Serpentis Lookout

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No NPCs at initial warp in. Initial gate will allow Tech 2 cruisers to pass.

Walkthrough

First Room


The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro. Gate to second room is 27km from warp in.


Initial defenders
WD EWAR L
Group 1
Frigate 3 x Frigate Coreli Agent/Spy
Group 2
Frigate 5 x Frigate Coreli Defender/Protector
Frigate 1 x Frigate Coreli Guardian Patroller/Watchman Remote Sensor Dampener
Sentry 1 x Sentry Sansha Light Missile Battery
Group 3
Frigate 4 x Frigate Coreli Defender/Protector
Cruiser 1 x Cruiser Corelum Chief Spy

Second Room


To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.


Structures
WD EWAR L


Structure 1 x Serpentis Control Center Escalation trigger


Initial defenders
WD EWAR L


Frigate 15 x Frigate Coreli Agent/...
Destroyer 6 x Destroyer Corelior Infantry/...
Group by solar harvesters
Destroyer 2-3 x Destroyer Corelior Artillery/Cannoneer Destroying triggers possible commander spawn


Commander
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Shadow Serpentis Escalation trigger Can drop a faction item

Escalation

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Expeditions: Angel Kickbacks
As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.

Failure message:

The trail seems to have run cold at this point.