Difference between revisions of "Recon (1 of 3) (Angel Cartel) (Level 4)"

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|Faction1=  Angel Cartel
 
|Faction1=  Angel Cartel
 
|DamageToDeal=  
 
|DamageToDeal=  
|DamageToResist=
+
|DamageToResist= {{Damagetype|omni}}
 
|WebPoint= Elite frigates
 
|WebPoint= Elite frigates
 
|EWAR=  
 
|EWAR=  
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Recon mission chain has three missions. The parts 2 and 3 are same for all factions.
 
Recon mission chain has three missions. The parts 2 and 3 are same for all factions.
 +
 +
The Angel cartel ships deal mixture of all damage types. Majority of the damage is explosive and kinetic but many of the ships deal EM or thermal as their third damage type.
  
 
'''Blitz:''' The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done!
 
'''Blitz:''' The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done!
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===1st pocket===
 
===1st pocket===
  
The gate is not locked so you can proceed to next pocket as fast as you can move. 25km slowboat to acceleration gate, no loot drops from structures.
+
The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures.
  
 
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km).  Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.
 
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km).  Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.
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{{NPCTableSeparator|1 minute after warp-in}}
 
{{NPCTableSeparator|1 minute after warp-in}}
 
{{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }}
 
{{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx {{Damagetype|Th}} }}
+
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx}}
{{NPCTableRow| Battleship |1|Gist Cherubim {{Damagetype|Th}} }}
+
{{NPCTableRow| Battleship |1|Gist Cherubim}}
 
{{NPCTableSeparator|2 minutes after warp-in}}
 
{{NPCTableSeparator|2 minutes after warp-in}}
 
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
 
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Battlecruiser |1|Gistatis Tribuni {{Damagetype|Th}} }}
+
{{NPCTableRow| Battlecruiser |1|Gistatis Tribuni}}
{{NPCTableRow| Battleship |1|Gist Seraphim {{Damagetype|Em}} }}
+
{{NPCTableRow| Battleship |1|Gist Seraphim}}
 
{{NPCTableSeparator|3 minutes after warp-in}}
 
{{NPCTableSeparator|3 minutes after warp-in}}
 
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
 
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Battleship |2|Gist Seraphim {{Damagetype|Em}} }}
+
{{NPCTableRow| Battleship |2|Gist Seraphim }}
 
{{NPCTableSeparator|4 minutes after warp-in}}
 
{{NPCTableSeparator|4 minutes after warp-in}}
 
{{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}}
 
{{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}}
{{NPCTableRow| Battleship |2|Gist Cherubim {{Damagetype|Th}} / Gist Seraphim {{Damagetype|Em}} }}
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{{NPCTableRow| Battleship |2|Gist Cherubim/Gist Seraphim}}
 
|}
 
|}
  
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Mission completes when you arrive in the second pocket.
 
Mission completes when you arrive in the second pocket.
  
The Gist Throne battleships inflict very high EM damage, but only at short distances. If you decide to clear the pocket, kill these first while flying away from them.
+
The Gist Throne battleships inflict very high damage at short distances. If you decide to clear the pocket, kill these first while flying away from them.
  
 
{{NPCTableHead|NPC Spawns}}
 
{{NPCTableHead|NPC Spawns}}
 
{{NPCTableSeparator|20 seconds after warp-in}}
 
{{NPCTableSeparator|20 seconds after warp-in}}
 
{{NPCTableRow| Elite Cruiser |3|Arch Gistum Breaker/Smasher }}
 
{{NPCTableRow| Elite Cruiser |3|Arch Gistum Breaker/Smasher }}
{{NPCTableRow| Battleship |2-3|Gist Throne {{Damagetype|Em}} / Gist Malakim|note=Throne hits only at short range }}
+
{{NPCTableRow| Battleship |2-3|Gist Throne/Gist Malakim|note=Throne hits only at short range }}
 
{{NPCTableSeparator|1 minute after warp-in}}
 
{{NPCTableSeparator|1 minute after warp-in}}
 
{{NPCTableRow| Elite Frigate |2|Arch Gistii Outlaw|point=yes }}
 
{{NPCTableRow| Elite Frigate |2|Arch Gistii Outlaw|point=yes }}

Revision as of 14:13, 26 March 2018

Parts: 1 of 3 (Angel Cartel), 2 of 3, 3 of 3

Level 4
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Warp disruption Elite frigates
Ship suggestion Frigate (blitz), Battleship (clear)


Video: [Kronos Part 1,2 & 3]

Recon mission chain has three missions. The parts 2 and 3 are same for all factions.

The Angel cartel ships deal mixture of all damage types. Majority of the damage is explosive and kinetic but many of the ships deal EM or thermal as their third damage type.

Blitz: The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done!

1st pocket

The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures.

Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.


NPC Spawns
WD EWAR L
1 minute after warp-in
Elite Frigate 1 x Elite Frigate Arch Gistii Outlaw Warp Disruptor
Elite Cruiser 1 x Elite Cruiser Arch Gistum Phalanx
Battleship 1 x Battleship Gist Cherubim
2 minutes after warp-in
Elite Cruiser 1 x Elite Cruiser Arch Gistum Breaker
Battlecruiser 1 x Battlecruiser Gistatis Tribuni
Battleship 1 x Battleship Gist Seraphim
3 minutes after warp-in
Elite Cruiser 1 x Elite Cruiser Arch Gistum Breaker
Battleship 2 x Battleship Gist Seraphim
4 minutes after warp-in
Elite Frigate 1 x Elite Frigate Arch Gistii Thug Warp Disruptor
Battleship 2 x Battleship Gist Cherubim/Gist Seraphim

2nd pocket

Mission completes when you arrive in the second pocket.

The Gist Throne battleships inflict very high damage at short distances. If you decide to clear the pocket, kill these first while flying away from them.


NPC Spawns
WD EWAR L
20 seconds after warp-in
Elite Cruiser 3 x Elite Cruiser Arch Gistum Breaker/Smasher
Battleship 2-3 x Battleship Gist Throne/Gist Malakim Throne hits only at short range
1 minute after warp-in
Elite Frigate 2 x Elite Frigate Arch Gistii Outlaw Warp Disruptor
Elite Cruiser 5 x Elite Cruiser Arch Gistum Marauder

Leads to Recon (2 of 3) (level 4)