Difference between revisions of "POS Structures"

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===Sensor Dampening Battery===
 
===Sensor Dampening Battery===
* Location: Outside POS Bubble
+
* Location: 5km+ outside POS bubble
 
* Times: 150s Anchor, 150s Online, 60s Unanchor
 
* Times: 150s Anchor, 150s Online, 60s Unanchor
 
* Fitting: 25tf CPU, 12.5k MW PG
 
* Fitting: 25tf CPU, 12.5k MW PG

Revision as of 17:43, 3 June 2010

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Overview

- details about the POS structures (as it was causing the POS Setup and POS Warfare pages to balloon).

Control Towers

Control towers are the cornerstone of any POS setup. The choice of tower and size will determine how much fuel you use per month and how much PG/CPU you have for onlined (active) structures. Smaller towers will often have to leave modules anchored but offline until needed due to limited PG/CPU.

  • Amarr
  • Caldari - more CPU
  • Gallente
  • Minmatar -
  • Faction - reduced fuel costs

In reality, faction tower fuel savings require about a year or two before the fuel cost savings will outweigh the cost of the faction tower over a regular tower.

Assembly Arrays

Assembly arrays are mounted inside the POS bubble and are used to construct modules, ships, and other items. They function similar to the manufacturing slots in NPC stations.

- need short blurb of how to use, where can the BPO be located, where can raw materials be located, where does output go

S/M/L Ship Assembly Array

There are (3) sizes of the regular ship assembly arrays. There must be a Ship Maintenance Array (SMA) within range (2500m?) of the Ship Assembly Array in order to use the production lines. When ships roll off the production lines, they are stored in the SMA. These arrays can be anchored in all security classifications (hi/lo/null).

  • Small (SSAA) - T1 Frigates, T1 Destroyers, T1 Fighter and Fighter Bomber Drones
  • Medium (MSAA) - T1 Cruisers, T1 Battlecruisers, T1 Barges, T1 Industrials
  • Large (LSAA) - T1 Battleships, T1 Freighters, T1 Industrial Command Ships

Large Ship Assembly Arrays are also commonly used as bulk storage because they hold 18.5M m3 (18.5 million) of stuff and have corporate hangar tab organization. While an LSAA uses up 4x the CPU of a SSAA (250tf vs 1000tf) and 3x the PG of a SSAA (100k MW vs 300k MW), the old NPC prices for a LSAA vs SSAA were both 80M ISK. In the future, now that Planetary Interaction is in place and ship assembly arrays are player-made, the prices between the three tiers may be different enough to matter. For the record, a SSAA holds 2M m3 of cargo and a MSAA holds 2M m3 of cargo compared to the 18.5M m3 on an LSAA.

Advanced S/M/L Ship Assembly Arrays

- T2 ship construction

- should not be used for regular ship production due to 10% increase in materials required

The advanced ship assembly arrays should only be used in w-space or deep null-sec where there are no station slots for manufacturing due to the 10% penalty in material requirements.

X-Large Ship Assembly Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 1200s Unanchor
  • Fitting: 1000tf CPU, 300k MW PG
  • Size: 25,000 m3
  • Capacity: 18.5M m3
  • Op Range: 3000m
  • Slots: 3 Manufacturing (0.75x time, 1.0x materials)
  • Restrictions: Security level less than 0.5 (null through 0.4 sec)

Allows the construction of large ships such as T1 Battleships, T1 Carriers, T1 Dreadnoughts, T1 Freighters, T1 Industrial Command Ships and T1 Capital Industrial Ships. This array cannot be anchored in hi-sec space. Fitting requirements are identical to that of the LSAA, but are more expensive to produce with Planetary Interaction. In order to directly use a ship produced by the XLSAA, you must also anchor a Ship Maintenance Array.

Capital Ship Assembly Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 1200s Unanchor
  • Fitting: 2000tf CPU, 1000k MW PG
  • Size: 850,000 m3
  • Capacity: 155M m3
  • Op Range: 3000m
  • Slots: 1 Manufacturing
  • Restrictions: Security level less than 0.1 (null-sec only)
  • Requires: Supercapital Construction Facilities Infrastructure Upgrade

Allows for the construction of capital ships such as (need to insert list...). Anchoring one of these arrays will ensure negative attention from larger alliances who will suspect that you are building super-caps or titans. Very expensive to construct using Planetary Interaction (the BPO alone is 500M ISK). Note that in order to move these around, you must have a ship with an 850k m3 cargo bay.

Component Assembly Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 1200s Unanchor
  • Fitting: 150tf CPU, 50k MW PG
  • Size: 12,500 m3
  • Capacity: 1M m3
  • Op Range: 3000m
  • Slots: 10 Manufacturing (0.75x time, 1.0x materials)

Used to manufacture components for Capital, Tech II and Tech III ships.

Drone Assembly Array

Drug Lab

- not in hi-sec

Equipment Assembly Array

Rapid Equipment Assembly Array

Subsystem Assembly Array

- T3?

Storage

All storage arrays should be anchored inside the POS bubble.

Corporate Hangar Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 600s Unanchor
  • Fitting: 150tf CPU, 100k MW PG
  • Size: 4,000 m3
  • Capacity: 1.4M m3
  • Op Range: 3000m

Designed to provide floating corporate hangars at the POS tower, complete with normal corporate hangar features like divisional tabs. Because this array uses CPU, it will not be accessible if the POS is reinforced. If you need more storage, you may wish to use a LSAA instead.

Ship Maintenance Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 1200s Unanchor
  • Fitting: 250k MW PG (no CPU)
  • Size: 8,000 m3
  • Capacity: 20M m3 (assembled ships only)
  • Op Range: 3000m

The Ship Maintenance Array (SMA), when anchored and online, provides a place to store fitted/rigged ships. Ships can only be stored in the SMA if their cargo bay is empty of everything except for charges (ammo, scripts, crystals, probes). It can be used by up to 10 pilots simultaneously to refit their ships at the POS if they are within 3000m of the SMA. The SMA can be used/accessed even if the POS is in reinforced mode because it requires zero CPU in order to operate.

Capital Ship Maintenance Array

  • Location: Inside POS bubble
  • Times: 600s Anchor, 180s Online, 1200s Unanchor
  • Fitting: 1000k MW PG (no CPU)
  • Size: 40,000 m3
  • Capacity: 155M m3 (assembled ships only)
  • Op Range: 3000m
  • Restrictions: null-sec with system sovereignty
  • Requires: Supercapital Construction Facilities Infrastructure Upgrade

The Capital Ship Maintenance Array (CSMA) is a larger version of the SMA only useful in player controlled null-sec. It only uses power and can be used/accessed even if the POS is reinforced.

Cynos, Jammers and Jump Bridges

These structures are used to make travel between systems faster or to prevent enemies from generating cynosural fields.

Cynosural Generator Array

Stationary cynosural field generator mounted outside the POS bubble. Requires null-sec, the "Cynosural Navigation" infrastructure upgrade, at least 15km outside the POS bubble and only one per system can be anchored. Once anchored and onlined, the cynosural field remains active at all times (yes/no?).

Cynosural System Jammer

Prevents the generation of normal cynosural fields (does not affect covert cynosural fields). Only one can be anchored per system and they can only be anchored in null-sec. Jammers must be anchored at least 15km outside the POS bubble.

Jump Bridge

Used to link POSs in two different systems to allow capital ships to jump between systems without the need to setup a cynosural field. Only two can be anchored in any single system, and they can only be used in null-sec. Maximum jump range is 5 LY. Up to 10,000 m3 of Liquid Ozone jump fuel can be stored in the bridge. Jump bridges must be mounted outside the POS bubble, at least 15km from the edge of the bubble. For more details see (insert link to a better discussion of jump drives, cynos, use of jump bridges).

Labs, Reactors and Silos

Mobile Laboratory

  • Location: Inside POS bubble
  • Times: 600s Anchor, 600s Online, 600s Unanchor
  • Fitting: 500tf CPU, 100k MW PG
  • Size: 3000 m3
  • Slots: 1 Copy (0.75x time), 3 ME (0.75x time), 3 PE (0.75 time), 5 Invention (0.5x time)
  • Capacity: 25k m3
  • Range: 3 km

Basic laboratory used for the research (material and time) of BPOs. Also useful for Invention due to the (5) invention slots.

Advanced Mobile Laboratory

  • Location: Inside POS bubble
  • Times: 600s Anchor, 600s Online, 600s Unanchor
  • Fitting: 600tf CPU, 120k MW PG
  • Size: 3000 m3
  • Slots: 3 Copy (0.65x time), 2 ME (0.75x time), 2 Invention (0.5x time)
  • Capacity: 25k m3
  • Range: 3 km

Two more copy slots then a basic mobile lab, but otherwise somewhat inferior to the basic lab due to fewer ME/PE/Invention slots. Mostly used when you need a lot of copy slots.

Mining, Reactors

  • Location:
  • Times:
  • Fitting:
  • Size:

- low/null sec moon mining structures

Refining Arrays

  • Location:
  • Times:
  • Fitting:
  • Size:

Silos

  • Location:
  • Times:
  • Fitting:
  • Size:

Defensive Structures

Shield Hardening Arrays

  • Location: Inside POS Bubble
  • Times: 150s Anchor, 150s Online, 60s Unanchor
  • Fitting: 250tf CPU, 150k MW PG
  • Size: 4000 m3

Shield hardeners come in four types, one for each resist, and should be mounted inside the POS bubble. They are named Ballistic Deflection Array (KIN), Explosion Dampening Array (EXP), Heat Dissipation Array (THE), and Photon Scattering Array (EMP). Shield hardening arrays are placed inside the POS bubble and cannot be targeted until the tower is destroyed. However, they become inactive once the tower enters reinforced mode.

For details about how many hardeners to anchor/online, see Shield Hardening on the POS Warfare page.

Sensor Dampening Battery

  • Location: 5km+ outside POS bubble
  • Times: 150s Anchor, 150s Online, 60s Unanchor
  • Fitting: 25tf CPU, 12.5k MW PG
  • Size: 4000 m3
  • HP: 100k Shield, 1.5M Armor, 100k Structure
  • Range: 300km Activation, 150km Optimal, 150km Falloff

The Sensor Dampening Battery cuts the target's scan resolution and targeting range in half. It has very low fitting requirements and can force an enemy to come closer to POS weapons instead of being able to sit at long range and snipe. Just like any other module that targets enemy ships, it must be mounted outside the POS bubble and can be attacked by enemy ships before the POS tower is destroyed.

Note: Dreads are immune to sensor dampening in siege mode and carriers are immune if in triage mode.

ECM Batteries

  • Location: 5km+ outside POS bubble
  • Times: 150s Anchor, 150s Online, 60s Unanchor
  • Fitting: 50tf CPU, 25k MW PG
  • Size: 4000 m3
  • HP: 100k Shield, 1.5M Armor, 100k Structure
  • Range: 300km Activation, 200km Optimal, 100km Falloff
  • Jam Strength: 45 for primary, 15 for secondaries

The four ECM batteries are Ion Field Projection Battery (MAGNET, Gallente), Phase Inversion Battery (LADAR, Minmatar), Spatial Destabilization Battery (GRAV, Caldari) and White Noise Generation Battery (RADAR, Amarr).

See POS Warfare (ECM section) for more details on proper use of ECM.

Offensive Weaponry

Hybrid Batteries

Laser Batteries

Missile Batteries

Projectile Batteries

Scrams, Neuts and Webs

Energy Neutralizing Battery

Stasis Webification Battery

Warp Disruption Battery

Warp Scrambling Battery