Security Status Details

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Security Status is a measure of how law abiding a pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.

This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates -- however, it is significantly difficult to raise security status above +5.0

Examples of criminal offences:

  • Destroying a law enforcement craft
  • Pod Killing civilians
  • Destroying civilian craft
  • Attacking law enforcement craft
  • Attacking civilian craft

It is worth mentioning that the above applies in all Empire Space. It is only in NullSec and Wormhole Space that one can commit a crime and completely get away with it.

Security status penalties increase as you go deeper into secure space. Penalties in 1.0 security space will be much more severe than penalties applied in 0.1 security space. The security status of both participants in an engagement or destruction of a ship is taken into account when calculating the final penalty as well. This means that attacking a low security status pilot has less of a consequence than attacking a pilot in higher standings with CONCORD.

Please note: Security status penalties for destroying the capsule of another pilot will never go below 12.5% in any system with a security status of 0.1 or higher.


Security Status and Traveling Restrictions

Security status, or lack thereof, can have a big impact on your ability to travel through New Eden. As your security status falls you will begin to be attacked by the local police (not CONCORD) in high security space; the parts of highsec that you are allowed into will gradually shrink until eventually you will be attacked if you show your face anywhere in highsec.

Here is a brief list of your travelling options according to security status:

  • -2.0 or worse will be attacked in 1.0 space
  • -2.5 or worse will be attacked in 0.9 and above
  • -3.0 or worse will be attacked in 0.8 and above
  • -3.5 or worse will be attacked in 0.7 and above
  • -4.0 or worse will be attacked in 0.6 and above
  • -4.5 or worse will be attacked in 0.5 and above (all of highsec)

Note that the local police forces do not react instantly and can be avoided, or even tanked for a little while. Outlaws can pass through highsec fairly easily in small fast ships, if they make sure that they never stay in one place for too long.

Once your security status reaches -2 you are flagged as having a low security status to all pilots.

Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.

Players with negative ratings can fly through all systems in a capsule, as NPCs will not attack pods, but if your rating is -5.0, anyone can target and destroy your pod without repercussion.

Repairing Security Status

It is possible to repair your security status. Please see this article for more details.