Difference between revisions of "Skills:Mechanic"

From EVE University Wiki
Jump to: navigation, search
m (fix double redirect)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Template:Stub}}
+
#REDIRECT [[Skills:Armor#Mechanics]]
[[Category:Skills]]
 
 
 
The Mechanic category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills.
 
 
 
Most combat pilots will want to train some at least of the armor tanking skills.
 
 
 
While you ''can'' use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.
 
 
 
{{Skill
 
|skill=Armor Rigging
 
|desc=Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.
 
 
 
10% reduction in Armor Rig drawbacks per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|pre=Jury Rigging III
 
|notes=Armor rigs' drawback is a speed penalty.<br>
 
}}
 
 
 
{{Skill
 
|skill=Astronautics Rigging
 
|desc=Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.
 
 
 
10% reduction in Astronautics Rig drawbacks per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|pre=Jury Rigging III
 
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
 
}}
 
 
 
{{Skill
 
|skill=Battleship Construction
 
|desc=Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
 
|1=Intelligence
 
|2=Memory
 
|mult=8x
 
|pre=Cruiser Construction IV, Frigate Construction IV
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Capital Remote Armor Repair Systems
 
|desc=Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=?10x
 
|pre=Remote Armor Repair Systems V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Capital Remote Hull Repair Systems
 
|desc=Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=10x
 
|pre=Remote Hull Repair Systems V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Capital Repair Systems
 
|desc=Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=8x
 
|pre=Mechanic V, Hull Upgrades V, Repair Systems V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Capital Ship Construction
 
|desc=Skill at the construction of capital ships.
 
|1=Intelligence
 
|2=Memory
 
|mult=14x
 
|pre=Mechanic V, Industry V, Production Efficiency V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Cruiser Construction
 
|desc=Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
 
|1=Intelligence
 
|2=Memory
 
|mult=5x
 
|pre=Frigate Construction IV, Mechanic III
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Drones Rigging
 
|desc=Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.
 
 
 
10% reduction in Drone Rig drawbacks per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|pre=Jury Rigging III
 
|notes=Drone rigs' drawback is a CPU penalty.<br>
 
}}
 
 
 
{{Skill
 
|skill=Electronic Superiority Rigging
 
|desc=Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.
 
 
 
10% reduction in Electronic Superiority Rig drawbacks per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|pre=Jury Rigging III
 
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
 
}}
 
 
 
{{Skill
 
|skill=EM Armor Compensation
 
|desc=To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
 
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
 
|1=Intelligence
 
|2=Memory
 
|mult=2x
 
|pre=Hull Upgrades IV
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
 
 
{{Skill
 
|skill=Energy Weapon Rigging
 
|desc=Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
 
 
 
10% reduction in Energy Weapon Rig drawbacks per level.
 
|1=Intelligence
 
|2=Memory
 
|mult=3x
 
|pre=Jury Rigging
 
|notes=Energy weapon rigs' drawback is an increased CPU demand from your lasers.<br>
 
}}
 
 
 
{{Skill
 
|skill=Explosive Armor Compensation
 
|desc=To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active
 
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
 
|1=Intelligence
 
|2=Memory
 
|mult=2x
 
|pre=Hull Upgrades IV
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
 
 
{{Skill
 
|skill=Frigate Construction
 
|desc=Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
 
|1=Intelligence
 
|2=Memory
 
|mult=2x
 
|pre=Mechanic I
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Hull Upgrades
 
|desc=Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
 
|1=Intelligence
 
|2=Memory
 
|mult=2x
 
|pre=Mechanic I
 
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
 
}}
 
 
 
{{Skill
 
|skill=Hybrid Weapon Rigging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Industrial Construction
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Jury Rigging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Kinetic Armor Compensation
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Launcher Rigging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Mechanic
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Nanite Interfacing
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Nanite Operation
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Outpost Construction
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Projectile Weapon Rigging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Remote Armor Repair Systems
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Remote Hull Repair Systems
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Repair Systems
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Salvaging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Shield Rigging
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Tactical Logistics Reconfiguration
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Thermic Armor Compensation
 
|desc=???
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|pre=none
 
|notes=<br>
 
}}
 

Latest revision as of 20:33, 10 May 2017