Recover the Containers

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name=Recover the Containers, Level 5 Template:Survival copy

Faction: Caldari
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Damage dealt: Kinetic 81% / Therm 19%
Recommended damage dealing: Kin/Th
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.

    • Mission requires the player to be able to use a Codebreaker module for hacking**

Direct warp into Deadspace. No initial gate.

Warp-In Pocket 1

Initial Group:
Full Room Aggro begins 5 seconds after warp-in:

2 x Tower Sentry Caldari IIIs 4 x Caldari Cruise Missile Batteries 7 x Caldari Stasis Towers Trigger

Spawn 1:
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:

4 x Caldari Energy Neutralizer Sentry IIIs

Pocket 2

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"

Initial Group:
Full Room Aggro at warp-in (Spawns appear to be timed):

2 x Cruisers (Taibu State Samurai) 3 x Battlecruisers (State Shukuro Bajo) 5 x Battleships (State Shukuro Shogun) 2 x Tower Sentry Caldari IIIs 6 x Caldari Cruise Missile Batteries

Spawn 1:
3 minutes after warp-in, there spawns in the Debris Field:

2 x Frigates (Taibu State Katana/Wakizashi) Web/Scramble 3 x Battlecruisers (State Oni/Kanpaku) 2 x Battleships (State Zen)

Spawn 2:
More ships spawn later in the same Debris Field:

7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) Web/Scramble, *ECM Jamming 2 x Cruisers (Taibu State Bajo/Samurai ) 3 x Battleships (State Shukuro Daijo)

Hacking Spawns:
Most of the Databanks, upon hacking, will create a spawn of:

2 x Frigates (Taibu State Wakizashi/Nagasa) Web/Scramble

Pocket 3

Initial Group:
Full Room Aggro at warp-in:

4 x Battlecruisers (State Shukuro Bajo) 5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro) 3 x Tower Sentry Caldari IIIs 2 x Caldari Cruise Missile Batteries Trigger 2 x Caldari Energy Neutralizer Sentry IIIs Trigger

Spawn 1:
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:

3 x Tower Sentry Caldari IIIs

Hacking Spawn:
Upon Hacking the correct Databank, there spawns:

4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) Web/Scramble 5 x Cruisers (Taibu State Bajo/Samurai )

Pocket 4

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"

Initial Group:
Full Room Aggro at warp-in:

3 x Frigates (Taibu State Tachi*) Trigger 1, Web/Scramble, *ECM Jamming 3 x Cruisers (Taibu State Kanpaku) Trigger 2 (Taibu State Oni) 1 x Battlecruiser (State Shukuro Bajo) Trigger 3 6 x Battleships (State Shukuro Bishamon) Trigger 4 (State Shukuro Daijo) Trigger 5 (State Shukuro Shogun) 4 x Caldari Cruise Missile Batteries Trigger 6 4 x Caldari Energy Neutralizer Sentry IIIs

Spawn 1:
Upon destroying the frigates, there spawns:

3 x Frigates (Taibu State Nagasa/Shinai) Web/Scramble

Spawn 2:
Upon destroying the Taibu State Kanpaku there spawns:

3 x Cruisers (Taibu State Bajo/Samurai)

Spawn 3:
Upon destroying the State Shukuro Bajo there spawns:

3 x Battlecruisers (State Shukuro Bajo/Samurai) 2 x Cruisers (Taibu State Bajo/Samurai)

Spawn 4:
Upon destroying the final State Shukuro Bishamon there spawns:

3 x Battleships (State Shukuro Shogun)

Spawn 5:
Upon destroying the final State Shukuro Daijo there spawns:

4 x Cruisers (State Shukuro Bajo/Samurai)

Spawn 6:
As each original Cruise Missile Battery is destroyed, it spawns one replacement

4 x Caldari Cruise Missile Batteries

Tips:
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro
- Each room’s Databanks contain 1 of the 3 Sealed Containers (objectives)
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)