No POSs may be anchored in 0.8 to 1.0 space

0.5 to 0.7 Security Systems

  • Requires standings with the faction that owns the region
  • 0.5 system requires 5.00+
  • 0.6 system requires 6.00+
  • 0.7 system requires 7.00+

0.4 Security Systems

  • Requires 4.00+ standings with the faction that owns the region
  • No Starbase Charters required (changed in Tyrannis expansion)

0.1 to 0.3 Security Systems

  • No standings required.
  • No Starbase Charters required.

0.0 or Null-Sec Systems

  • No Starbase Charters required.
  • Sov?

Notes on standings

Corporate Standing for POS

Choosing a Tower

- standard towers vs faction towers

- matching fuel type to location or why not to

Fuels

- enter estimates of fuel costs per 30 days

Starbase Charters

All POSs located in hi-sec space (0.5 to 0.7) require starbase charters in order to operate. These charters are race-specific based on the region where you are placing the POS and are bought with Loyalty Points from NPC corporations.

All size towers require 1 charter per hour.

Isotopes

One of the components needed to fuel a POS tower is isotopes. There are four types of isotopes and each racial tower uses one of these four isotopes. These isotopes can be refined out of the type of ice found in each race's regions. Here is the list of isotopes and which tower types they are used with.

  • Helium Isotopes - Amarr
  • Hydrogen Isotopes - Minmatar
  • Nitrogen Isotopes - Caldari
  • Oxygen Isotopes - Gallente

- Need to add the pirate towers to this list (dom, true sansha, dread gurista, etc)

The quantities required for the regular towers are:

  • Small: 113/hr
  • Medium: 225/hr
  • Large: 450/hr

There are two competing theories on tower selection vs fuel availability. Some POS owners will choose a tower based on the region in order to reduce the distance that isotopes will have to be hauled. Other POS owners will choose a tower based on attributes and are willing to haul isotopes from other regions. If you do not have access to an orca or freighter, you may wish to choose your tower type based on isotope availability within the region or neighboring regions.

Liquid Ozone and Heavy Water

In addition to the isotopes that come from ice, POS towers also make use of the Liquid Ozone and Heavy Water components from ice. Heavy Water consumption is controlled by the amount of CPU in use by the tower and is generally very inexpensive. Liquid Ozone is consumed based on how much PG is in use. Due to competing demands for Liquid Ozone (lighting Cynosural Fields, for instance) and the limited amount that comes from refining ice, prices tend to be 3x to 4x higher then Heavy Water.

Strontium Calthrates

The fourth component that is refined from ice is Strontium Calthrates. Unlike the other fuels, Strontium Calthrates are only used when the POS is placed into reinforced mode. There is a separate fuel bay for Strontium Calthrates in the tower called the "stront bay". As explained on the POS Warfare page, you should always put at least 1 hours worth of Strontium Calthrates into the "stront bay".

  • Small: 100/hr, 4166 max units for 41.7 hours
  • Medium: 200/hr, 8333 max units for 41.7 hours
  • Large: 400/hr, 16666 max units for 41.7 hours

As a general rule of thumb, if you put "N" units of Strontium Calthrates in your tower, you should keep a spare stock of "N" units Strontium Calthrates in a nearby location. That way, if the attackers leave you alone after the initial attack, you can quickly replenish the "stront bay".

Planetary Interaction Fuels

The rest of the fuels required for POS operation come from Planetary Interaction. Prior to the Tyrannis expansion, these fuels were NPC supplied on the market but hi-sec sources were typically monopolized each day immediately after downtime.

Per hour needs by tower size:

  • Enriched Uranium - 1 (S) 2 (M) 4 (L)
  • Oxygen - 7 (S) 13 (M) 25 (L)
  • Mechanical Parts - 2 (S) 3 (M) 5 (L)
  • Coolant - 2 (S) 4 (M) 8 (L)
  • Robotics - 1 (S) 1 (M) 1 (L)

Summary Fuel Table

- need to create a table showing the fuels down the left size, tower sizes across the top, with units/hour

Note: For Heavy Water and Liquid Ozone, the amount listed here is the maximum possible used per hour. This will only be true if the tower is maxed out on both CPU and PG usage. If less then the maximum is used, then fuel requirements for these two fuels will be lower per hour. To find out the current fuel demands of your POS tower, refer to the tower's management UI "Process" screen.

Corporate Roles

In order to allow people other then the CEO or Directors to manage the POS, you must hand out some corporate roles.

Config Equipment

This skill does not have any effect on POS structures.

Config Starbase Equipment

Do not hand out this role lightly. People with this role can unanchor your POS structures or even the POS tower. They can change the POS force field password, bumping pilots suddenly out of the POS into the arms of waiting enemies.

Allows:

  • Viewing contents of Ship Assembly Arrays.
  • Access to the "Force Field" and "Defense" tabs of the tower management UI.
  • Take from Ship Maintenance Array.
  • See the true capacity in use of Ship Assembly Arrays, but only view/take according to corporate roles for each tab.

Starbase Defense Operator

Allows:

  • Pilot to take active control of POS weaponry.

Starbase Fuel Technician

Allows:

  • Deposit into Ship Assembly Arrays, but not view contents or capacity used.
  • Deposit into the tower fuel bay, and to view fuel quantities.
  • Deposit into the stront bay, and view stront quantities.
  • View "Structures" and "Processes" tabs of the tower management UI.
  • Take from silos(?).

Setup

Befor setting out to setup your shiny new POS tower, keep in mind the following points:

  • Anchoring and putting a tower online takes a long time. Allow 15+ minutes for a small tower, 30+ minutes for a medium tower and 60+ minutes for a large tower.
  • You will also need a lot of time to anchor modules, especially if you have a complex setup.
  • A corporation that is not a member of an alliance can only anchor a single POS tower per day per system. However, a corporation could anchor multiple POS towers in multiple systems on the same day.
  • Alliances can anchor a maximum of (5) POS towers per day per system.
  • This throttling may not apply in wormholes (w-space).

Before setting off to go anchor the tower, you should make a list of things to bring along. Orca ships make wonderful POS builders, but you can also use a T1 or T2 industrial ship to haul the tower, modules and fuel. The list of things that you should bring:

For the initial setup, unless there are logistical issues involved in making a second trip, you should probably leave things like labs, silos, ship assembly arrays, and maintenance bays for later. Putting up a POS in lo-sec, w-space, or null-sec is a risky operation until the tower is fueled and online. The more items that you bring along before the POS tower shields are active, the more items that you risk losing if someone attacks you. Once anchored, put online and fueled, the POS tower's shield system will come online and offer you a refuge.

Anchoring the Tower

Once you have settled on a location and found an empty moon, you should haul your tower out to the location along with a bit of fuel and "stront" to get the tower online.

  • Warp to the chosen moon at a random distance
  • Right-click the tower in your cargo hold, choose "Launch for Corp"
  • Right-click the tower in space, choose "Anchor"
  • Right-click the tower and bookmark its location

The tower will then be moved by the EVE server to the center of that grid location. This can be up to 200km away from your warp in point, so you may have to look around to find it. Anchoring time varies by tower size. Small towers take 450 seconds (7.5 minutes), medium towers take 900 seconds (15 minutes) and large towers take 1800 seconds (30 minutes). When you anchor a tower, make a note of the EVE time and the estimated time for it to finish (or use a watch / timer).

Since you can do nothing else during the tower anchoring process, you may want to warp off to a safe-spot to wait out the timer. Preferably a "deep" safe-spot that is more then 15AU away from any celestial body and not inline between two celestial bodies.

Initial Fueling

When the timer is up, warp back to your tower's bookmark at 0km. Now you can fuel the tower and put it online. You must be within 2500m of the tower in order to access the fuel/stront bays.

  • Right-click the tower, "Access Strontium Bay"
  • Drag and drop the Strontium Clathrates into that bay
  • Right-click the tower, "Access Fuel Bay"
  • Drag and drop the fuel into that bay
  • Right-click the tower, choose "Put Online"

Once again, there will be a long delay while the tower goes online. Online time also varies by tower size. Small towers take 450 seconds (7.5 minutes), medium towers take 900 seconds (15 minutes) and large towers take 1800 seconds (30 minutes). Make a note of the EVE time and when you estimate that the tower will finish going online. If you are worried about unwanted visitors, warp back to a safe-spot to wait out the timer.

Basic Tower Configuration

After the tower has finished going online, and for as long as the fuel holds out, the tower will now have a protective force field bubble around it. At which point you should warp back to the POS tower and finish the initial configuration. Most importantly: you must set a password before the shields will keep unwanted visitors outside the bubble

  • Get within 2500m of the tower
  • Right-click the tower, choose "Set Password"
  • Enter a good, random password (you can always change it later)

See Force Field Settings on the POS Warfare page for a more detailed description of how POS shields work.

The "Allow Corporation Members" and "Allow Alliance Members" (if you are in an alliance) will be checked by default. For most cases, you will want those two checkboxes left in the enabled state. (See "Restriction Masks".)

On the "Defense" tab, the only checkbox that should be turned on in high-security space is "Attack if at War". (See "Tower Defense Settings" for more details.) Make sure that you click the "Apply" button to save your changes.

Anchoring Modules

Once the tower is fueled, online and the shield is up, you can start anchoring modules. But first, keep in mind the following limitations and common mistakes:

  • Only one module can be in the process of "Anchoring" at a time
  • Batteries (weapons / electronic warfare) must be mounted at a minimum distance outside the POS bubble
  • Arrays must be located inside the POS bubble, at a minimum distance from the tower
  • Anchoring is a two-step process
  • If your ship is moving, the anchoring box will also move
  • You must be close to the POS tower

To anchor a module:

  • Right-click it in your cargo hold, "Launch for Corp"
  • Right-click the item in space and choose "Anchor"
  • A translucent green box with white arrows will appear
  • Drag the box around with the arrows
  • Right-click on one of the arrows, and choose "Anchor Here"

After anchoring, you can either leave the module offline or you can right-click the module to put it online and active.

Maintenance

Fueling

Tear Down and Mothballs

Q&A

- Q&A section or random tidbits that don't fit elsewhere

- secure containers cannot be anchored inside the POS bubble

Reference Links

EVE Online POS Builder
POS'S AND YOU (forum thread)
MyPOS (calculate fits)