Difference between revisions of "Propulsion equipment"

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'''Afterburners''' are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.  
Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.  
 
  
 
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
 
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
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* Steady capacitor consumption as it cycles
 
* Steady capacitor consumption as it cycles
  
* Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually <b>decrease</b> alignment in all ships with natural or modified aligns greater than the cycle)
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* Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually '''decrease''' alignment in all ships with natural or modified aligns greater than the cycle)
  
 
* Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties.  
 
* Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties.  
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* They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs)
 
* They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs)
  
* They don't have a penalty to ship signature size whilst active.
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* They don't have a penalty to ship [[signature radius]] whilst active.
  
 
* Warp scramblers will not shut them down as they would a MWD.
 
* Warp scramblers will not shut them down as they would a MWD.
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*Tech Lvl 1
 
*Tech Lvl 1
 
'''Skills Required'''
 
'''Skills Required'''
*Afterburner Level 1
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*{{sk|Afterburner|I}}
**Navigation Level 1
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**{{sk|Navigation|I}}
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
|-
 
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*Tech Lvl 2
 
*Tech Lvl 2
 
'''Skills Reqired'''
 
'''Skills Reqired'''
*Afterburner Level 4
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*{{sk|Afterburner|IV}}
**Navigation Level 1
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**{{sk|Navigation|I}}
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
|-
 
|-
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*Tech Lvl 1
 
*Tech Lvl 1
 
'''Skills Reqired'''
 
'''Skills Reqired'''
*Afterburner Level 1
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*{{sk|Afterburner|I}}
**Navigation Level 1
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**{{sk|Navigation|I}}
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
{| width="600" border="1" cellpadding="1" cellspacing="1"
 
|-
 
|-
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*Tech I
 
*Tech I
 
'''Skills Reqired'''
 
'''Skills Reqired'''
*Afterburner Level 1
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*{{sk|Afterburner|I}}
**Navigation Level 1
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**{{sk|Navigation|I}}
 
{| class="wikitable collapsible sortable collapsed"
 
{| class="wikitable collapsible sortable collapsed"
 
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level
 
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level
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*Tech I
 
*Tech I
 
'''Skills Reqired'''
 
'''Skills Reqired'''
*Afterburner Level 1
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*{{sk|Afterburner|I}}
**Navigation Level 1
+
**{{sk|Navigation|I}}
 
{| class="wikitable collapsible sortable collapsed"
 
{| class="wikitable collapsible sortable collapsed"
 
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level
 
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level

Revision as of 07:27, 2 September 2014

Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.

There are different sizes of Afterburner based on basic ship hull size. A rough guide :

  • 1MN = Frigate/Destroyer
  • 10MN = Cruiser/Battle Cruiser, Industrials
  • 100MN = Battleship+

Drawbacks

  • Steady capacitor consumption as it cycles
  • Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually decrease alignment in all ships with natural or modified aligns greater than the cycle)
  • Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties.
  • They add mass to your ship. This is not really noticeable unless you try to fit a bigger afterburner than normal for your ship class, at which point your inertial increase will make your orbits very large (this is to prevent small ships from avoiding MWD penalities while still getting similar speed boosts from bigger drives combined with the tight orbits they normally enjoy)

Advantages vs. a Microwarpdrive

  • Considerably less skill and fitting requirements
  • They can still be used in Mission deadspaces that interfere with warp fields (this is not a big issue anymore, as almost all deadspace areas now allow MWDs)
  • They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs)
  • Warp scramblers will not shut them down as they would a MWD.

Types of speed boost equipment

Afterburners

Afterburners have a standard of 50% speed boost when overloaded and an activation time of 10.00 seconds.

Standard

  • Tech Lvl 1

Skills Required

Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Afterburner I 10 MW 15 tf 20 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 1MN Afterburner I 10 MW 15 tf 20 GJ 126% Level 3 50% 10.00 sec.
Limited 1MN Afterburner I 10 MW 15 tf 20 GJ 121.5% Level 1 50% 10.00 sec.
10MN Afterburner I 50 MW 25 tf 80 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 10MN Afterburner I 50 MW 25 tf 80 GJ 126% Level 3 50% 10.00 sec.
100MN Afterburner I 625 MW 50 tf 320 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 100MN Afterburner I 625 MW 50 tf 320 GJ 126% Level 3 50% 10.00 sec.
  • Tech Lvl 2

Skills Reqired

Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Afterburner II 11 MW 15 tf 22 GJ 135% Level 5 50% 10.00 sec.
10MN Afterburner II 55 MW 25 tf 88 GJ 135% Level 5 50% 10.00 sec.
100MN Afterburner II 688 MW 50 tf 352 GJ 121.5% Level 5 50% 10.00 sec.

Faction/Storyline

  • Tech Lvl 1

Skills Reqired

Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Analog Booster Rockets 9 MW 13 tf 16 GJ 121.5% Level 6 50% 10.00 sec.
10MN Analog Booster Rockets 45 MW 21 tf 64 GJ 112.5% Level 6 50% 10.00 sec.
100MN Analog Booster Rockets 563 MW 43 tf 256 GJ 112.5% Level 6 50% 10.00 sec.
Domination 1MN Afterburner 11 MW 15 tf 15 GJ 144% Level 8 50% 10.00 sec.
Domination 10MN Afterburner 55 MW 25 tf 60 GJ 144% Level 8 50% 10.00 sec.
Domination 100MN Afterburner 688 MW 50 tf 241 GJ 144% Level 8 50% 10.00 sec.
Federation Navy 1MN Afterburner 10 MW 17 tf 20 GJ 141% Level 7 50% 10.00 sec.
Federation Navy 10MN Afterburner 50 MW 28 tf 60 GJ 141% Level 7 50% 10.00 sec.
Federation Navy 100MN Afterburner 625 MW 55 tf 320 GJ 141% Level 7 50% 10.00 sec.
Republic Fleet 1MN Afterburner 11 MW 15 tf 15 GJ 144% Level 8 50% 10.00 sec.
Republic Fleet 10MN Afterburner 55 MW 25 tf 60 GJ 144% Level 8 50% 10.00 sec.
Republic Fleet 100MN Afterburner 688 MW 50 tf 241 GJ 144% Level 8 50% 10.00 sec.
Shadow Serpentis 1MN Afterburner 10 MW 17 tf 20 GJ 141% Level 7 50% 10.00 sec.
Shadow Serpentis 10MN Afterburner 50 MW 28 tf 80 GJ 141% Level 7 50% 10.00 sec.
Shadow Serpentis 100MN Afterburner 625 MW 55 tf 320 GJ 141% Level 7 50% 10.00 sec.

Officer (100MN Only)

  • Tech I

Skills Reqired

Deadspace

  • Tech I

Skills Reqired

Micro Jump Drive

  • Large Micro Jump Drive

Microwarpdrives

Standard

Faction/Storyline

Officer (100MN Only)

Deadspace

Propulsion Upgrades

Inertia Stabilizers

Overdrives

Warp Core Stabelizers

Astronautic Rigs

Capital Astronautic Rigs

Large Astronautic Rigs

Medium Astronautic Rigs

Small Astronautic Rigs

Subsystems

Amarr

Caldari

Gallente

Minmatar

Skills